Arkbrik wrote:There is a typo in the introduction to Spirits of the Game
Silent-sigfig wrote:Clicking chapter 10 in the contents page brings you to chapter seven.
Perfect, fixed these now.
solvess wrote:You should add different battle examples, like you have solo Jones vs the black knight for jousting, change it up with something like alien bikers, or anything you think would be good.
I agree. The battle examples take the longest to put together though, so those make for big delays.
Silent-sigfig wrote:Mechanic rules=win, but implementing it to forum battles may be difficult.
I agree, but I haven't figured out a good workaround for this yet. If anyone has ideas about this, let me know.
Silent-sigfig wrote:Also, in the beginning to chapter 7, The Sonks picture is overlapping onto the Mechanik.
I haven't been able to duplicate this, what browser are you using? Is anyone else seeing this? I'll try messing with the html a little bit to see if I can improve this, it may just be a bad WIDTH tag.
thank you for letting me know that over a year of dedication to this forum aint worth shit to you
Hey, don't blame me. If you were dedicated enough you would have gotten it yourself already. Do you really think I'd've let solvess see it, if I was the one making the decision?
Silent-sigfig wrote:and a huge glaring error: The book doesn't start with chapter 6.
aoffan23 wrote:I like the mechanik rules, but there's just one thing that seems a little unnecessary to me: the extra d6 roll after patching up structure damage.
The more I look at this, the more I agree. The cost in loose bricks and spent Actions is enough for this, especially when compared to the Field Construction rules. I'm taking the roll back out.
Lt. Krus wrote:I like the mechanic rules, and also I think you need to add smthing about minifig weapon cnstruction, or is that going to be in 8?
Minifig weapons and siege weapons are built with the same rules, so 8 covers all of them.