Making stats for my vehicles

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lorbaat
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Re: Making stats for my vehicles

Post by lorbaat » Mon Aug 13, 2012 6:53 am

The average roll on a d10 is actually 5.5. For a single roll you can round it up to six but it's a good tjing to take into account when you have multiple dice, because the average roll on 2d10 is 11 (ie, a 1good and a 10) not 12.

It might seem nitpicky at the d10 level (not to me, it's still a little over an 8% bonus) but with the smaller die types it becomes a bigger deal.

Glavin.

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stubby
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Re: Making stats for my vehicles

Post by stubby » Mon Aug 13, 2012 8:38 am

Average die rolls are covered in depth here: http://www.brikwars.com/rules/2010/mc.htm#2

The average roll on a BrikWars d10 is 5.92.
Natalya wrote:Wtf is going on in this thread?

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lorbaat
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Re: Making stats for my vehicles

Post by lorbaat » Mon Aug 13, 2012 12:11 pm

stubby wrote:Average die rolls are covered in depth here: http://www.brikwars.com/rules/2010/mc.htm#2

The average roll on a BrikWars d10 is 5.92.
Oh, of course, "exploding" dice throw all that off. Duh.

That's what I get for trying to drop science while on the toilet first thing in the morning.

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IVhorseman
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Re: Making stats for my vehicles

Post by IVhorseman » Wed Aug 15, 2012 1:38 pm

lorbaat wrote:drop science while on the toilet first thing in the morning.
Sounds like you dropped it in the wrong place.
Bragallot wrote:Since I'm (relatively) new to (trying to do) this (somewhat) (right), I figured having some input couldn't hurt.
Just givin ya what you asked for. It sounds like you have to jump through a lot of hoops by giving your guys all extra armor and damage which ends up messing with some of your other stats - 1d6+3 for example is a pretty ridiculous roll (better than 1d10 but as far as i've understood all you've got are d6s), which actually gives those weapons the ability to be pretty effective anti-armor. Not that this is necessarily a bad thing since you're free to and encouraged to play brikwars however the fuck you want.

I know rolling insane damage rolls seems to be as awesome rolling against a fixed armor instead of a dynamic one, but I'm telling you that having two opportunities for damage and armor rolls to fight one another instead of just one is roughly twice as awesome - I've rolled two d6s against one another and rolled 15 vs. 16 and lost a hero. Fucking tragic.

Again though, play however you want to. This is just my feedback.

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lorbaat
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Re: Making stats for my vehicles

Post by lorbaat » Wed Aug 15, 2012 2:42 pm

IVhorseman wrote:
lorbaat wrote:drop science while on the toilet first thing in the morning.
Sounds like you dropped it in the wrong place.
Yup.

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Bragallot
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Re: Making stats for my vehicles

Post by Bragallot » Wed Aug 15, 2012 4:17 pm

I do appreciate the feedback. It forces me to think about some things. The SMG's are indeed powerful but this is partially made up by their (lack of) range.
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Wtf is this thread?

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Re: Making stats for my vehicles

Post by IVhorseman » Thu Aug 16, 2012 3:35 pm

How much do they got?

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Re: Making stats for my vehicles

Post by Bragallot » Thu Aug 16, 2012 3:46 pm

The standard 6" for short-ranged, one point of UR added (I give UR 2 to low damage laser pistols and the like because they're already pretty underwhelming as is) not to be too OP. The idea is that (regular) single-shot weapons deal less damage but it's easier to aim them.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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