Santa's Elves (Sloopofwar)
The sleigh turns and heads for the aliens.
With the missing engine hampering its speed, it can only bring the Siege Cannon into range...
... and it misses. Accuracy rolls were crappy this round.
Rudolph, with the medik and mechanik in tow, head towards the Black Hat fortress.
*End Santa's Elves turn*
Zombie Lincoln (Mr. FudgeDaRules)
He leaves his boat and makes a beeline for the nearest building.
Inside. Not much good stuff on this floor, there's a power saw and a silenced pistol. That thing in front of him is part of the staircase to the second floor.
*End Zombie Lincoln's Turn*
The aliens move towards the sleigh; the Beserker takes to the air.
Meanwhile, the saucer goes around the far side of the black hat fort.
Xenu's burst cannon and the sniper droid's rifle are the only weapons in range, and neither hit the target.
*End Aliens' Turn*
Bounty Hunters (Theblackdog)
The bounty hunters fly up to their ship, and it drops them off at the nearest building. They don't have enough movement left to go downstairs so they fan out and cover the rooftops. That's a jet bike sitting on the roof there.
The ship itself moves on to fire on the Black Hat fighter, but misses. AGAIN.
*End Bounty Hunters' Turn
The Black Knight grabs two battle-axes and a suit of armor, then jumps onto the cart. Another knight grabs a suit of armor and takes the gunner's seat.
The third knight on that side grabs a shield for himself and throws the other two across the gap.
He stands by the wall. (He didn't have enough movement left to get him back to the front of the castle.)
The other two knights grab shields and bows then jump onto the cart.
As it moves out of the entrance, the Black Knight makes a call to a wizard friend of his...
... who casts a spell protecting the cart from all damage for the rest of the turn. (It was originally just going to protect against damage from explosives, but the roll was a critical success).
*End Knights' Turn
Robot Uprising (Robot Monkey)
The robots move up. The railgun bot takes a position atop a house. The buggy there is another unoccupied, playable vehicle.
The railgun bot fires on the Black Hat jet as well, but again misses.
*End Robot Uprising's Turn
The clone troops board their tank.
It drops them at the end of its move, and they take up positions around the back, ready to respond to threats. The tank was trying to hit Santa's sleigh, but the only weapon in range is the relatively inaccurate siege cannon...
... which actually hits, downing the sleigh. The elves all had response actions so they landed on their feet.
*End Clones' Turn
The fighter pilot was ordered to destroy the sleigh, but upon arrival he finds that someone had apparently already done that for him. Confused, he holds his fire.
Sheathing his rail gun, Irony Man advances on the Dimmy fort...
...And calls down a minigun trooper to join him.
*End T.L.A. Turn
The Bohrok rolls into ball mode and moves out to the town square.
Excited at the prospect of loot, four dimmies and a Telepath leap down to raid the town while the others stay and guard the fort.
*End Dimmies' Turn
Road Warriors (my floppy penis)
The Deathmobile advances and some of its passengers open fire on the Elves.
Scoring one kill. Finally, something dies in this game.
*End Road Warriors' Turn
Deconstruction Workers (Zahru II)
The Killdozer advances while its passengers spread out to prevent enemy attacks.
*End Deconstruction Workers' Turn
Black Hat Men (Ross_Varn)
The hover transport moves around and fires on the clones' tank, but fails to penetrate its thick armor.
The clones' bazooka trooper takes a response shot...
... which, by the narrowest of margins, fails to damage the hovercraft.
The transport retaliates with a pair of Mk.I rockets that kill 3 clones and wound Commander Phat. The transport has 3 rockets remaining.
The APC moves out and adds its own weaponry to the assault on the tank, but misses.
Meanwhile the Black Hat fighter goes after the alien saucer, but the missing streak continues and the saucer is unharmed.
On the wall of the fort, Commander Black opens fire on Clone Commander Phat. A rifleman mans one of the turrets to join in.
The turret scores a hit, bringing Commander Phat's days to an end. At least until the medic droid arrives.
The Black Hat fighter obscures the second turret's line of sight on the saucer, but he's got a clear view of the T.L.A. fighter.
He hits, depleting 8 of the ship's 10 structure points. This could be a problem...
Inside the fort, troops on the ground floor head for the stairs.
*End Black Hat Turn*
A repair droid fixes the sleigh. That other ship next to it was one of Santa's escorts, shot down in the back story
. Once repaired it's fully playable, a VTOL with a tri-linked mk.II gun turret.
Another droid moves toward the dead Clones.
Closer overview of the front where most of the action seems to be happening.
All right, orders are due in 48 hours for turn 2!
Just one random act of violence can brighten your day. Especially if it involves explosives.