I made weapons stats for weapons with magical enchantments on them (Poison, Invisibility, Protection, Arcane, Summoning) all from BrickForge(warning awesome).
You are only able to decipher a faint outline as you reach for the item in front of you. A shroud of evanescent mist attempts to conceal you, and your surroundings appear unable to detect you. While not absolutely invisible you are granted the ability to move stealthily and access skills like Shadow Step which ports you into striking range and Levitation to help you cross small obstacles. Agent be wary...aspect slows movement speed and wears off indeterminately.
Stats- Plus two to weapon cost.- minifigs must roll a skill check to see you, they must roll a five or higher or they can't see you. You must roll a skill check when you move to see if you step on a stick or something the check is four if you fail enemies have a +2 to spotting you, if you don't move enemies have a -1 to spotting you. scouts always have a +2 to spotting you (not including the other modifiers). if you are spotted you can be seen by that minifig gives a +1 to all others trying to spot it. You must also roll a skill check to see if can access powers such as levitation and shadow step (fudge the number needed).
Corrosive Etchings translate: of Poison
The item seeps green luminesce which is telling of the toxic properties contained within. Crippling Poison immobilizes the target while Acid Stream and Venom Sting strike with unsuspecting precision.
stats- plus two to weapon cost- deals 1d4 extra damage on a successful hit and 2 grinding damage per turn.
Runes translate: of Protection
Glowing a hazy deep blue you can tell this item has been imbued with the defensive spells of protection magic. Magical Barriers and Power Shields easily repel enemies while Dispel Magic, Detect Invisibility and Unyielding Endurance bestow the bearer with additional etheric confidence.
stats- plus two to weapon cost- plus 1d4-1 to armor. and make a use check to use all that magic stuff. (fudge the numbers).
Strange Symbols translate: of Summoning
When you examine this item a foreboding numbness overcomes you. As your consciousness slips into the realm of the ether-world voices pledge their loyalty in exchange for their release. You realize that bearing this item empowers you to enlist the aide of an assortment of nefarious creatures. Call upon the spirits of the undead with Summon Skeletal Warrior or Command Beast for a peripheral bodyguard. When faced with multiple targets call out Conjure Demon or Invoke Elemental.
stats- plus two to weapon cost- make a skill check higher the number stronger the beast.
Inscription reads: of the Arcane
The source of thousand energies are revealed when grasping for this item. You gradually become attuned to the potent forces coursing through your spirit and quickly discern that such power can be bent to your will. Polymorph is a humorous way to jest a chum or temporarily remove a foe from battle by transforming them into a small, defenseless critter (an attack will break the spell!). Magic Missiles barrage opponents while Mana Shield prevents damage at the expense of spell-casting. Use Dispel to remove nasty curses or other harmful bewitchment. Power amplifies under effect of moon (UV) light.
stats- plus two to weapon cost- make a skill check to see if you can use an arcane magic spell fudge the usable spells (or look at the d&d 3.5 SRD) and the check for each one adds plus two to rolls for magic under moon light.