U.G.A. "Shredder" Anti-Air Gun

Creations, construction techniques, and news from the world of plastic toys

Moderators: Dr. X, fredde

U.G.A. "Shredder" Anti-Air Gun

Postby doodstormer » Sun Aug 03, 2008 1:24 am

Image
The U.G.A. Anti-Air gun, named the "Shredder" for obvious reasons, has a design similar to the Hammerfist, with large amounts of armor plating in the front. It has a very high rate of fire, almost 20 bullets per second. Ammunition is fed through the side, by a long "belt". It is quite efficient in destroying aircraft, though a common weakness is that enemy infantry will occasionally hit the ammo feed, causing a rather unfortunate explosion.

Image
There's also a panel to shield the gunner from discarded shells while he's shooting.

Image
Movie style shot. Gotta love epic "Why am I standing next to this guy?" moments.

Image
"Ouch. Sucks to be you."



[insert obvious comment here]
There's just one more to go. Expect it sometime Sunday.
Image
User avatar
doodstormer
Cannon Fodder
 
Posts: 414
Joined: Tue Jan 08, 2008 8:59 pm
Location: Free Country, USA

Postby Almighty Benny » Sun Aug 03, 2008 8:42 am

I really like the bullets being fed into the gun. Excellent use of the "vented brick" (for lack of a better term).
Image
I said "no" to drugs, but they just wouldn't listen...
User avatar
Almighty Benny
Galidor
 
Posts: 1144
Joined: Thu Dec 06, 2007 12:40 pm
Location: Connecticut

Postby Moronstudios » Sun Aug 03, 2008 8:45 am

Very nice, I hope it does good in battle. How bad is the explosion?
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
User avatar
Moronstudios
Mega Blok
 
Posts: 1382
Joined: Sat Dec 08, 2007 12:50 pm
Location: Vancouver Island

Postby IVhorseman » Sun Aug 03, 2008 10:44 am

calculating stats for AA guns always makes me angry. lots of them technically ARE rapid-fire explosive weapons, but calculating the UR of something that fires several rounds per second and explodes on contact is a bitch.

so far, what i DID end up coming up with in a similar vein are Armor-Piercing rounds from an automatic gun. It'd work basically the same way automatic weapons work for other weapons, except instead of doing +1 damage for every skill point you go above the UR, it does +1d6 damage points. keep in mind that the UR for something like this would be high, so the excess skill would be low.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6306
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Postby Almighty Benny » Sun Aug 03, 2008 11:03 am

you can always just assume that all AA guns are treated like flak cannons, and then use minefield rules for calculating hits.
Image
I said "no" to drugs, but they just wouldn't listen...
User avatar
Almighty Benny
Galidor
 
Posts: 1144
Joined: Thu Dec 06, 2007 12:40 pm
Location: Connecticut

Postby pesgores » Fri Aug 15, 2008 3:35 pm

Great. It's all i can say about U.G.A.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
Image
User avatar
pesgores
The Dear Leader
 
Posts: 3262
Joined: Wed Feb 06, 2008 5:47 am
Location: Looking for baseplates

Postby *CRAZYHORSE* » Sat Aug 16, 2008 5:16 am

pretty nice gun :]
and for the rules I like both of them but I think Almighty benny'sone adds a bit more spice to the game.
stubby wrote:You were inb4beluga.
User avatar
*CRAZYHORSE*
Playmobil
 
Posts: 1741
Joined: Fri Feb 29, 2008 6:10 pm
Location: Procrasturbating.


Return to Bricks

Who is online

Users browsing this forum: No registered users and 4 guests