hooray! now we just need to clean up the text to be interesting and witty! i'll get started right away on that.
as a minor note, let's bump revival up to 4CP, and the neurotic sense of duty to -2CP. it's the same total CP, but -1 CP to essentially work as a medik for the other team should be worth a lot more than -1. another possible fix is to keep CP the same, but just let the medik move towards any corpse, so long as movement is towards A
corpse. as in, the medik could be 8" from an enemy corpse, but 10" away from a friendly corpse. current rules would make him go towards the enemy, but these allow him to move towards his buddy, making the medik actually taktikally effikiant. Of course, after all of his buddies are revived (or at least all the ones he didn't accidentally kill), he's forced to start reviving enemy soldiers too. that'd be a good one for just -1CP.
anyways yeah, more interesting text, coming your way!
EDIT: part one of that delicious flavour text is served! mike actually gave an excellent description of the obsessive sense of duty back in the medik sector where we were arguing about what to do with em. i'm gonna let ctrl+v do the rest of the work.
Rayhawk wrote:"I've got to do something!": If there are friendly casualties anywhere on the battlefield with their heads still attached, the Medik must run to the nearest one at full speed (Sprinting if possible), regardless of the danger, unless he is restrained somehow.
Further, if there are any savable casualties within 1d6 inches of a Medik, he must attempt to save the nearest one, even if it's an enemy unit - and even if the Medik killed it himself, because that's hilarious.
of course, cut down the text to make it fit, but that's the jist of it. i think cutting down the "within 1d6 inches" clause from 1d6 to 3 or 4, because i don't want to be rolling d6s every time a Medik comes within a distance that could theoretically be reached by enough critical successes (theoretically, infinite).
EDITED EDIT: your main course of flavour has arrived, madamé.
Mediks find a sadistic joy in forcing their fallen comrades to revive again, only to taste death two, three, or perhaps even four times. Every minifig lives in terror of their army's doctor, and prays that this next grenade is their last.
+3CP (Hippocratic Hypocrite is another idea i'm tossing around, but i'm note sure how likely the average brikwarrior is to catch either of these puns) A Medik can revive any minifig who has been killed in battle if he makes a successful skill roll against a UR of how many rounds the target unit has been dead. If the Medik can't do it the first try, he severs several major arteries in frustration, permanently killing the minifig.
"I've gotta do SOMETHING!"
-1CP (See Mike's quote).
"Medik's Tools" would include a surgeon's knife, so be sure to include the cost of a small CC weapon.