The nukes are a new type, too. The chemichals are all pressurized inside the tiny space, so the explosion is very powerful and, as i said, it reaches the 10000 miles of diameter of a circle form.
Ok, wtf? All it is is a few tiny rocket pieces. My technical fluff is supported in reality by the Legos themselves. If your miniscule so-called 'nukes' can obliterate 10,000 miles in radius, then what to my nukes obliterate? About 85,000, if my calculations are correct. And since something that has eight times the radius will have around eight times the power.
Also, NO SHIELD IS INVINCIBLE. Too much energy will overload it. But however, you seem to be changing the stats of your shield every time. Your most recent post says that is has batteries, and it seems a solar cell also. Well then, our people willl construct a giant, giant board, with propellors on top so it can fly. We will hover it over your mech so the solar power does not work and it will run out of batteries. Also, your shield generator can't really fit into a jetpack, unless it is extremely small, in which case it be a lot less powerful. Does it have any power source, like crystals or energy cells? I recommend that you make a small seperate pack, with lots of machinery and some energy crystals, and put it on your mech's back. This is the generator. Use an antenna or dish as the projector, a bigger projector also contributes to shield endurance. Then decide if it's a ray shield or a deflector shield. Now THAT will be based in reality. You might have ad-libbed all your technical and shield stuff, you probably didn't even come up with the stuff until this argument flared up, and if memory serves you started it. Although I do like your mech and it's an awesome build, again it is not invincible, and shields are not either.
More on shields:
Deflector shield. These shields are constructed of a lattice of projected molecules tuned in on an energy frequency close to most lasers. They can therefore absorb energy weapons. However, the absorbed energy has to go somewhere. Normally, the energy is dumped into buffers
located at the shield projector, which then dissapate the energy elsewhere. There is no possible way to reflect the energy off the shield, like a mirror, because of the nature of the shields molecular structure. It cannot be modified enough to be able to reflect energy or rays, although it can be polarized to allow energy weapons to pass through from the inside and not the outside. There is no 'genetic code' password thing for getting through the shield, it is impossible. Deflector shields can also absorb explosions from missiles or bombs, however deflector shields do not reflect solids, so a missile could pass right through the shield and destroy the target. If a missile hit next to it, though, the explosion would not penetrate the shield. The shrapnel and debris would, though. Also, fire is deflected by deflector shields. Although the shield does dissapate energy, it cannot deflect solids. That is to say, a bullet, missile, bomb, or trooper could pass right through the shield. However, people passing through the shield may be exposed to minor radiation.
Ray shield. These work in much the same way as deflector shields, however the molecular structure of the shield is of a different kind and intensity level. The ray shield converts matter into energy, that is to say, it disentigrates solids. The energy produced is again routed to the buffer, and dissapated. However, this shield does not convert energy into matter vice versa, so it will not stop lasers or energy weapons due to the entirely different atomic composition. Gases can also pass through. In general, ray shields take about twice as much power to run.
For both shields, endurance depends on two factors; the buffer and the power source. A larger buffer can dissapate more energy at a time. If too much energy is absorbed into a shield, ray or deflector, the buffer cannot dissapate the energy fast enough and the shield collapses, usually resulting in an explosion of the buffer. The larger the buffer is, the more energy it can handle at one time, resulting in progressively higher endurance levels. The second factor, the power source, is more important. A higher power source means that the shield has a more intense atomic structure. So a shield with a more intense energy field absorbs the energy more efficiently. For example, say a laser hits a deflector shield. With a tiny power source, the energy of that laser bolt would be transferred to the buffer raw, and very quickly. The buffer would have more energy and less time to dissapate, resulting in more likely failure depending on the intensity of the energy blast. Shields with more power can use extra to dissapate some of the energy at the point of impact, the more extra power the more it dissapates. It also slows down the speed at which the energy is transferred to the buffer. So with these two advantages, power source is very important. Now shields have a power source running requirement. The minimum amount of power needed to project a ray shield is twice the minimum needed to project a deflector. Now, say the power provided for a ray shield was twice the amount of the minimum. All the extra power would go into dissapating and slowing the energy at the point of impact, resulting in an easier time for the buffer and higher endurance levels depending on how much power minus the minimum needed to project
is provided. I won't go into extreme detail here, but you get the point.
Now, when you build a shield generator and projector, the buffer is generally considered PART of the projector. So the larger your projector is, the better your buffer will be.
And I know that was a frikin' long post, but what can I say, I like the sound of my keyboard typing. And no I didn't copy and paste any of that from anywhere else.