Minifig Design

The wide crazy world of art and also stuff

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
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Post by Tzan » Sat Aug 21, 2010 7:01 pm

BFenix wrote:Hmmm, don't you think his ass is a bit... out of shape?
Not sure what you mean.
Its not too big or too small. I was trying to keep the poly count low so it may be a bit lumpy from a side angle.

Also I wanted to keep the over all shape like underpants, thats why its angled at the legs.

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naussica
Dimmy
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Post by naussica » Sat Aug 21, 2010 8:44 pm

Interesting idea, kind of looks like the other body in Roblox, but looks better. :wink:

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Sat Aug 21, 2010 11:42 pm

Shee-wow, I forgot about this. You mean your actually getting somewhere with it?
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4799
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Post by Tzan » Sun Aug 22, 2010 9:33 am

Ross_Varn wrote:Shee-wow, I forgot about this. You mean your actually getting somewhere with it?

Yeah, slowly.
If I didnt have to work I would be on this 100%.

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Joined: Sun Sep 21, 2008 7:03 pm

Post by RagnarokRose » Sun Aug 22, 2010 11:29 am

Well, I'm looking forward to it, to say the least.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

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naussica
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Post by naussica » Sun Aug 22, 2010 9:49 pm

I second that.

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501stCadians
Galidor
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Post by 501stCadians » Sun Aug 22, 2010 10:19 pm

BFenix wrote:Hmmm, don't you think his ass is a bit... out of shape?
Mine is too, but i don't see you going around critiquing it.
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Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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Warhead
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Post by Warhead » Mon Aug 23, 2010 11:11 am

Lardass! :D :wink:
Image

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4799
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Post by Tzan » Tue Dec 14, 2010 5:26 pm

Oh look studs!

Image

The ambient occlusion you see is on the texture.

Studs are a bit tricky since there is a 64k vertex limitation and if all spaces in a baseplate (1024) have them, I'll be over. So I'll be doing the studs as a separate mesh sitting on the ground and do that as a quad tree of meshes. This will theoretically solve the problem, but may kill frame rate. So its just an experiment still.

Lego Universe didnt even try because those studs are round. With square studs its more manageable but might still be too much for some lesser computers.

Studs Level Of Detail texture:
Used far away from the camera
Image


Studs over the vertex limit for 1 mesh:
Image

Oops!

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Tue Dec 14, 2010 6:22 pm

Dang, I want to play this.
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Blitzen
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Post by Blitzen » Sun Dec 19, 2010 7:15 pm

I can't believe you're still working on this, after 2 years. What are you modelling in?
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4799
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Post by Tzan » Sun Dec 19, 2010 9:32 pm

Blitzen wrote:I can't believe you're still working on this, after 2 years. What are you modelling in?
Well its on and off.
If I didnt have to work a regular job, I would be further along.

-I use Lightwave 9.6 to make the 3D models.
-I import those into the Unity 3.1 game engine. All the recent screen shots are from the game running in a Unity editor window.
-All my programming is in C#.

Did you see my 1337 post back in August?
http://www.brikwars.com/forums/viewtopi ... sc&start=0

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4799
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Post by Tzan » Wed Dec 22, 2010 6:25 pm

Well I fixed the studs with a quad map thingy.

So this image is all studs.
3x3 baseplates
each plate is 32x32 spaces, 1 space is about 1" of real world game table

This converts to 1 baseplate being about the size of a card table with those folding legs 32"x32"

so you can see 96"x96" play area, 96x96 yards in game space.

On my machine the frame rate is capped to the monitor refresh.

Doing this took way longer than I thought it would, about 30 hours.

Image

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Olothontor
Clown-Face Bologna
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Post by Olothontor » Wed Dec 22, 2010 6:39 pm

Progressing nicely. Looks great, sir.
"In a mad world, only the mad are sane." - Akira Kurosawa
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Keldoclock
My Little Pony
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Post by Keldoclock » Wed Dec 22, 2010 6:42 pm

When will we have a minifig to run around in these lands?

three weeks? two?
Image
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