Peach Fort Take Down - BALEETED
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- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
Peach Fort Take Down - BALEETED
OVER DUE TO ME MOVING.
sorry to who ever liked it.
this is a forum battle
TURN ONE
http://www.brikwars.com/forums/viewtopi ... 582#102582
TURN TWO
http://www.brikwars.com/forums/viewtopic.php?t=4499
TURN THREE
http://www.brikwars.com/forums/viewtopi ... 175#103175
TURN FOUR
http://www.brikwars.com/forums/viewtopi ... 578#103578
TURN FIVE
http://www.brikwars.com/forums/viewtopi ... 687#104687
TURN SIX
http://www.brikwars.com/forums/viewtopi ... 146#105146
TEAMS ARE CHOSEN
EDIT! THE MAP HAS BEEN CHANGED!
over view
new: peach fort stuff
mini tower in front of green rangers,
market stall in the town.
Coalition starting point
survivors/mechanized mine mercs'. starting point
Green Rangers starting point real pic coming soon! EDIT here it is.
peach fort
The Peach Fort has a new teleporter and a new tower.
town
Armies:
Coalition=me
Green-Rangers=Paco the Duck Ninja
Peach Death Squad=legacymedia92
survivors/mine mercs=Talarius
The Monsters united=Nausisca
ROBOMAS' Doomocrats= Nof56
HEROS!
Coilition= Dim in the hard suit
Green Rangers= srg. H. Ass[the guy with the baseball hat.
Mercs/Civs= Calpurnia [girl with the tan baseball hat
PDS= the yellow trooper.
Monsters=grime reaper
ROBOMAS' Doomocrats=Mr. Top Hat Man
OBJECTIVES:
COALITION: take control of the base
Civilians/Mercs: take and hold the comm towers for 4 turns.
Green Rangers: blow up the fort.
Peach Defenders: survive
Monsters: Kill every one.
Roboma's Interstellar Doomocrates: GET the peach data core.
BACKUP people.
Moronstudios=green rangers
?????=cives/mercs
Gorchek= PDS
SilverDream=monsters
?????=ROBOMAS' Doomocrats
sorry to who ever liked it.
this is a forum battle
TURN ONE
http://www.brikwars.com/forums/viewtopi ... 582#102582
TURN TWO
http://www.brikwars.com/forums/viewtopic.php?t=4499
TURN THREE
http://www.brikwars.com/forums/viewtopi ... 175#103175
TURN FOUR
http://www.brikwars.com/forums/viewtopi ... 578#103578
TURN FIVE
http://www.brikwars.com/forums/viewtopi ... 687#104687
TURN SIX
http://www.brikwars.com/forums/viewtopi ... 146#105146
TEAMS ARE CHOSEN
EDIT! THE MAP HAS BEEN CHANGED!
over view
new: peach fort stuff
mini tower in front of green rangers,
market stall in the town.
Coalition starting point
survivors/mechanized mine mercs'. starting point
Green Rangers starting point real pic coming soon! EDIT here it is.
peach fort
The Peach Fort has a new teleporter and a new tower.
town
Armies:
Coalition=me
Green-Rangers=Paco the Duck Ninja
Peach Death Squad=legacymedia92
survivors/mine mercs=Talarius
The Monsters united=Nausisca
ROBOMAS' Doomocrats= Nof56
HEROS!
Coilition= Dim in the hard suit
Green Rangers= srg. H. Ass[the guy with the baseball hat.
Mercs/Civs= Calpurnia [girl with the tan baseball hat
PDS= the yellow trooper.
Monsters=grime reaper
ROBOMAS' Doomocrats=Mr. Top Hat Man
OBJECTIVES:
COALITION: take control of the base
Civilians/Mercs: take and hold the comm towers for 4 turns.
Green Rangers: blow up the fort.
Peach Defenders: survive
Monsters: Kill every one.
Roboma's Interstellar Doomocrates: GET the peach data core.
BACKUP people.
Moronstudios=green rangers
?????=cives/mercs
Gorchek= PDS
SilverDream=monsters
?????=ROBOMAS' Doomocrats
Last edited by RunsWithLegos on Thu May 20, 2010 8:30 pm, edited 27 times in total.
- legacymedia92
- Minifig
- Posts: 253
- Joined: Tue Feb 16, 2010 6:41 am
- Location: here and there
i'll take peach
Loosing your mind is a side effect to this fourm
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/467978439.jpg" border="0">
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/467978439.jpg" border="0">
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
sorry man, legacymedia92 got here first.Gorchek wrote:I'll take the peach
TEAMS ARE CHOSEN... TURN 1 INCOMING. GIMMIE SOME ORDERS. IF YOU
NEED STATS TELL ME.
ORDES MUST BE IN BY THURSDAY.
Last edited by RunsWithLegos on Mon Apr 26, 2010 4:58 pm, edited 1 time in total.
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
i am thinking of adding BLOKBOTS to the game, here are the stats:
<><><><><><>
There are three varieties: Those constructed with 2x1 bricks, those constructed with 2x2 bricks, and blok golems wich are just big...
BLOCKBOT STATS
ranged
1d6 armor, 5" of move, and 1d8 close combat attack(No ranged). 2x2's.
ranged
1d4 armor, 5" of move, and 1d6 ranged attack. 1x2's.
Golem
1d10 armor, 5" of move, 1d10 melee, 1d6 ranged
Also, If Blokbots kill at least 24% of a army it suffers from fear of the blok and have a -1 to all rolls as long as they fight the blockbots. 50% they suffers from "Blokbot Terror" and they suffer a -2 penalty all rolls. 75% and it is a blokocalypse [apocalypse] and suffer -3 to all rolls.
<><><><><><>
i am thinking of haveing 10-15 melee bots, 10 ranged, and 3-5 golems.
any thoughts?
<><><><><><>
There are three varieties: Those constructed with 2x1 bricks, those constructed with 2x2 bricks, and blok golems wich are just big...
i am doing to allow them to be creationary and thus can combine with other blokbots to create bigger and scarier things.Nitewatchman wrote: I present to you my latest sketch...
The Terror of Blokbots!
As you can see, the 2x2 variety are melee units, while the 2x1 variety are ranged units. They're both very scary, especially in large numbers.
BLOCKBOT STATS
ranged
1d6 armor, 5" of move, and 1d8 close combat attack(No ranged). 2x2's.
ranged
1d4 armor, 5" of move, and 1d6 ranged attack. 1x2's.
Golem
1d10 armor, 5" of move, 1d10 melee, 1d6 ranged
Also, If Blokbots kill at least 24% of a army it suffers from fear of the blok and have a -1 to all rolls as long as they fight the blockbots. 50% they suffers from "Blokbot Terror" and they suffer a -2 penalty all rolls. 75% and it is a blokocalypse [apocalypse] and suffer -3 to all rolls.
<><><><><><>
i am thinking of haveing 10-15 melee bots, 10 ranged, and 3-5 golems.
any thoughts?
- RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA