Alright, here is turn 2. For this turned i rolled a d6 for initiative and the orders were executed in this order: 1. Deadly Spacemen, 2. Briktopians, 3. Pirates, 4. Immortals
Now on to the bloodshed:Deadly Spacemen
The Spacemen moved out of the armory after grabbing some Assyrian laser rifles.
This wanted to shoot the Pirate but failed to hit him.
His fellow managed to hit the Briktopian but the blaster did not overcome the armor.
Then turns to fall back as ordered.
The medic wants to revive the fallen blue spacemen but could not
quite reach him.
Pissed at the incompetence of his men the Captain shows them how it
is done and shoots a Briktopian far down the corridor.
Meanwhile, bored and without any superiors around Yellow takes a good look at Warhead's beverages...Briktopians
Led by Apollyon the Briktopians move further into the Hyperion. The Terrokhan reaction fires at him but even though Apollyon heroically fails to deflect the incoming round with his katana he is saved by his armor roll.
Troops move into engineering.
Coold blooded, Apollyon takes out the Terrorkhan who attacked him.
And the trooper next to him shoots the blue DSM in the back.Pirates
The Pirates move further in. This one tries his pistol on Apollyon. No harm done but it looks like he attracted his full attention.
The damn musket did not fire.
Rodrigo gulps down a whole bottle of rum.
"Take that you scurvy dawg! *hick*" - Being too drunk, he could not hit Warhead. [heroic feat failed]
Warhead gives a prompt answer with his minigun, disrupting but not harming Rodrigo at all. [now that was some sad dice rolling]
The cannon is picked up.
The musketeer fires at the Terrorkhan but fails to penetrate his armor.
After bringing it into position the cannon is fired!
Since i was too lazy to make up stats for the cannon i used the good old manual fire method and the projectile trans-warped through the wall obviously!
There be some fire now. Yellow was not harmed as he managed to bail out.Immortals
The remaining Terrorkhan fires at point blank range - with devastating results.
Warhead brings forth moar stuff from the Infinity Case: four Mk.I Immortal explosive charges, a remote detonator and loads of trip wire.
He booby traps...
...the armory and leaves.
The slipgate machine in the transporter room begins to emit a strange hum.
Note: The Terrorkhan is not next to the medic anymore he is standing in the entrance to the main corridor instead. I just forgot to me
ove him there before taking the overview pictures.
Now accepting orders for turn 3.
If you're not into metal you're not my friend.