Bionicle parts for mechs

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IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
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Re: Bionicle parts for mechs

Post by IVhorseman » Sun Mar 11, 2012 3:07 pm

They're kindof cool actually. Any rocket launcher system that separates ammo from launcher converts perfectly to brikwars, and even though flick fire missiles always fly boneriffic and inconsistently, they still look pretty cool.

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Ben-Jammin
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Re: Bionicle parts for mechs

Post by Ben-Jammin » Mon Mar 12, 2012 11:15 am

The flick-fire missile piece is good for practically everything except its intended purpose, IMO.

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Gungnir
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Re: Bionicle parts for mechs

Post by Gungnir » Tue Mar 13, 2012 11:12 am

Don't get me wrong, they're great pieces. But to use them as missiles is just plain uncreative.
BrikThulhu eats 1d6 minifigs each turn.

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Whiteagle
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Re: Bionicle parts for mechs

Post by Whiteagle » Thu Mar 15, 2012 8:46 am

Ben-Jammin wrote:@ Whiteagle, I just realized that second mech would (with some modding) make a perfect mini version of the giant mobile-fortress thingies from Appleseed.
That's odd... It's suppose to be a Bug Warrior from the Starship Troopers films...
Gungnir wrote:
Whiteagle wrote: This baby's legs are ALL Bionicle, I only added the brick to the lower parts to bulk it up and keep people from yelling at me.
Flick-fire missiles.
Wat.
Meh, I wanted some shoulder missiles and they fit, sue me.

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