BrikRPG?
Moderators: warman45, Rev. Sylvanus
BrikRPG?
Trying to make a BrikWars / RPG mix. Any suggestions other than "don't" would be appreciated.If all you're going to do is yell at me, fine, but remember that that would artificially increase the apparent popularity of this forum.
And yes, I do like using excessively elaborate words.
And yes, I do like using excessively elaborate words.
"And in conclusion, I hate you all."
- Hoboman
- Galidor
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Re: BrikRPG?
I believe that Brikwars as played on the forum is already a mix of War Game and RPG. There are Heros who have special abilities that feel more liek an RPG Hero for example.
I think the need for an additional set of rules is not needed, rather just increase the amount of backstory/running commintary in the game.
I think the need for an additional set of rules is not needed, rather just increase the amount of backstory/running commintary in the game.
Great, feel free to start using then then.Nerava wrote:
And yes, I do like using excessively elaborate words.
- BFenix
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So its starting... the doom bringers of countless worlds prepare for the greatest assault upon the mightiest empires to spread death and destruction across the starts... save me a spot, for it will be to epic to miss!Warhead wrote:Daniel that is exactly what I'm trying to do with the Immortal War. Oh, and the planning of FICO is done, building has commenced. There are many ideas that may allow more players. More to come at a later date.
Also, Daniel couldnt be more right, stick with that idea
Seems like we had some RPG type stuff like, ten years ago. Let me see.
http://www.brikwars.com/rules/2000/bw-ch10.doc
http://www.brikwars.com/rules/2000/bw-ch10.doc
Thank you, everybody. Many of these ideas are things I have thought of, but being relatively new to the Brikwars universe, I was unaware of the fact that there was already a fair degree of content regarding this. I had not heard of Brickquest, Immortal war, or FICO before, but will certainly look at and consider anything I find of remote interest. It is very likely that I will make about 1000+ pages of content and leave 99% of it alone for the majority of the time, but I hope to find new ideas.
I will post any developments here, please let me know if you have any tips.
I will post any developments here, please let me know if you have any tips.
"And in conclusion, I hate you all."
RPG progression
I will make sure that I have character advancement, and the character EXP system is getting better designed, where CP of the unit killed is used to determine EXP gained.
It's easy coming up with equipment scaling (low to high technology, mundane to magical) , but I am having difficulties deciding whether to have evenly spaced or scaling level ups. With the first, I would likely use levels = CP to spend, but with the second, I would introduce more powerful abilities each level.
Any suggestions? Other ideas are welcome as always.
It's easy coming up with equipment scaling (low to high technology, mundane to magical) , but I am having difficulties deciding whether to have evenly spaced or scaling level ups. With the first, I would likely use levels = CP to spend, but with the second, I would introduce more powerful abilities each level.
Any suggestions? Other ideas are welcome as always.
"And in conclusion, I hate you all."
- *CRAZYHORSE*
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You should be able to buy steeds and upgrade them and buy them armor and weapons, and you should be able to buy skills such ass stealth, piloting and leadership.
You should also be able to purchase better skilldice,armor or movement then just weapons with the CP you earned by leveling up.
You should also be able to purchase better skilldice,armor or movement then just weapons with the CP you earned by leveling up.
stubby wrote:You were inb4beluga.
- *CRAZYHORSE*
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