Advanced Roll to Dodge (ARTD)

For all those games that happen to not be BrikWars

Moderators: Timedude, Olothontor

Post Reply

Do you like the system?

Yes
1
50%
No
1
50%
 
Total votes: 2

User avatar
thade
Cannon Fodder
Posts: 358
Joined: Mon Jul 06, 2009 7:23 pm
Location: permanantly trapped in my own twisted imagination

Advanced Roll to Dodge (ARTD)

Post by thade » Sat Jul 09, 2011 8:19 pm

So one day on a whim, I randomly decided that RTD needed improvement. This was the result.

The core mechanic-
Same as standard RTD. Roll a d6:
1- Epic Fail
2- Fail
3- Meager Success
4- Success
5- Epic Success
6- Overshot (Level up!)

Leveling Up-
Whenever a character rolls a natural six (Except in special occasions), they level up. When you level up, you gain 1 max HP, 1 Drama Point, and you train a skill.

Skills-
A skill is anything your character can do. When a skill is trained, you gain cumulative bonuses to all actions involving that skill. You can be creative with this, using anything that's not too overpowered. (Combat, for example)

Example skills used in my campaign IRL:
Summon Zombies
Leadership
Knocking Out
Resist Unconcious
Magic
Cardboard
Undead Stuff
Summoning Demons
Firestarting
Resist Burn
Become Taller

Combat-
Combat consists of rolling for accuracy, adding your ACC bonus, any other relevant modifiers. On a 6, you do +1 damage. (This doesn't level you up)
This is compared against the target's dodge roll, 1d6, plus your dodge modifier, plus any other relevant modifiers.

Successful hits do Weapon damage, plus your damage modifier, minus the target's armor.

The world is randomly generated by the Dm, with a little bit of plot stuff added in.

Characters-
Characters have the following skills, abilities, feats, and other stuff.
Name: Self-Explanatory
Player: See above.
Race: Can be any race, using a race build template. Determines starting combat modifiers.
Class: Can be any class, using a class build template. Determines starting feats and some gear.

HP: If you need this to be explained, you shouldn't be here.
Level: See above
Condition: Any ongoing effects.
Drama points: Can be used to boost a roll by one, with exceptions. Think of it as an Almighty Benny.
Fail points: Basically the anti-Drama points. Unmighty penny.

Accuracy: Boosts attack accuracy.
Damage: Boosts attack damage.
Dodge: Helps you avoid attacks.
Armor: Helps you withstand attacks.
Initiative: Helps you attack first.

Skills: See above.
Feats: "Special Moves" based on class build template.
Weapons: Self Explanatory
Armor: Self Explanatory.
Inventory: Self Explanatory.

Comments, Questions, etc. are welcome.
I do intend to run a forum game of this. Any takers?
I don't level the playing field, I level the playing field.

User avatar
501stCadians
Galidor
Galidor
Posts: 1068
Joined: Fri Feb 15, 2008 3:35 pm
Location: Kingston, Ontario, Canada
Contact:

Post by 501stCadians » Sun Jul 10, 2011 12:52 am

I'll do it!
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Post by Silverdream » Sun Jul 10, 2011 1:30 am

I'll try it. Worse case scenario you replace me with someone more experienced.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
knolli
Dimmy
Posts: 582
Joined: Wed Sep 08, 2010 9:30 am
Location: the world that never existed - home

Post by knolli » Sun Jul 10, 2011 4:46 am

I'm in. Will we be using your list of necromancer's skills or something completly different?
Ross_Varn wrote:Knolli is awesome.

User avatar
Ben-Jammin
Mega Blok
Posts: 1348
Joined: Fri Mar 04, 2011 5:59 pm
Location: Not quite the middle of Appalachia

Post by Ben-Jammin » Sun Jul 10, 2011 5:10 am

I'll give it a shot as well!

User avatar
solvess
Dimmy
Posts: 629
Joined: Thu Apr 01, 2010 5:38 pm

Post by solvess » Sun Jul 10, 2011 8:01 am

This sounds great, count me in.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

User avatar
thade
Cannon Fodder
Posts: 358
Joined: Mon Jul 06, 2009 7:23 pm
Location: permanantly trapped in my own twisted imagination

Post by thade » Sun Jul 10, 2011 12:36 pm

:shock: Whoah.
Bigger turnout than I expected. I guess I'll start the thing soon.

@knolli skills are anything you can think of, those were just examples.


EDIT: Signup here.
I don't level the playing field, I level the playing field.

Post Reply