The Capture of the Darkstar

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Postby Jbgarrison » Thu Jun 16, 2011 2:50 am

Are you using Olonthir's BrickSpace Second Edition rules?
Hoboman wrote:I forgot for a moment what forum I was on.

Jeffrey Boyd Garrison
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Postby Theblackdog » Thu Jun 16, 2011 8:30 am

Nope, I'm using mine.
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Postby Jbgarrison » Thu Jun 16, 2011 12:24 pm

Theblackdog wrote:Nope, I'm using mine.


Would there be any chance you could share? The frictionless movement rules are brilliant.
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Postby stubby » Thu Jun 16, 2011 3:23 pm

If blackdog doesn't share his rules then mine will be along eventually. I'm in the process of resurrecting the old old old vector movement stuff from the ancient NanoFleet supplement and sticking it into Chapter Nine. It looks like the frictionless stuff will be similar (from what I can see here), with some extra bits for rotational velocity and reintroducing friction (for battles with waterborne navies rather than interstellar ones).

Hopefully chapter 9 will pop out quicker than chapter 8 did.
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Postby Bragallot » Thu Jun 16, 2011 4:22 pm

Sounds well-thought out, but complicated :? So far I'm happy with the dead simple rules I'm using for my forum battle.
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Postby Theblackdog » Thu Jun 16, 2011 6:04 pm

There's a draft of my ship construction and weapon rules here. I just updated with some changes to the weapons as well as the special abilities used in this battle.

Frictionless movement is here although the concept of using actual bricks to represent the ship's vector wasn't part of it until I used it in a forum battle.

There's also a new-and-improved ruleset I uploaded to Brickshelf but it's awaiting moderation and I can't deeplink to it for some reason. It contains the frictionless movement section and new-and-improved weapons and special abilities.

I like Brag's rules a lot, though I'll probably stick with mine since they include a formal system for constructing ships, and because I'm more familiar with them.
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Postby Warhead » Mon Jul 18, 2011 4:57 pm

I feel this has to be re-highlighted for Shadowscythes attention. :D
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