by Blitzen » Tue Apr 24, 2012 12:06 am
It's easier to interpret a linear value like distance visually. But... the purpose is really to fill up space. I was going to put an ammo recharge bar there, and have a timer for gun usage, but I didn't get around to it. And I liked the other two bars where they were. So I just made one for distance to fill up the extra space.
I would probably have added sound, but there wasn't enough time. I had about three weeks to do this project. Most of that time was spent studying for my Art History exam, so I really only worked on this from last Monday (April 16) to Thursday. It was due on Friday (April 20).
As for the graphics... I like them. They're not bad, per se. It's just a style you're not used to. I could replace everything with sprites, but I'd honestly rather not.
Upon viewing the games made by my classmates, I have also concluded that explosions would be a valid addition. There was another game where the player dies in a fiery explosion, and I think that element brings a more satisfactory conclusion than mine does. Again, this is somewhere I could add sound. If I ever continue to work on this, definitely something I will consider.
Thanks for playing!
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.