Inspired by Dwarf Fortress, I thought levers could be a cool and useful addition to bases and larger vehicles.
A lever is linked to one or more functions or objects in your creation, and can be placed any distance away from them. It can be pulled as a Quick Action, which will activate or deactivate the linked things.
Examples:
-Opening/closing or locking/unlocking a door or gate
-Setting off explosives
-Firing a weapon
-Releasing the hounds
-Causing the whole creation to selfdestroy
Optional Rule: Timers
Levers can have a timer, which means that when the lever is pulled, a set number of turns must pass before the result happens. This is especially appropriate for selfdestruction levers.
Optional Rule: Secret levers
If you make every lever a different color and write their functions on secret notes that are only shown when the lever is pulled, much fun will be had when enemy troops get into your lever room and start pulling all the levers.
Levers
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- samuelzz10
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Buttons.
Doesn't necessarily have to be levers, right? Could be buttons and stuff too. I mean, what fun is a self-destruct lever compare with a big red button?
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already in the 2005 rules
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Or if you're on the <i>Nostromo</i> you have to pull a lever, unscrew some things, pull two MORE levers to open a hatch, push some buttons, screw the things into four cylinders so you can pull them out of the floor, then survive a friendly computer voice for ten minutes. Jeez.stubby wrote:Normally pulling the self-destruct lever just causes a panel to open up and reveal the self-destruct button. Nobody ever self-destructs with a lever.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.