Boarding the Hyperion - Turn 1

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Apollyon
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Boarding the Hyperion - Turn 1

Post by Apollyon » Fri Nov 05, 2010 9:13 am

Deadly Spacemen and Immotals Lrdofbricks and Warhead

I did these two in one go because the orders were similar anyway and Warhead's heroic feat kinda overruled everything else.

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"Noone dares interrupt my dinner... and lives."

"Captain, sound the alarm! Get your men moving. Arm them. Take defensive positions. Fire on sight. Terrorkhan, you will follow me."

[successful tactical leadership feat allows for greater movement of Warhead and his guards]

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Before leaving his room Warhead grabs the Infinity TechTM suitcase from the chest.

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The OTC door is deactivated.

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"Get ready, Doc. There will be bloodshed soon."
"Aye aye Captain!"

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Some Deadly Spacemen grab weapons from the armory...

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...others block the way from the quarters.

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One Terrorkhan guards the main corridor.

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These headed for the armory but did not quite make it.

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Warhead rummages in the Immortal Infinity Case (tm)...

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...and produces a minigun!

Everyone goes on reaction fire mode.

Pirates Silverdream

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First pirate enters the Hyperion.

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And scores the first kill!

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Another follows but misses his shot.

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The Terrokhan responds by shooting a grenade.
Blue's blaster range is not enough.

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Boom!

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Two pirates down.

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This one tries to shoot the DSM in the back but the pistol shot could not harm him.

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Rodrigo Palo also misses his shot while moar pirates enter.

Briktopians Solvess

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Apollyon shoots at the energy cables.

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And successfully severs one. It flops around dangerously.

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One of the troopers takes adavantage of his weapon's greater range and kills another DSM.

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One more dead Deadly Spaceman.

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The Terrokhan also shoots his grenade.

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But he had some really bad aiming and it explodes harmlessly in the corridor.

Overviews
I put in some brick build rulers for your so that you can get a better feeling the the Hyperion's dimensions.


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Now awaiting orders for turn 2.
Last edited by Apollyon on Wed Aug 08, 2012 7:36 pm, edited 1 time in total.
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RunsWithLegos
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Post by RunsWithLegos » Fri Nov 05, 2010 10:10 am

these space men are not that deadly.
also i think that those explosions should have damaged the ship in some way.

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Warhead
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Post by Warhead » Fri Nov 05, 2010 2:05 pm

Barricades of things in the doorways, not DSM's. Great start already, I'm into this game. :D

Are their any doors (and door controls) on this ship?
Last edited by Warhead on Fri Nov 05, 2010 2:49 pm, edited 3 times in total.
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Post by BFenix » Fri Nov 05, 2010 2:08 pm

RunsWithLegos wrote:these space men are not that deadly.
also I think that those explosions should have damaged the ship in some way.
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Warhead
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Post by Warhead » Fri Nov 05, 2010 2:49 pm

Not necessarily, most internal walls would be armoured bulkheads in case of ruptures in the outer hull during combat with much bigger weapons than these popguns. Certainly the equipment and stuff would be fairly shootupable.
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RunsWithLegos
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Post by RunsWithLegos » Fri Nov 05, 2010 4:42 pm

well. i want destruction AND death.

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Post by ForlornCreature » Fri Nov 05, 2010 7:16 pm

Xplosive D-compresion PLEEZ.
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Apollyon
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Post by Apollyon » Sat Nov 06, 2010 6:08 am

Warhead wrote:Barricades of things in the doorways, not DSM's. Great start already, I'm into this game. :D

Are their any doors (and door controls) on this ship?
Your orders were clear and easy to understand. I think you have a problem of insubordination here!

The only door in the game is the OTC door to the bridge which is currently open (and which can be controlled be the lever inside the bridge).

I think i won't be able to play turn two before monday, so please be patient everyone.
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Re: Boarding the Hyperion - Turn 1

Post by cherikov » Wed Nov 21, 2012 7:46 am

LOOKIN GOOD!
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Apollyon
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Re: Boarding the Hyperion - Turn 1

Post by Apollyon » Wed Nov 21, 2012 7:48 am

Ha! Go on and read the rest of it. It only gets better.
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Re: Boarding the Hyperion - Turn 1

Post by Natalya » Thu Nov 22, 2012 12:26 pm

:necro:
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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