The formation of a new Brikinville

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The formation of a new Brikinville

Postby Moronstudios » Sun Oct 24, 2010 8:53 pm

Day 1
The baseplates have been layed down along with a couple buildings and the start of a bridge.
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The new bar looks alright.
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The tan building includes a fire pit for the towns people to toss peaches into.
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Day 2
I have added a small yellow building, nothing in it yet.
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The larger yellow building is the weapons shop for all your bloodthirsty needs.
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Here we have the entrance to the fortress of dwarfs know as 'Razortone'.
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This is where they come to look out into the world without exiting the fort.
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The main hall with an odd machine that takes up quite a bit of space.
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The machine in action.


Day 3
Added a random item shop and put a cannon on top.
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Some power lines:
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Gave the machine a control pannel and gave the dwarfs some beds for when they finally get here.
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Finally I added the most importent feature of every Dwarf Fortress. A brewery.
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I made the small yellow building an outhouse with a phone and will lock up and release a lethal gas at the press of the orenge button.
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Inside the random item shop.
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Some forest.
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Hey, look who showed up early.
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Day 4
Added some tables.
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And a bridge.
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Also put in a few dwarfs.
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I made a slight mistake on my bricklink order and didn't get enough wheels, an easy fix.
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Last edited by Moronstudios on Wed Oct 27, 2010 8:56 pm, edited 2 times in total.
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Postby Moronstudios » Mon Oct 25, 2010 9:05 pm

Day 2 has been added with a few new features.
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Postby Swordsalmon » Mon Oct 25, 2010 10:05 pm

The dwarf fortress looks very nice; it's definitely the best part of your town so far.

You just gotta add a turret or two on a building and add a Dread Gazebo, and it'll be a fantastic little town.
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Postby Moronstudios » Mon Oct 25, 2010 10:50 pm

Silverdream wrote:but will there be a hobo problem?

Yes, that is normal for Brikinville to have a problems with hobos as there tends to be a lack of houses in the town. The shopkeepers use their shops as a place to sleep and everyone else is used to sleeping outside.
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Postby ForlornCreature » Tue Oct 26, 2010 3:31 am

Little yellow house looks like an outhouse, or maybe a phone booth. Better yet, a suicide booth!
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Postby Moronstudios » Tue Oct 26, 2010 8:35 am

ForlornCreature wrote:Little yellow house looks like an outhouse, or maybe a phone booth. Better yet, a suicide booth!

Well, I was planning on making it just an outhouse, but now that I have seen your post it is going to be a suicide phone outhouse.
Thanks Forlorn.
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Postby Olothontor » Tue Oct 26, 2010 8:47 am

Moronstudios wrote:
ForlornCreature wrote:Little yellow house looks like an outhouse, or maybe a phone booth. Better yet, a suicide booth!

Well, I was planning on making it just an outhouse, but now that I have seen your post it is going to be a suicide phone outhouse.
Thanks Forlorn.


I approve of this course of action.

Looks good so far.
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Postby BFenix » Tue Oct 26, 2010 11:10 am

Looking good so far, but, what is that mechanical contraption for? Caught my curiosity there
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Postby Moronstudios » Tue Oct 26, 2010 2:20 pm

BFenix wrote:what is that mechanical contraption for? Caught my curiosity there

I only have ideas so far.
Would you like to suggest anything?
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Postby BFenix » Tue Oct 26, 2010 2:38 pm

Moronstudios wrote:
BFenix wrote:what is that mechanical contraption for? Caught my curiosity there

I only have ideas so far.
Would you like to suggest anything?

Damn right I would! But, It could be quite anything... an elevator, a gate control, a hatch door, a super weapon reloading system...
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Postby Warhead » Tue Oct 26, 2010 3:16 pm

It looked like it goes back and then springs forward, is it for firing stuff? Spring lever action? Iunno. A mini-Fig face punching device?
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Postby Moronstudios » Tue Oct 26, 2010 8:50 pm

Ok, day 3 is up.
Looks like I might have to clean up those loose parts before I can do much more to the town.
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Postby Moronstudios » Wed Oct 27, 2010 8:58 pm

Day 4 is up as well.
Unless there are any more suggestions for features it is mostly done except for some minor things and a clean up of parts.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby piltogg » Wed Oct 27, 2010 9:12 pm

impression:
day 1: this is shitty.
day rest of them: nevermind, it has awesome potential.
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