Bipods

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Silent-sigfig
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Bipods

Post by Silent-sigfig » Thu Jun 16, 2011 6:27 pm

For a cost of one CP, bipods can be mounted on bastard guns and machine guns. When the bipod is deployed, the attached weapon is considered to be a size two mounted weapon. Gunners using weapons with deployed bipods gain their 1d8 skill.

It takes an action to deploy a bipod. Removing the weapon from a deployed stance is free. While the bipod is deployed, the operator is imoblie, and although the operator may bail, the operator will drop the gun in the bailing process.

Being imobile grants the operator +to his skill roll when using the mounted weapon, but his opponents have a +1 to hit the operator, as the operator is unmoving.

Image
"Hmm... I only have a 2/3 chance to hit the first Lich, and then only a 1/2 chance to hit the next."

Image
"Better deploy my bipod"

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"Exellent! Not only do i have a +1 bonus, now my gunnery training kicks in(1d8 skill)! I now have a 6/8 chance to hit the first Lich and a 5/8 chance to hit the second, but I can now dish out more damage!"
Last edited by Silent-sigfig on Thu Jun 16, 2011 9:31 pm, edited 1 time in total.
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Post by Tzan » Thu Jun 16, 2011 6:51 pm

If he bails I would expect that he doesn't bring the gun with him.

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Post by enders_shadow » Thu Jun 16, 2011 8:32 pm

nice idea, cool lichs too :D

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Post by Hoboman » Thu Jun 16, 2011 8:57 pm

I like the idea, the gun, and the pictures. :D

This was a good post.
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Post by Silent-sigfig » Thu Jun 16, 2011 9:29 pm

Tzan wrote:If he bails I would expect that he doesn't bring the gun with him.
good point. I'll edit that in
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Post by Robot Monkey » Fri Jun 24, 2011 11:38 am

I don't think deploying a bipod counts as a whole action, I'd say it should be a free action, but he can't undeploy the bipod in the same turn, and he has to choose whether to shoot, or undeploy and move each turn.
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Post by *CRAZYHORSE* » Fri Jun 24, 2011 2:07 pm

But then you just turn it around, why would you do that? I think it is fine this way. It should take an action because it is basically a turret mounted on your weapon that transforms your basterd gun into a 2" gun, that's powerfull enough.
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Post by mgb519 » Fri Jun 24, 2011 4:54 pm

You could just make it cost movement.

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Post by dilanski » Fri Jun 24, 2011 5:07 pm

A turn to deploy then one to retract is very steep, It'd be worth trading either shooting or moving for. I don't think you'd find gunnery on the stat sheet of normal figures as it's best used on larger vehicle turrets. Although I can still see the point of bipods, just seems like a large penalty for not a large increase unless you were playing a small game or had a squad of them.
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Post by mgb519 » Fri Jun 24, 2011 6:45 pm

dilanski wrote:A turn to deploy then one to retract is very steep, It'd be worth trading either shooting or moving for. I don't think you'd find gunnery on the stat sheet of normal figures as it's best used on larger vehicle turrets. Although I can still see the point of bipods, just seems like a large penalty for not a large increase unless you were playing a small game or had a squad of them.
Removing is free. See?
Silent-sigfig wrote: ...Removing the weapon from a deployed stance is free...

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Post by dilanski » Fri Jun 24, 2011 6:46 pm

mgb519 wrote:
dilanski wrote:A turn to deploy then one to retract is very steep, It'd be worth trading either shooting or moving for. I don't think you'd find gunnery on the stat sheet of normal figures as it's best used on larger vehicle turrets. Although I can still see the point of bipods, just seems like a large penalty for not a large increase unless you were playing a small game or had a squad of them.
Removing is free. See?
Silent-sigfig wrote: ...Removing the weapon from a deployed stance is free...
Seemed to miss that...?
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Post by mgb519 » Fri Jun 24, 2011 7:05 pm

Which was why I pointed it out. We all miss stuff from time to time.

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Post by muffinman42 » Tue Jun 28, 2011 12:11 pm

personally i just use bipeds, that way you can keep walking.
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Post by IVhorseman » Thu Nov 03, 2011 3:30 pm

Hoboman wrote:This was a good post.
My only question is why do you think it should magically increase the size of the weapon to size 2? I personally think that having it be considered "mounted" is enough of a bonus as-is.

I would also conjecture that since it's only a skill boost, deployment should take place IMMEDIATELY, then cost a turn to retract the weapon back into a carryable form. Thoughts?

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Post by *CRAZYHORSE* » Thu Nov 03, 2011 4:56 pm

Yes! :godwin:
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