Critical Success/Failure

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sirchristopher2
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Critical Success/Failure

Post by sirchristopher2 » Mon Nov 08, 2010 1:03 pm

Do I have this right?

Skill/Attack roll of 1 is bad, potentially harmful miss, jam, etc...
Sprint roll of 1 = trip
Damage roll of 1 = broken/dropped weapon

Exploding 6’s = what happens if you get a 1 after a 6?
Automatic fire = stop/jam on first 1?

Thanks!

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RunsWithLegos
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Post by RunsWithLegos » Mon Nov 08, 2010 2:13 pm

well, for my fails i roll a 1d4

1 kill self and closest ally

2 kill self

3 broken weapon

4 jammed weapon

and any 1's on a bonus roll for a crit success is just a +one to the roll and not a fail .

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Gungnir
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Post by Gungnir » Mon Nov 08, 2010 3:09 pm

Do critical successes and failures even affect damage rolls?
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RunsWithLegos
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Post by RunsWithLegos » Mon Nov 08, 2010 3:11 pm

not for me they don't

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RunsWithLegos
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Post by RunsWithLegos » Mon Nov 08, 2010 3:12 pm

fails on attacks don't end in death or any thing bad but sucseses are always aplicable to everything.

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stubby
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Post by stubby » Mon Nov 08, 2010 6:28 pm

Crit fails only happen when all the dice in a roll come up on a 1. So they can't occur on exploding dice, by definition.

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Post by muffinman42 » Tue Nov 09, 2010 12:55 pm

I apply it too skill rolls only. A Critical is achieved when it's all 6 or all 1, then another die is rolled too determine effect.

If you have a mega weapon which needs a total skill of 12 too operate, then if all of the dice assigned too the roll (for example if i have 3 figs with 1 D6 of skill each) fail on a 1 then a roll would be taken too find the extent of damage, same for aiming.
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Post by Fulizer » Mon Nov 22, 2010 3:15 am

Like muffinman, I too only apply critical failure to Skill but don't be fooled into coming up with a table of the varying degree off ailure, use your initiative to decide how critical the failure sould be, why should your cun jam when it could unrealistic amounts of recoil, knocking the firer into a very flimsy tree?

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Post by Warhead » Mon Nov 22, 2010 6:48 am

stubby wrote:Crit fails only happen when all the dice in a roll come up on a 1. So they can't occur on exploding dice, by definition.
Ah, I did not realise this. An elegant bit of rulesmystering. :guinness:
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RunsWithLegos
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Post by RunsWithLegos » Mon Nov 22, 2010 10:45 am

stubby wrote:Crit fails only happen when all the dice in a roll come up on a 1. So they can't occur on exploding dice, by definition.
do crit fails happen to indeviduals in a group attack?

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