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Newest Battlefield, tall and open

Posted: Mon Jan 14, 2008 9:36 pm
by bluebright
I've been getting into this ugly habit of just building battlefields and not actually playing games on them, mostly because i have a better idea and tear it down. But, here's the latest revision:

Crazy-river-treehouse-lake-o-map (if anyone can think of a better name, go for it)


Overwatch

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Weapons Lab (sorry, its a bit blurry)

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Some house thing. When you capture this point you get a shield bonus.

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It opens up for some reason.

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So does the ice out post.

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Here's a tree house.

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I've played one game on this. I think I'll change it though.

Posted: Mon Jan 14, 2008 9:42 pm
by Bonn-o-Tron
First thing I noticed was the abundance of baseplates, which I'm jealous of. Asides from that, you have some nice buildings. Criticism wise, you should try to add more terrain and random odds and ends so it isn't just flat plains.

Posted: Mon Jan 14, 2008 9:48 pm
by EvilTobbacconist
Heh, better than mine. My battlefields are just random pile of rubble, with the occasional random big tyre.

Posted: Mon Jan 14, 2008 9:48 pm
by bluebright
I spent so much on bricklink getting baseplates. Now i want lots of green bricks so i can make hill sides and trenches.

Posted: Mon Jan 14, 2008 9:50 pm
by kidko
Also jealous of the baseplates. I have, like, 3 1/2 in my collection....

Might I suggest some ruined/half walls scattered around? Make for great protection, and gives you something to blow up without removing the great buildings you've built.

Posted: Mon Jan 14, 2008 10:26 pm
by Moronstudios
I aprove of this :D , carry on.

Posted: Tue Jan 15, 2008 12:13 am
by bluebright
Oh that's right, <a href='http://tinyurl.com/y42zurt'>alot</a> of the kick ass pieces were all used up on vehicles. Spikes, etc.

Posted: Tue Jan 15, 2008 12:21 am
by Carrnevil9
I know this may seem odd, but what set did you get that came with the orange 2x6 slopes that you put on the 'cube'? It's bugging me that everyone else seems to have them...

Posted: Tue Jan 15, 2008 1:11 am
by bluebright
Carrnevil9 wrote:I know this may seem odd, but what set did you get that came with the orange 2x6 slopes that you put on the 'cube'? It's bugging me that everyone else seems to have them...
I think it was that giant robot from the creators range...um...something TX. Damn, i'll look it up on brickset...

http://www.1000steine.com/brickset/images/4508-1.jpg

okay, Titan XP. Close enough.[/img]

Posted: Tue Jan 15, 2008 8:43 am
by james+burgundy
looks nice.

Posted: Tue Jan 15, 2008 3:48 pm
by King of Brix
In before Dan: HOLY S&*(&*%! BASEPLATES!

Good battlefield... Too much space for so little features.

Posted: Tue Jan 15, 2008 4:36 pm
by Red Clay
Good battlefield... Too much space for so little features.
I sadly agree and please tell me eaxactly where you got those base plates. I need them NOW LOL sorry got a bit carried away. :oops:

Posted: Tue Jan 15, 2008 6:16 pm
by IVhorseman
you know, i like it. something i'd suggest is re-routing that river to go to the other side of the map and adding a bridge - everyone likes bridges. make sure it's big enough for vehicles to go over without too much difficulty

which reminds me: you've got lots of SPACE, but it actually looks very hard to maneuver vehicles through the field. i'm not sure how much you use them, but here's some tips for whichever end of the spectrum you lie on:

- if you're using lots of vehicles, leave at least two obvious routes for cars and tanks to drive through. you don't need the actual road plates, but just two corridors walled off by mountains and buildings are great. for every path that you designate as infantry-only, just start piling random briks over where you don't want cars to go. they make natural roadblocks, offer cover for infantry (marching soldiers on a paved road is a tactical no-no), and it looks pretty.

- for a more infantry central approach, random bridges from point a to point b are excellent. skinnny, crappily built structures are just begging for a demolitions expert, and those buildings with mounted guns lend themselves excellently. all i'd suggest is lay them out in better positions; that platform with the red gun battery on it isn't going to see too much carnage unless it's covering dead-center, and the space to the south of the treehouse looks a bit bare (i'd suggest just a random wall here).

regardless, this is better than i could make with my limited resources. with the current setup, all i'd change is putting a bridge over where those two island like things are, moving that ice fortress a bit, and just laying random crap all over where vehicles do not tread (like just below the southern river bend. there's an empty field that's surrounded by rocks and highlands).

Posted: Tue Jan 15, 2008 7:08 pm
by LegoEggo
I like it :) . Maybe, like they said, a wall or something?
make sure it's big enough for vehicles to go over without too much difficulty
I don't know... difficulty is good...

Posted: Tue Jan 15, 2008 7:16 pm
by Captain Nomouth
HOLY BASEPLATES BATMAN!!!