chaplin-austin wrote:Since I have nothing to lose, and you have a epic battle to gain, I need some help.
Me and a friend are having a battle in less then 1 day and we need some rules.
Here is a list of rules we need(in 2005 please)
Heavy armor, medium, and light armor(in dice)
Weapons: OTC, heavy assault rifle, a basic assault rifle, a heavy machine gun, a basic smg, and a flamethrower.
Waiting for impeding "DO IT YOURSELF"
fine.... to give you a general idea
Eavy Armor: +2 to save roll (or dificulty to hit, if you don't do save rolls)
Light armor: +1 same thing
OTC: un-paryable, +1 to die roll
All Heavy weapons: 2 dice rather than one, -1' to movement
light automatic weapons: +1 to roll
Flamethrower: 3d6+2 area damage (inches), then fire rules, -1' to move
Explosives: 2 die for every MK level, need ammo, can only cary one at a time per minifig or per level of minifig equivalent power.
That should pretty much be enough