Who would be interested in playing my RPG?

For all those games that happen to not be BrikWars

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Warhead
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Post by Warhead » Sat Apr 03, 2010 11:54 am

:D Being paranoid is essential.

Ok, there are nine core stats in Cyberpunk and I need you all to do some work. Roll a D10 nine times. Add them up. Do this three times. Take the largest total and divide them out in the stats below. IF your stats pool is below 65 then it's 65, I don't do weak characters. The maximum natural human stat allowed is 10. Do not go above it. PM me with what you have.

Attractiveness: Um, looks an' shit. Can be enhanced.

Intelligence: Important if you want to notice stuff. Or remember things and stuff. Can't be enhanced easily or by much.

Reflexes: Highly Important for all your combat needs. Can be enhanced a bit.

Cool: Hey, it's Cyberpunk, Cool is the thang + Intimidate. CAN'T be enhanced except by building a reputation.

Luck: What I use to make bad things happen to you, ignore it at your peril. Also, you can enhance those rolls that really matter with some luck.

Tech: All your tech skills, it's important but ask yourself, do you want to be a tech or what? CAN'T be enhanced.

Body: How fit or how much damage can you take and dish out. Can be enhanced.

Movement Allowance: How fast you run, how far you jump etc. Can be enhanced but were talking Cyberlegs so you'll sink in the bath.

Empathy: How human you are, this CAN'T be enhanced and goes down with each new Cyberware enhancement you graph onto your body. Borgs find it hard to tell someones lying to them. And it's also used to rate how well you handle traumatic situations too.
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trebnos1
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Post by trebnos1 » Mon Apr 05, 2010 3:42 pm

Warhead wrote::D Being paranoid is essential.
Attractiveness: Um, looks an' shit. Can be enhanced.
...
I'm not even going to ask about the nature of those enhancements, not after seeing your, erm, imaginative army ideas.

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Warhead
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Post by Warhead » Mon Apr 05, 2010 4:54 pm

Hey! That's an entirely different game that involves sleep overs and stuff. But there are rules for cybernetic body enhancements and neural processor upgrades and program chips that enhance your seduction and love making skills in Cyberpunk. But it had NOTHING to do with me.
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aoffan23
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Post by aoffan23 » Mon Apr 05, 2010 8:48 pm

Um, I think I'm gonna be ditching my spot in this. It sounds fun, but I'm not a big fan of the number-heavy games. I prefer more freestyle.

Also, I'm already involved in 3 forum battles, another RP, and I've got my OSSLT coming up in 3 days. Shit.
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Rody
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Post by Rody » Tue Apr 06, 2010 10:44 am

hmm... another spot free...
should I or should I not fill in this gap...

hmm... decisions decisions..
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Warhead
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Post by Warhead » Tue Apr 06, 2010 12:05 pm

Go for it, it wont all be... um, adding up.
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Coximind
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Post by Coximind » Wed Apr 07, 2010 9:41 am

Can I try? Just say yes and I'll send stuff.

I'm rather new to this though, so I might need a bit of directing.
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Post by Rody » Wed Apr 07, 2010 11:17 am

Warhead wrote:Go for it, it wont all be... um, adding up.
that settles it, stats coming up
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Warhead
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Post by Warhead » Wed Apr 07, 2010 12:53 pm

Coximind wrote:Can I try? Just say yes and I'll send stuff.

I'm rather new to this though, so I might need a bit of directing.
Sorry, Rody just got in before the lock.

<a href="http://media.photobucket.com/image/in before the lock gifs/mandispackfan/In-Before-the-Lock.gif?o=1" target="_blank"><img src="http://i308.photobucket.com/albums/kk34 ... e-Lock.gif" border="0"></a>
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Warhead
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Post by Warhead » Wed Apr 07, 2010 5:08 pm

Ok, this is just for my own refrence but here is an example of a Cyberpunk Character. I've tinkered with it, hope you like it Piltogg. Massam and Rody are next. Oh, and Cyberpunk is a D10 system so look em out lads.

MANGRAVE (Piltogg)

Desc: White, male, 6' 4" tall, brown eyes, fair complexion, very heavy build. Hires out as a freelance Rouge Hunter - The hunting of escaped Bioware experiments and or Cyborgs gone Psychotic. Between his Post Traumatic Stress Disorders and his own bordering psychosis due to too many cyber implants and not enough humanity, he has rationalised that Aliens live among us and the Cyborgs and escaped exotic Bioware he hunts are the product of Alien meddling. He is always up for a conspiracy theory too. He even thinks he's a Brit who escaped the Holy Trinity enclaves before the fall. Who knows, he just may be. He likes the ladies and is naturally handsome and knows it.
Appearance: Zanatar wears a blue trench coat with golden epaulets to show his rank and to hide his mostly mechanical body from the prying eyes of the inquisition. This bears the Brittanian flag across the back. He always wears his red-tinted shades and has short, spikey hair. His Cybernetics are especially prevalent in his arms, to provide extra strength for death-punches, and as such most of his skeletal system has been replaced by a metal one, so he wont break his own bones when delivering these punches.

Special Ability: Combat Sense: 7 (adds to Initiative and Awareness notice)

INITIATIVE: REF: 10 + 7 C/Sense, +3 Reflex Boost for 5 turns when active.

MOVEMENT ALLOWANCE: 8



ATTR: 10 (+2 seduction bonus)

Style: +3

BODY: 10 (+3 Grafted Muscle Bioware)
[-7 Body Type Modifier, +6 Damage]

Strength Feat: +3
Endurance: +3

COOL: 10

Intimidate: +3
Streetwise: +3

EMPATHY: 4

Seduction: +5

INT: 7

Awareness Notice: +5 (+7 C/Sense, +2 Enhanced Optics in Shades)
Hide/Evade: +5
Shadow/Track: +5
Wilderness Survival (General): +3

REF: 10 (Initiative = 10 +7 C/Sense, +3 Initiative Boost for 5 turns only)

Athletics: +3
Driving: +3
Martial Art - Thia Boxing: +5
Handgun: +3
SMG: +1
Rifle: +2
Heavy Weapons: +1
Stealth: +5

TECH: 7

First Aid: +2
Weaponsmith: +2


CYBERWARE

Central Processor: Makes all the stuff work, located in back.
Reflex Boost: +3 Initiative rolls. Lasts for 5 combat turns.Must wait a turn to activate.
Pain Editor: Bonus to Endurance and ignoring wound levels.
Subdermal Armour: SP18 Hard
Grafted Muscle: +3 to BODY
Reinforced Skeleton

Right and Left Cyber Arms Both with
Hydraulic Rams: PUNCH: 3D6+6+5 damage. CRUSH: 6D6+6 damage
Reinforced Joints: SDP 35/40
Armour: SP20 Hard

EQUIPMENT

Light Bullet-proof Vest: SP10 Soft
Armoured Trousers: SP18 Soft

Cybershades with: Antidazzle, Lowlite (night vision) and Enhanced Optics.

Armalite 44 with laser sight* (Base skill: 10+3+1 = 14+1D10)
Pistol +1* J E 4D6+1 (12mm) x8, RoF x1, VR 1-3m/12m/25m/50m/100m

One clip loaded and 3x Clips of spare Ammo, all Duel Purpose

$500
Last edited by Warhead on Thu Apr 08, 2010 12:30 am, edited 1 time in total.
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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Wed Apr 07, 2010 8:27 pm

I need to find some time to fluff my guy out a bit and give you the info. A couple more days...

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Warhead
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Post by Warhead » Thu Apr 08, 2010 11:20 am

Ross, it doesn't need to be too in depth. Just give me what you've got and my mind will run away with the idea and flesh it out some more.
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stubby
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Post by stubby » Thu Apr 08, 2010 11:44 am

Ross_Varn wrote:I need to find some time to fluff my guy out a bit and give you the info. A couple more days...
Warhead wrote:Ross, it doesn't need to be too in depth. Just give me what you've got and my mind will run away with the idea and flesh it out some more.
http://en.wikipedia.org/wiki/Fluffer

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Warhead
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Post by Warhead » Thu Apr 08, 2010 12:33 pm

Hehehe, well that takes the above conversation in a whole new direction.

Of course we can only guess why this particular peace of d a p p e r pr0n trivia has ended up in our Forum Janitors head. The things he must have to clean up around here.
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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Thu Apr 08, 2010 12:58 pm

Ooo-kay... That was weird in more ways than one. Thanks, stubby. :roll:

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