Chopping stuff in half

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Arkbrik
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Chopping stuff in half

Post by Arkbrik » Wed May 19, 2010 7:29 am

I thought a little about long and thin creations today. Since Structure Points are equal to the length of the longest measurement of a creation, it's unrealistically hard to kill a very long creation - for example, a tree that is 10 inches high must lose 10 Structure Points before it is destroyed, even though its trunk may be only a couple of bricks wide.

Every creation has three dimensions: height, width, and length. My idea is that if one of these dimension is at least four times longer than both of the other dimensions, you can chop the creation in two by causing as much Structure Damage as the length of the longer of the two other dimensions, in a single spot.

Only use these rules if you attack with an appropriate weapon - a pistol is not going to chop down a tree. Axes would work against most things. Battering rams could make holes in buildings.
Example wrote:A player fields the Great Wall of China in a game. The Wall is 40" long, 5" tall and 3" wide. The opponent's Mongol raiders must cause 5 points of Structure Damage in one spot of the Wall to crack a hole in it.
Example wrote:Another player has a Giant Snake in his army. The Snake is 6" long, 1" wide and 1" tall. By causing 1 point of Strúcture Damage on it you can chop it in two.
Munchkin players should not use these rules, since it encourages them to build ugly blocky creations.

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trebnos1
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Post by trebnos1 » Wed May 19, 2010 9:04 am

Nifty idea, I'll be using this.

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Post by dilanski » Wed May 19, 2010 9:36 am

why not just do (L*W*H)/3 ?
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Post by Sloopofwar » Wed May 19, 2010 10:24 am

Why not just do Way*Too*Complicated/3?

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Post by dilanski » Wed May 19, 2010 10:43 am

Sloopofwar wrote:Why not just do Way*Too*Complicated/3?
It's basic maths, I learned it when I was 10....
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Post by Magic Soap » Wed May 19, 2010 11:26 am

dilanski wrote:
Sloopofwar wrote:Why not just do Way*Too*Complicated/3?
It's basic maths, I learned it when I was 10....
Oh come on! 1+1? We're not GENIUSES!

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Post by dilanski » Wed May 19, 2010 11:54 am

Magic Soap wrote:
dilanski wrote:
Sloopofwar wrote:Why not just do Way*Too*Complicated/3?
It's basic maths, I learned it when I was 10....
Oh come on! 1+1? We're not GENIUSES!
It's only the mean, it is a lot more logical to use the mean.
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Post by IVhorseman » Wed May 19, 2010 12:04 pm

The way the current Brikwars rules handle localized damage like that is through targeting the individual section you want to break. If you shoot your tree with a buzzsaw for example, you could aim at a specific brik in the trunk instead of targeting the whole thing. It's harder to hit, but the structure level is instead reduced to just that one brick. Alternatively, you could aim for a 3" section of the tree, which would be easier to hit than a single brik, and would have a structure level of only 3 instead of the entire tree.

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Post by stubby » Wed May 19, 2010 12:24 pm

Something like that. Any creation with a narrow section is vulnerable to being busted up by Component Damage. As the rules stand now, there's no advantage to making a long and thin creation; a big fat one with the same size rating costs the same amount and has the same stats, and is less vulnerable to component damage.

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Post by legacymedia92 » Wed May 19, 2010 5:52 pm

Like these rules
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Post by Magic Soap » Thu May 20, 2010 12:19 pm

stubby wrote:Something like that. Any creation with a narrow section is vulnerable to being busted up by Component Damage. As the rules stand now, there's no advantage to making a long and thin creation; a big fat one with the same size rating costs the same amount and has the same stats, and is less vulnerable to component damage.
All about style 8)
dilanski wrote:It's only the mean, it is a lot more logical to use the mean.
I was only codding ya

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Post by Rody » Thu May 20, 2010 2:36 pm

dilanski wrote:why not just do (L*W*H)/3 ?
redundant brackets, or did you mean (L+W+H)/3 (the arithmetic mean of length, width and height)
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Post by muffinman42 » Tue May 25, 2010 1:18 pm

component damage is the way to go for me.
yeah you get dicks who make things out of tiny bits but they can be blown up!
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