yeah, we might need to think about scaling up.

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mr.duckie
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yeah, we might need to think about scaling up.

Post by mr.duckie » Sat Nov 20, 2010 4:01 pm

my army

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his army

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we mostly used sets, for the sake of time, but i have a couple of mocs in there.

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it took us like four hours, when we reached this point.

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Moronstudios
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Post by Moronstudios » Sat Nov 20, 2010 4:11 pm

Looks like you had a rather fun batlle. :D
I can see you used the people mower, did it work well?
Any interesting stories of heros or amazing fails?
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194

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Warhead
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Post by Warhead » Sat Nov 20, 2010 4:19 pm

Looks like you both had a great four hours of play.

You could each use your entire armies as a maximum pool of available units to draw from in a campaign with set CP points, you'd have to agree to the CP costs for all units in both armies beforehand. Each battles outcome effects the next battle, and the units that survive get added to the next armies total. I'd also use objectives and award one off bonuses for achieving them throughout the campaign.
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BFenix
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Post by BFenix » Sat Nov 20, 2010 4:41 pm

I guess this is what defines Brikwars, bringing all your stuff together to make the biggest battle your bricks allow you to
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Cpt. Zipps
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Post by Cpt. Zipps » Sun Nov 21, 2010 1:34 am

SCALE THE FUCK UP.
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Lt. Krus
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Post by Lt. Krus » Sun Nov 21, 2010 12:50 pm

Yea, I've played a few "Draft Pick" games with some friends, they always turn out fun. We take about 10 min to pick out the teams, you can pick single figures, a squad, or a vehicle, and then you both take about 30 min to set up the battlefield with random ruins. Very Brikwarsy.

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mr.duckie
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Post by mr.duckie » Sun Nov 21, 2010 4:48 pm

my point was we need to have smaller battles if we ever hope to finish a game.

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Warhead
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Post by Warhead » Sun Nov 21, 2010 5:40 pm

So what's stopping you? I'm even begining to see that small is the way to go if you want to actually have a chance of posting up battle reports and stuff.
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Keldoclock
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Post by Keldoclock » Sun Nov 21, 2010 5:59 pm

I find that with the larger games it helps to split up teams- IE: the " " Air force and the " " Army, or by other lines (give the droids to one guy, the wookies to another, etc) and just have them allied and stuff.

Essentially the same team, but reduces the need for micromanagement.
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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Skyian Leader
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Post by Skyian Leader » Sun Dec 12, 2010 12:45 am

I like the balanced-ness of the teams. (Classified) with his 2 AT-AT's, the awesome throne walker, 2 A wings, 1 Tie fighter, 1 Drop ship, Tanks, and a Shit ton of infantry Verses... your stuff...

I was playing 40k in the same room, but off to the side.

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