KRYSTO: Turn 4

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KRYSTO: Turn 4

Postby piltogg » Sun Mar 06, 2011 4:59 pm

The Man In The Top Hat

he and his gang continue on their march towards the akkadian empire.
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They blow a few weapons off of stubby's assault vehicle, making it less of a threat.
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Moron Studios

Clambers to a better position and sticks MS paint targets on a few akkadians making it easier for Ice-worlders and their allies to hit them. (though I am far too lazy to actually add them in)
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The Beradan Raiders

The convoy keeps moving up.
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The machine-gun car takes out one of the maninthetophats followers.
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The heaver car misses all it's shots.
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Ice-deamons start walking down the road.
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They are followed by the robot and the Beradan infantry.
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Setanians

The regular fires but misses.
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The AA gun pulls off a few shots at the hardsuit
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blowing it's sword arm off.
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Lucky eddie then clambers up on top of the hardsuit and pulls the pilot out of his compartment.
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And he successfully captures the hardsuit.
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The pilot remains alive and uninjured however.
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Heroes of Akkadia.

Well, goodbye stubby.
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Piltogg slashes the assault vehicle in two and uses his hammer of discipline shoulder pads to ban stubby from the game.
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The other Heroes follow suit, firing on the Beradan vehicles.
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The knock out over half of the weapons on the main vehicle.
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Vas Kallas takes a shot at the final missile on the wall with her sniper rifle.
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She scores a direct hit. :D making a pretty explosion.
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It blows up a pretty good section of the inner wall, and kills two ice-worlders.
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A different view of the destruction that caused.
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Ross Varn
Says "OH NO YOU DON'T" and hops up on top of eddie.
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Eddie isn't quite so lucky anymore....
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Assyrians

One of the Assyrians picks up the Iceworlder's rocket launcher.
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He launches it at the kommand platform, but missiles aren't going to be enough to take down a vehicle of this size. Unless you have a whole lot of them that is....
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It does take a few chips off the font Armour of course.
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The anti-matter trooper decides he will also take a shot at the gargantuan vehicle.
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Forming a pretty good sized boulder to drop on the vehicle.
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The force of gravity doesn't even put a scratch in the paint.
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It does look kind of funny though.
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The rest of the Assyrians take on more reasonably sized targets, the space-ninjas
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And they kill two of the remaining three.
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more coming later...
Last edited by piltogg on Mon Mar 07, 2011 10:05 am, edited 3 times in total.
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Postby Cpl. Halan » Sun Mar 06, 2011 5:49 pm

Piltogg slashes the assault vehicle in two and uses his ban-hammer shoulder pads to ban stubby from the game.

WHAT THE FUCK. How the fuck did Piltogg get the banhammer from Stubby to use it on him.
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Postby Natalya » Sun Mar 06, 2011 6:12 pm

ASE up in this, trying random stuff and seeing if it will work as usual.
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Postby piltogg » Sun Mar 06, 2011 6:28 pm

oh yes... that's the one. Got it mixed up I suppose. sorry about that. But the effect is the same.
they do pretty much the same thing and the names are similar, so yea...
edit: fixed it.
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Postby piltogg » Sun Mar 06, 2011 6:51 pm

Akkadians kommand platform

The Akkadians take advantage of the one good thing about being allies of the immortals: Maniac BEER!
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While they toast their impending victory, the Kommand platform hits what feels to them like just a little speedbump.
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An Ice-worlder narrowly avoids getting shredded.
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It's gonna be a looooong day....
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I feel like I should have built this with a higher clearance now, but it's too late obviously.
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The chief houscrall gets tree'd the other tree misses.
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The real akkadians finally get out and start doing what they do, in this case, killing some Assyrians.
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The affirmative-action officer and the anti-mater guy fall to the OTCs and SMGs.
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In a symmetrical attack, three akkadians also attack on the left side.
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Taking out a few chunks of the ice-world horde.
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The two Akkadians who drank Maniac Beer await a more important conflict. saying "I'm going to enjoy your mothers"
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probably with these guys.
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The hovercraft doesn't really have a shot this turn.
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BURP man gets ready to throw his roof section.
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And he hits this time, destroying the Settanian AA gun.
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The OTC launcher heads up the road to meet the advancing beradans.
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Anti-matter guy has nothing to shoot at right now.
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So he checks out my supa-cool sniper rifle design.
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Medic Keeps moving towards corpses.
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The civvies nab some shinny shit.
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The other ones build this very large but not terribly dangerous truck. It only has one gun. It could be good for demolishing things though.
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And also a motorcycle.
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Nazis + Ninjas

The final ninja has his stats boosted by the death of his komnrades and lazers an Assyrian.
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He takes the hit.
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The gremlins advance.
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And blow the back half off of a Beradan truck.
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Still to go: Ice-world, Grammar inquisition and overviews
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Postby piltogg » Mon Mar 07, 2011 10:04 am

The Grammar Inquisition
Note: As I have not recieved any orders for this faction for two turns in a row, it is now up for grabs for any player who wants in on this game
The grand inqusitor convinces all the civilians that space-nazis must bee purged from this planet.
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And the ranks of defenders swelled even moar :(
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The rest of the grammar-rule screaming horde made their way out to meet and greet the civilians.
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This is probably the biggest army on the field now.. but they are to far away to take shots... for the most part anyway.
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The ship does have a shot, at an Akkadian up on the wall of the snow fort.
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With as many weapons as this thing has, it's nearly impossible not to hit something.
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Iceworlders

Note: I also didn't receive any orders for this faction, but that was only this turn, and if it happens again, the faction will be reassigned.

The regulars on the left side line up on the wall, creating a line of snarls and bullets.
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Their target is the OTC launcher.
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They take out the pilot, the gun and most of the front armor.
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The ninjas advance up because they were not doing any good way back there.
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The housecralls attack the juiced up Akkadians.
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Trading one life for another after reactions.
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The inner turret finally has a target.
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It is big enough to knock out one of the tree guns.
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The rest of the Ice-worlders kind of just snarl and get ready for next turn, because Warhead didn't really give any indication of what to do with them.
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The plasma-cannon continues to hold fire.
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overviews

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So that will be it for turn four. Do people actually care about this battle? or am I just wasting my time?
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Postby Moronstudios » Mon Mar 07, 2011 10:19 am

Things are not going smoothly, this was an interesting turn.
It seems I am in bit of a sticky situation.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby BFenix » Mon Mar 07, 2011 12:21 pm

Limbs, gore, wreckage, even dice spread everywhere! Hell of a BrikWar piltogg
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Postby NapalmKing » Mon Mar 07, 2011 12:53 pm

This is very cool I love ally the otcs.

Also if either faction fails to send orders I would love a spot.
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Postby FISH!!! » Mon Mar 07, 2011 12:55 pm

Come on medic, just a little closer...
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Postby Natalya » Mon Mar 07, 2011 3:37 pm

Since my Assyrians are almost completely dead, can I have the Grammar Inquisition?
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Postby Natalya » Mon Mar 07, 2011 3:45 pm

Oh, and yes I care about this battle. I'm preparing a massive battlefield for the inevitable Akkadian assault on the Assyrians in search of the mighty Head Separator. It will probably be a two-part battle. I'm currently constructing a massive Hardsuit Hangar//Bunker Death Tower as part of the terrain, but I need more road baseplates for the rest of the field and stuff.

With my next BrikLink order I will try to get some Akkadians and I'll try to build you some vehicles to attack with. It will also be easy for me to just make a mob of your cultists too. You're going to fight the entirety of the ASE, so it will be tough but I'll make sure your team gets a fighting chance. The Space Ninjas will also be on your side.
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Postby Tzan » Mon Mar 07, 2011 4:21 pm

OT Head Separator?

It could have been painted another color to help keep it hidden.
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Postby piltogg » Mon Mar 07, 2011 4:24 pm

ok. yes Natalya, you can have the grammar inquisition. I believe you have either 1 or two assyrians left in addition.

oh, yeah. I'm accepting orders for turn 5 now, if that wasn't obvious.
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Postby GeneralOfDeath » Mon Mar 07, 2011 6:43 pm

Thsi is going to be a close one...
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