MicroSea Brainstorming Thread
Moderators: warman45, Rev. Sylvanus
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- Cannon Fodder
- Posts: 462
- Joined: Sat Jan 22, 2011 6:10 pm
This is kinda random but I think that If oars are being used then there needs to be a distinction between slave rowers and voluntary rowers because at the first sign of getting rammed or uck the slaves would flip out.
Only 2 things are infinite the universe and human stupidity, and I'm not so sure about the former- Albert Einstien.
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- Cannon Fodder
- Posts: 462
- Joined: Sat Jan 22, 2011 6:10 pm
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- Mega Blok
- Posts: 1427
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- Location: The logical answer would be
i wholeheatedly agree. this seems simple, but not boring. maybe tweak the 50% thing, but other than that, awesomeArkbrik wrote:How about this: A ship gets hull points and crew points equal to its size.
When a ranged attack overcomes the ship's armor, it loses a hull point, and has a 50% chance of losing a crew point.
In close combat, ramming attacks only damage the hull, while boarding only damages the crew.
If a ship loses all hull points, it sinks.
If a ship loses all crew points, another ship in contact with it can move crew points to it, thereby taking over it.
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- Mega Blok
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Well, you want to be able to settle it with a quick 1d6 roll, so it should be one of 16% (6), 33% (5 - 6), 50% (4 - 6), 67% (3 - 6) or 83% (2 - 6).
Hey now I have new idea, you could roll against the ship's Structure Level. So if a ship with SL 2 loses a hull point, you roll 1d6 and if the result is greater than 2 it loses a crew point.
Hey now I have new idea, you could roll against the ship's Structure Level. So if a ship with SL 2 loses a hull point, you roll 1d6 and if the result is greater than 2 it loses a crew point.
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- Mega Blok
- Posts: 1427
- Joined: Thu Mar 17, 2011 7:18 pm
- Location: The logical answer would be