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Re: The Dude of Time returns... [pt 2]

Postby Magic Soap » Fri Apr 23, 2010 3:20 pm

aoffan23 wrote:
Timedude wrote:Why makes the best sigs these days? I'm feeling a change of name, sig, and avatar coming up.


I tried J+B and Soap, but neither ended up getting done. They still make some pretty good sigs, but J+B's gone now so try Soap, he's got a thread for them in artwork.


I've actually got your Pearl Jam 10 sig done, but my Western Digital time
machine blew up. Blame Steve Jobs and his fruit company.
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Postby Timedude » Wed Jun 02, 2010 2:59 pm

:necro:
-TheSnackist
AKA Timedude
AKA Your New Benefecent Ruler (Lesser Games Division)
stubby wrote:What the hell! Timedude is here??

:? Well all I can say is,
8) it's about . . . time . . .
:csi:
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Postby Magic Soap » Thu Jun 03, 2010 6:52 am

:? Would you believe me if I said I had to uninstall MSOffice to make space so I could reinstall CS4? Don't worry, just blame the fruit company.
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Postby Scribonius » Tue Jun 08, 2010 10:24 pm

A new set of rules would, indeed, be good. My friends and I have been tinkering with the 2001/2005 rules for several years now (yes, I have only joined the 21st century upon joining this forum now, I admit it), and some... interesting problems have arisen.

My favorite one is still: what do you do when the Castlefigs (and the castle they're defending) is being annihilated by gigantic robot spider vehicles? My answer is get more Castlefigs or create Kamikaze Castlefigs.

Any ideas on an ETA for new rules? Likewise, will this be an online download once again or will this be available in a dead-tree form?
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Postby Lordofdragonss » Wed Jun 09, 2010 5:04 am

So when exaxctly will be new rulebook posted? It would be so nice if we could get it in time for holidays!
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Postby stubby » Wed Jun 09, 2010 12:13 pm

Currently scheduled for 2008.

I'm of two minds on the subject. There are big chunks of it done already, and big chunks still left to finish; I kind of don't want to release any of it until I have a final-draft candidate so that people don't miss minor changes between drafts.

Although, what I might do is release bits and pieces in the wiki or in the threads here so I can get feedback on some of the more controversial changes. The Charge rules got changed pretty substantially (hopefully they're actually useable now), and I finally hit on some Fire rules that I think are playable (but may be unbalancing because of the simplifications involved). I'm still weighing options.

Another thing I need to do is keep the first post in this thread better updated as the rulebook loadout evolves. Maybe I'll go work on that a little.

edit: nah, never mind. Instead I think I need to go over to the wiki and make a fancy dev update page like the one for dwarf fortress.
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Postby muffinman42 » Wed Jun 09, 2010 3:55 pm

"scheduled" to come out in 2008... it's 2 years late...
To get a review on what changes are good and which are bad, why not just release it? Much like how people upload pictures of WIP MOCs.
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Postby Warhead » Wed Jun 09, 2010 4:04 pm

That's odd, I down loaded my copy of the 2008 rules ages ago, didn't any of you guys see the link on the home page?
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Postby muffinman42 » Wed Jun 09, 2010 4:14 pm

solvess wrote:
Warhead wrote:That's odd, I down loaded my copy of the 2008 rules ages ago, didn't any of you guys see the link on the home page?


seriously or are you just screwing around?

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Postby Warhead » Wed Jun 09, 2010 4:19 pm

Fine, go right ahead and think what you like. If OneEye were here he'd stick up for me.
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Postby muffinman42 » Wed Jun 09, 2010 4:20 pm

Prove it by showing the link to it.
That is the only way to prove it.
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Postby Warhead » Wed Jun 09, 2010 4:22 pm

:? Nah, I'm in a bad mood now so :diy:
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Postby muffinman42 » Wed Jun 09, 2010 4:23 pm

A google search gives nothing, just some reviews.
Also since rayhawk said it's "too be released" it's impossible for it too have been released.
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Postby solvess » Wed Jun 09, 2010 4:27 pm

you suck warhead :fu:
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Postby muffinman42 » Wed Jun 09, 2010 4:28 pm

Never trust anybody futher than you can throw their emotion core.
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