Ross_Varn wrote:Thing is, Brikwars games in themselves can last hours. Are you going to be holding abbreviated battles to keep everyone fresh?
Silverdream wrote:MOST UNLIKED BY SILVERDREAM
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
Ham701 wrote:My friends and I are going to be starting a campaign of the city idea. It's still unfinished on the details, but this is what we have so far.
Each player starts off with a couple blocks. To get more territory, they must invade NPC areas. The number of enemies defending those territories is determined with a roll of a D10. Then players have the option to try to persuade the NPCs to join in their cause, or if that fails, invade. There will be several different types of territories:
Plain district: Used to recruit members and what not. Can be upgraded for a price.
Red light district: Gives a set amount of troops per turn , instead of rolling for recruits.
Junkyard: Give more cash than a normal district, also can produce vehicles. Multiple districts can create larger vehicles.
Shopping mall: Stronger areas that are more heavily defended(with professional mall cops and all) that yield greater rewards. Can not be controlled(?), can only raid.
More to come.
Users browsing this forum: Arkbrik and 2 guests