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For all those games that happen to not be BrikWars

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Arkbrik
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Post by Arkbrik » Sat Aug 13, 2011 6:50 am

A general tip to everyone - if you have stupid items in your inventory that you have no use for, put them up for sale! Someone else might want them and you can make a profit.

Solvess

Image

Moves to region 11.

Prospects the region: 3+1=4

Region 11 has the following:

*between 20 and 30 animals
*between 80 and 90 trees
*no gold ore
*no iron ore
*no flux stone
*3 lairs. One of them, The Home of Roots, is occupied by a dryad.

In the wilderness, Solvess comes across a high cliff with a mighty fortress entrance carved from it, in a classic dwarven style. The great doors are heavily barred - from the outside, strangely enough. There is an engraving of a dwarf on the left door. The dwarf is on fire. The dwarf is laughing. The dwarf is striking down dwarves.

On the right door is a short text, written over and over in many different languages. "WARNING. EXTREME DANGER. DO NOT OPEN THESE DOORS."

Gerionar

Image

Cuts down trees: 1+3=4
Cuts down 2 trees.

Cuts down trees: 5+3=8
Cuts down 6 trees.

Moves to region 9.

Takes iron leatherworking tools and iron carpentry tools from John.

John

Image

Mines stone: 3
Mines 1 unit of stone.

(You'll need masonry tools to make blocks)

Makes masonry tools from rocks: 5
Makes -2 rock masonry tools.

Makes stone blocks: 5-2=3
Carves 1 unit of stone into 1 block.

Geoffrey

Writes paper on magic (Healing Hand): 3+1=4
Successfully writes the paper.

Writes paper on magic (Healing Hand): 4+1=5
Successfully writes the paper.

(You'll need a log to make a sign)

Rade

(I assume you want to mine iron ore)

Mines iron ore: 3+1=4
Mines 2 units of iron ore.

Mines iron ore: 1+1=2: Fail

Hunts animals: 2+1=3
Rade tracks down a rabbit!

Rabbit
HP 3
Dodger +1
Kick: 1d2

Rade attacks rabbit with bottle of whisky: 2+2=4: +0 damage
Rabbit dodges: 2+1=3: -1 damage
Rabbit takes 3-1=2 damage
Rabbit attacks Rade: 6: +2 damage
Rade dodges: 4: -2 damage
Rade takes 2+2-2=2 damage
Rade attacks rabbit: 3+2=5: +1 damage
Rabbit dodges: 2+1=3: -1 damage
Rabbit takes 4+1-1=4 damage
Rabbit is killed!

Rade butchers the rabbit for 1 food ration.

Rade gives 10 food rations to Gerionar and receives 10 gold coins.

Baynir

Image

Cuts down trees: 4+1=5
Cuts down 3 trees.

Cuts down trees: 6+1=7
Baynir gains 1 XP!
Cuts down 5 trees.

Cuts down trees: 5+1=6
Cuts down 4 trees.

End Turn

A raccoon sneaks up on Baynir!

Raccoon
HP 4
Stealth +2
Runner +1

Raccoon sneaks: 2+2=4
Baynir detects: 4

The raccoon steals Baynir's iron mace and tries to run away!

Raccoon runs: 1+1=2
Baynir pursues: 1

The raccoon runs away to The Earthy Burrow, a lair in region 16.

No one else is attacked by wandering monsters this turn.

Everyone eats a food ration. Rade, Solvess & Geoffrey regain 1 HP. John has no food rations and loses 1 HP.

Items For Sale

*Gerionar in region 9

Code: Select all

Item   Price   Available   Notes 
Log    1       20          Max 5 per buyer
Community Constructions

*Region 9 has 5/5 lengths of palisade, and a charcoal clamp free to use by anyone.

Open Quests

*Solvess in region 11 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 11 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar

Monsters At Large

*A leprechaun dwells in The Green Hill in region 5.

*A dryad dwells in The Home of Roots in region 11.

*A squirrel dwells in The Murky Tunnel in region 14.

*A raccoon dwells in The Earthy Burrow in region 16.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
11/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), iron axe (1d6), iron pickaxe, -1 iron metalworking tools, -1 rock pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky (1d4), 1 iron bar, 9 logs, 2 units of iron ore, 12 food rations, 40 gold coins.
The Twisted Cave with smelter and forge in region 9.

Solvess – solvess
Image
9/12 HP
6/10 XP
Region 11
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 22 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
8/10 HP
5/10 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, -2 rock masonry tools, 5 logs, 2 iron bars, 2 units of iron ore, 1 stone block, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9

Gerionar the Trapper – knolli
Image
11/11 HP
5/10 XP
Region 9
+1 iron axe (1d6+1), iron carpentry tools, iron leatherworking tools, bone leatherworking tools, -1 rock carpentry tools, 26 logs, +4 cage trap, 2 raw hides, set of teeth, set of tendons, 16 food rations, 20 gold coins.
1 wooden house in region 14
1 wooden house with kennel and charcoal clamp in region 9 – charcoal clamp is freely usable

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
8/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), 4 cloth bandages, -2 rock carpentry tools, 23 logs, 4 food rations, 30 gold coins.
1 wooden house with bed in region 16.

Cerulean Mage Geoffrey
8/10 HP
4/5 XP
Region 9
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, paper on magic (Illusions), 2 papers on magic (Healing Hand), 1 parchment, old rabbit corpse, 7 food rations, 25 gold coins.
1 wooden house in region 9.

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Ogel96
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Post by Ogel96 » Sat Aug 13, 2011 8:20 am

Geoffrey
"Does anyone have a log I could borrow?"
Actions:
Extract skull and paw from rabbit corpse.
Build sign (If Log Gained)/Heal (If someone asks/needs)


(I will be in New York, and may not always be able to do things. Have me tag along and help anyone who wants it, unless I say otherwise)
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.

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Olothontor
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Post by Olothontor » Sat Aug 13, 2011 8:55 am

Baynir De'Carra, Footman
Image

Actions:
* Seek and kill the Raccoon that stole my mace.
* Use any remaining actions to chop wood.
"In a mad world, only the mad are sane." - Akira Kurosawa
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501stCadians
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Post by 501stCadians » Sat Aug 13, 2011 9:20 am

Place John under the control of Olothontor for the next week- I'm off to my cottage.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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knolli
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Location: the world that never existed - home

Post by knolli » Sat Aug 13, 2011 10:09 am

Gerionar
Image

"Thanks for the tools. You look starved. You should buy some food.
Geoffrey, i sell logs. If you don't have the money, you can offer other goods to trade or services. What are those scolls? Can you learn magic from them?"

I offer to sell my bone leatherworking tools and -1 rock carpentry tools for 2 gold each.
I offer 15 food rations for 1 gold each. Those who have no means to produce food themselves get 1 bonus if they buy 4 rations.

Actions
Make a bed.
Make leather ropes and leashes. Repeat if neccessary.
Build a bow from wood and tendons, if actions are left.
Ross_Varn wrote:Knolli is awesome.

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Olothontor
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Post by Olothontor » Sat Aug 13, 2011 11:13 am

501st wrote:Place John under the control of Olothontor for the next week.
John the Blacksmith
Image

Actions:
* Mine iron
* Dismantle stone masonry tools
* Make iron masonry tools
"In a mad world, only the mad are sane." - Akira Kurosawa
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mgb519
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Post by mgb519 » Sun Aug 14, 2011 3:10 am

Don't waste actions dismantling tools for no real reason. Just skip to making the new ones.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Arkbrik
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Location: Sweden

Post by Arkbrik » Sun Aug 14, 2011 6:12 am

Geoffrey

(I'm afraid I can't let you extract stuff from old corpses, it would be too easy to get the stuff otherwise.)

Baynir

Image

Baynir enters The Earthy Burrow, and confronts the raccoon dwelling there!

Raccoon
HP 4
Stealth +2
Runner +1
Claw 1d3

Baynir uses armor properly: 5+2=7: Success

Baynir attacks raccoon: 1+4=5: +1 damage
Raccoon dodges: 2: Fail
Raccoon takes 6+1=7 damage
Raccoon is killed!

Baynir finds an iron mace in The Earthy Burrow.

Cuts down trees: 6+1=7
Baynir gains 1 XP!
Cuts down 5 trees.

Cuts down trees: 4+1=5
Cuts down 3 trees.

Gerionar

Image

Makes bed from log: 5
Makes a bed.

Places bed in house in region 9. (Free action, I assume you want to do this)

Tans a raw hide: 4
Makes a unit of leather.

Makes rope from leather: 5
Makes a leather rope.

John

Image

Mines iron: 1
John mines a unit of iron ore, but a faulty pick strike turns it into useless gravel.

Destroys -2 rock masonry tools (free action).

Makes masonry tools from iron bar: 2+4=6
Makes iron masonry tools, burning 1 log.

Mines iron: 4
Mines 2 units of iron ore.

End Turn

No one is attacked by wandering monsters this turn.

Everyone eats a food ration. Geoffrey regains 1 HP. John has no food rations and loses 1 HP.

Items For Sale

*Gerionar in region 9

Code: Select all

Item                      Price   Available   Notes 
Log                       1       20          Max 5 per buyer
Food ration               1       15          If you buy 4 and lack food production means, get 1 extra free
Bone leatherworking tools 2       1
-1 rock carpentry tools   2       1
Community Constructions

*Region 9 has 5/5 lengths of palisade, and a charcoal clamp free to use by anyone.

Open Quests

*Solvess in region 11 wants 15 arrows, and offers 5 food rations as reward.

*Rade in region 9 wants arrows, and offers 1 food ration per arrow as reward.

Mercenaries

*Solvess in region 11 and Baynir in region 16 will work for anyone who can pay. Hired by Gerionar

Monsters At Large

*A leprechaun dwells in The Green Hill in region 5.

*A dryad dwells in The Home of Roots in region 11.

*A squirrel dwells in The Murky Tunnel in region 14.

Margath Reivar - thade
6/10 HP
1/5 XP
Region 9
Iron dagger (1d6), iron sword (1d6), -1 iron axe (1d6-1), -1 iron armor (AV 1), 5 bundles of medical herbs, 4 logs, 30 gold coins.

Miles - Ross_Varn
4/12 HP
0/5 XP
Region 5
Iron saber (1d6), iron axe (1d6), -1 wooden bow (1d6-1 & range 2/1d4-1), 9 iron arrows, iron crafting tools, 8 logs, 6 food rations, 30 gold coins.

Rade - mgb519
11/12 HP
11/15 XP
Region 9
Wooden bow (1d6 & range 2/1d4), iron axe (1d6), iron pickaxe, -1 iron metalworking tools, -1 rock pickaxe, -1 rock axe, -1 rock metalworking tools, -3 rock anvil, iron anvil, glass bottle of whisky (1d4), 1 iron bar, 9 logs, 2 units of iron ore, 12 food rations, 40 gold coins.
The Twisted Cave with smelter and forge in region 9.

Solvess – solvess
Image
9/12 HP
6/10 XP
Region 11
+1 iron sword (1d6+1), iron sword (1d6), wooden bow (1d6 & range 2/1d4), iron spear (1d6), -1 wooden shield, -1 wooden shield, 3 bundles of medical herbs, 3 -4 rock axes, 2 logs, 22 food rations, 30 gold coins.

John the Blacksmith - 501stCadians
Image
7/10 HP
5/10 XP
Region 9
Iron axe (1d6), iron anvil, iron metalworking tools, iron pickaxe, iron masonry tools, 4 logs, 1 iron bar, 4 units of iron ore, 1 stone block, 30 gold coins.
1 wooden house in region 14
1 wooden mine entrance with forge and smelter, and 1 wooden house, in region 9

Gerionar the Trapper – knolli
Image
11/11 HP
5/10 XP
Region 9
+1 iron axe (1d6+1), iron carpentry tools, iron leatherworking tools, bone leatherworking tools, -1 rock carpentry tools, 26 logs, +4 cage trap, 1 raw hide, set of teeth, set of tendons, leather rope, 15 food rations, 20 gold coins.
1 wooden house in region 14
1 wooden house with bed, kennel and charcoal clamp in region 9 – charcoal clamp is freely usable

Baynir De'Carra, Footman – Olothontor
Image
10/10 HP
9/10 XP
Region 16
Iron halberd (1d6), iron armor (AV 2), iron mace (1d6), 4 cloth bandages, -2 rock carpentry tools, 31 logs, 3 food rations, 30 gold coins.
1 wooden house with bed in region 16.

Cerulean Mage Geoffrey
9/10 HP
4/5 XP
Region 9
5 skulls, 5 goblin hands, iron writing tools, paper on rabbit anatomy, paper on magic (Illusions), 2 papers on magic (Healing Hand), 1 parchment, old rabbit corpse, 6 food rations, 25 gold coins.
1 wooden house in region 9.

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knolli
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Location: the world that never existed - home

Post by knolli » Sun Aug 14, 2011 7:25 am

Gerionar
Image

"I'm preparing my next trip to the woods. Does anyone want to accompany me or want me to bring something back for him?"

Build a workshop and crafting table at my house.
Make new animal traps.
Ross_Varn wrote:Knolli is awesome.

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solvess
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Joined: Thu Apr 01, 2010 5:38 pm

Post by solvess » Sun Aug 14, 2011 9:59 am

Solvess
Image

move to region 10.
prospect the region.
hunt.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."

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mgb519
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Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Post by mgb519 » Sun Aug 14, 2011 4:20 pm

Rade
"I need more arrows. Anyone able to craft some?"
Give John 3 rations. Continue mining.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Sun Aug 14, 2011 6:49 pm

*cough* Er, yeah, ello again. Let me get my bearings back.

Ross
Cut down trees twice
Move to Region 9
Investigate!

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Arkbrik
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Post by Arkbrik » Tue Aug 16, 2011 12:24 am

Well, this week I'm packing up my stuff to move to Småland, so I won't have a lot of time to update this. And after that it's time for college...

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knolli
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Post by knolli » Tue Aug 16, 2011 7:56 am

You could promote a vice-GM who rolls the dice whenever you are not available. I could do the job.
Ross_Varn wrote:Knolli is awesome.

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Olothontor
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Post by Olothontor » Tue Aug 16, 2011 7:56 am

Arkbrik wrote:Well, this week I'm packing up my stuff to move to Småland, so I won't have a lot of time to update this. And after that it's time for college...
Oh, boy. I start classes in six days, so I feel you there.
"In a mad world, only the mad are sane." - Akira Kurosawa
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