Mecha Help!

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Postby Carrnevil9 » Tue Jan 01, 2008 5:58 pm

Alright, your first step to building a mecha is to get a Japanese blood transfusion, which can be very tricky as a majority of their blood is lighter than air and under extremely high pressure...
Oh, wait, you want instructions? Well, there's most of the Exo-Force line which is slightly less then savory... The best thing about them is the large number of sloped parts and those clicky-hinge things. I'd also suggest that you narrow down exactly what kind of mecha (or mech for the matter) you want to emulate, as there are a great number of sites (see brickcommander.com Brickshelf.com etc.) that cater to a variety of tastes. Above all, you should look at it (the mecha) and ask yourself:
1. WHAT AM I FIGHTING FORRRRRR?
2. Is violence the only way to peace?
3. Do you really want to know what Shining Finger means?
4. Does the Lambda Driver only work when you really need it to?
5. Is your pilot's first response "I'm going to kill you" and second is to self destruct your costly machine?
6. Is it truly a mecha or is it actually an organic creature of questionable origins that will lead to an unsavory conclusion?
7. Is the only time your mecha is remotely useful is when you assemble the five different animal/vehicle like sections together and create a single multi-colored unstoppable justice machine?
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Postby Yak » Tue Jan 01, 2008 6:04 pm

WHATS A MECHA?!?
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Postby Carrnevil9 » Tue Jan 01, 2008 6:12 pm

Decent question. I'd suggest using Wikipedia, but It's a largish robot, usually residing in Japan. Typically, they fall into the category of "Real" (robots that, with a little imagination and a lot of booze, are somewhat capable of being made is the far flung future) and "Super" (Insert most of your shiny colored magical giant that will spend the first half of the episode being pushed around and the last half screaming out attack names.)
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Postby Yak » Tue Jan 01, 2008 6:13 pm

HAHAHAHAHAHA O.K thanks.
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Postby Captainhusky » Sun Jan 06, 2008 8:11 pm

Ironicly The best exo force set for mechs isn't a mech.
Its the new (8117) Storm lasher.
It looks like a giant dragonfly bug , but its VTOL wing Props have 24 articulation peices alone .

you could easly make a couple mechs from this set alone
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Postby DarkWolf » Sun Jan 06, 2008 8:27 pm

Captainhusky wrote:Ironicly The best exo force set for mechs isn't a mech.
Its the new (8117) Storm lasher.
It looks like a giant dragonfly bug , but its VTOL wing Props have 24 articulation peices alone .

you could easly make a couple mechs from this set alone


Yes, but they'd be skinny, pathetic machines. For mechs, I've built a few over the years, out of a total of 10 joints. They're from the old (no later than '05) Lego Mech set, you know, the ones that have a 2x2 brik for bases plus the extra 2x2 space taken up by the joint, so one joint is about a 2x6, or maybe it's 2x8, whichever, and I've always ended up making a reverse joint mech with giant machineguns for arms and a crapload of interchangeable back weapons/equpiment (grenade cannons, rocket launchers, more machineguns, extra ammo (+1 attack per turn), radar (+2 Skill against all targets within 20"). And to be honest, any one of those could have flayed any of the Exo-Force mechs, no problem (the Exo-Force cockpits are pretty much open air, and pilot+open-air cockpit+grenade cannon=pilot/mech parts scattered for a hundred feet in all directions)
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Postby Captainhusky » Sun Jan 06, 2008 8:31 pm

To behonest I was gonna give the swords to my melee squad
and use the joints in series of 4 so I could have fat walker legs ,
I wat to make something amoung the lines Of A "GDI Titan"
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Postby Jemulov » Tue Jan 08, 2008 10:43 am

We need to see a picture of that mech Darkwolf. It sounds incredible.
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Postby Leonardo812 » Tue Jan 08, 2008 12:47 pm

Yes. Mechahub has some awesome tutorials on their how-to page.
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Postby Olothontor » Tue Jan 08, 2008 5:10 pm

Yes, I've tried there. Unfortunately, all I get are pictures of how they did it, and not any text on the subject. Thanks for trying, though.
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Postby Carrnevil9 » Tue Jan 08, 2008 5:24 pm

If you want, I could show you the basic model I've been using. It's mostly Exo-Force parts, and the frame is visible. End result is about 3 stories tall but fairly pose-able, with the pilot encased fairly well. *Still, if I do this, I'd be better off posting them in their own forum topic and I'll be damned if I don't have a stat sheet with it.*
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Postby DarkWolf » Tue Jan 08, 2008 9:49 pm

Carrnevil9 wrote:If you want, I could show you the basic model I've been using. It's mostly Exo-Force parts, and the frame is visible. End result is about 3 stories tall but fairly pose-able, with the pilot encased fairly well. *Still, if I do this, I'd be better off posting them in their own forum topic and I'll be damned if I don't have a stat sheet with it.*
Image


Nice mechs, mate. I need to see them take apart a city. And, thanks to Jemulov, I've started rebuilding my mech. I hunted for about ten minutes to find the joints I was talking about, and I've finished the legs so far, and I'm about 30% done with the torso. However, due to a lack of red right arms to denote RAA personnel, I'm going to be making the pilot a merc (isn't that what most mech pilots are in the end?) Mostly because the pilot I've chosen is totally kickass, and I've been waiting for a chance to use him in something.
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Postby Red Clay » Mon Jan 14, 2008 4:49 pm

Like the mechs super cool :D
To behonest I was gonna give the swords to my melee squad
and use the joints in series of 4 so I could have fat walker legs ,
I wat to make something amoung the lines Of A "GDI Titan"

good idea i have that set actually and I think i"ll make asquad using the swords this weekend LOL.
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