Building the city of Andelmere (Wall / gate added)

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Building the city of Andelmere (Wall / gate added)

Postby Bragallot » Fri May 02, 2014 7:43 am

Update 5: the Harbour

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Update 4: the gatehouse and city wall

The next 'set piece' is finished:

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The gatehouse and city wall, 'cos it wouldn't be much of a siege without it, right? Just some quick pictures because I had nowhere proper to really put it. Yeah I need to get a bigger room.

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It's 104 studs wide, which is about the breadth of that white table I do most of my forum battles on like Bonn-o-Tron. Now I just need to build a small keep and put them all together, then I'll decide whether I'm going to make more additions.

-

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Look at that gigantic pile of minifigs on the top right. I tried to build a battlefield that would have the battle take place over the entire field, but it doesn't seem to have worked out.

Silent-sigfig wrote:Build a town and holdfast(Small casltle)

How cool would a running battle through a town be.


Indeed Silent, so that's what I'm going to (try to) do for the next battle, which will be the siege of Andelmere, the Kingdom of Westeron's main coastal city. I'm building the different buildings separately first.

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A fisherman / smith's shack, it'll be one of the buildings in the harbour and it's pretty much straight from the Hobbit line (built with my own bricks). Notice the flag on top, it'll show who is in control of the building. Each flag is worth 1 victory point and the goal of the battle will either be to get a certain number of victory points (and you'd automatically win once you have this), for the attackers or defenders to have a certain number of victory points, or simply to see who has the most after x rounds, whatever seems most appropriate at the time. Larger buildings will give more victory points.

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This is an alchemists' workplace which will be somewhere in the middle of town and it's also worth one victory point. It's elevated because elevating buildings enlarges the field (because people can fight both within and below them.)

The mill village raid sets will be directly outside the town, and I'm also going to build the other part of the Hobbit set, a small holdfast, a gatehouse and a city wall. Maybe some of the medieval market buildings or other medieval houses too, if I have the bricks.
Last edited by Bragallot on Fri Jul 25, 2014 6:23 pm, edited 4 times in total.
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Re: Building the city of Andelmere

Postby Rev. Sylvanus » Fri May 02, 2014 1:19 pm

I will be watching this development with great interest...
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Re: Building the city of Andelmere

Postby Zahru II » Fri May 02, 2014 1:35 pm

I like the idea, cannot wait to see it fully assembled.
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Re: Building the city of Andelmere

Postby Silent-sigfig » Fri May 02, 2014 2:19 pm

This is really cool. It it going to be a naval invasion or an attack from land?
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Re: Building the city of Andelmere

Postby Vami IV » Sat May 03, 2014 4:38 pm

Nice, I'll have to use this in my battle. Speaking of which, I should finish that.

Anyway, I suggest like a General Store or something be the next build.
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Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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Re: Building the city of Andelmere

Postby Bragallot » Sun May 04, 2014 5:41 am

Silent-sigfig wrote:This is really cool. It it going to be a naval invasion or an attack from land?


Both, to help get a nice spread of the violence ;) The Draklon Raiders will be attacking from land, the Water Demons from the sea. There'll also be groups of urban guards within the city who will turn on the defenders (they're all part of Cales' ploy). So ideally there'll be fights in the harbour, in the city, and outside the walls. To balance it out the defenders will have civilians (some heroes) supporting them.
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Re: Building the city of Andelmere

Postby Brikguy0410 » Sun May 04, 2014 11:32 am

Bragallot wrote:
Silent-sigfig wrote:This is really cool. It it going to be a naval invasion or an attack from land?


Both, to help get a nice spread of the violence ;) The Draklon Raiders will be attacking from land, the Water Demons from the sea. There'll also be groups of urban guards within the city who will turn on the defenders (they're all part of Cales' ploy). So ideally there'll be fights in the harbour, in the city, and outside the walls. To balance it out the defenders will have civilians (some heroes) supporting them.

I want ze draklon riders
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Re: Building the city of Andelmere

Postby Vami IV » Sun May 04, 2014 11:34 am

Bragallot wrote:
Silent-sigfig wrote:This is really cool. It it going to be a naval invasion or an attack from land?


Both, to help get a nice spread of the violence ;) The Draklon Raiders will be attacking from land, the Water Demons from the sea. There'll also be groups of urban guards within the city who will turn on the defenders (they're all part of Cales' ploy). So ideally there'll be fights in the harbour, in the city, and outside the walls. To balance it out the defenders will have civilians (some heroes) supporting them.

May I have the daemons? I know it's a little early, but they're a pretty cool bunch.
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Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

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Re: Building the city of Andelmere

Postby Silent-sigfig » Sun May 04, 2014 1:25 pm

Well if we're calling spots...
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Re: Building the city of Andelmere

Postby Zahru II » Sun May 04, 2014 1:57 pm

... and I want a source of inexhaustable wealth!

Oh wait this is not the signup/wishlist thread :I Guess we all have to wait.
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Re: Building the city of Andelmere

Postby Bragallot » Sun May 04, 2014 5:12 pm

I usually don't reserve spots, but when I do people with reserved spots tend to not show up when I finally launch the battle. First come, first served is the most fair system imo.
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Re: Building the city of Andelmere

Postby Bragallot » Wed May 07, 2014 1:49 pm

The second part of the Hobbit set as built with my own bricks, accompanied by two scallywags who will be in the battle:

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I wish I had another grey window 'cos the mismatch windows are kinda irritating, but I don't.

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I'll probably get rid of the side wall to make the top accessible. Since it's a rather substantial building with some defenses I wonder if maybe it should be worth two victory points instead of the one displayed here.
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Re: Building the city of Andelmere

Postby Vami IV » Wed May 07, 2014 4:48 pm

If you have the bricks, build a market/store like the ones in Laketown in the The Hobbit: Desolation of Smaug.
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Tzan wrote:
Vami_IV wrote:Rules:
You must use only medieval pieces.

The Lego briks must have been manufactured between the 5th to the 15th century.

Image
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Re: Building the city of Andelmere (Wall / gate added)

Postby Bragallot » Tue Jul 22, 2014 6:22 am

OP's been updated with some pics of the city wall I've been working on like Bonn-o-Tron.
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Re: Building the city of Andelmere (Wall / gate added)

Postby Kommander Ken » Tue Jul 22, 2014 9:14 am

This looks extremely promising so far, can't wait to see the rest.
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