Generating a character:
Pick a name, Race, and Class.
Race: Pick any race that fits into one of these race build templates;
Class: Pick any class that fits into one of these class build templates;Race Build Templates wrote:Fast: +1 Dodge, +2 Initiative
Average/Custom: Distribute 3 points across the 5 combat modifiers and HP.
Strong: +1 Damage, +1 Armor, +1 HP
Next, You pick a skill. This can be literally anything. You have 1 point in that skill, but you will improve quickly.Class Build Templates wrote:Tank: +1 HP, +1 Damage, +1 Armor
Feat: Strength (Session): Heals 1d4 HP, and grants +Level damage.
Gear: Class 2 weapon, Class 2 Armor
Support: +1 HP, +1 Damage, + 1 Accuracy
Feat: Boost (Encounter): Gives all allies a boost to ACC, Da, Do, Ar, or In.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Boosting Potions
Striker: +1 Accuracy, +1 Dodge, +1 Initiative
Feat: Focus (Encounter): Reroll any missed attack roll.
Gear: Class 1 Ranged Weapon, Class 1 Armor, Class 1 Weapon(Secondary)
Healer: +1 HP, +1 Armor, +1 Dodge
Feat: Divine Healing (Or just regular healing, Whichever you prefer)(Encounter): Target gains HP based on your level and luck.
Gear: Class 1 Weapon, Class 1 Armor, 1d3 Healing Potions
Next, Decide what your weapons and armor are going to be. Your class determines their stats, but you can pick the details. At this time, choose 3 misc. Items as well.
That's it. You're done.
I am looking for 5 or 6 players for a semi-serious, but still pretty goofy campaign.Copy/Paste Friendly form wrote:Name:
Player:
Race:
Race Build template:
Class:
Class Build template:
HP:
Accuracy:
Damage:
Dodge:
Armor:
Initiative:
Skills:
Feats:
Weapons:
Armor:
Inventory: