Forum-based TCG+dice game in need of feedback

Design and development of games, Brik-related or otherwise. Includes BrikWaRPGS.

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Thu Sep 29, 2011 10:30 am

This is true in Munchkin as well- weapon modifiers will be placed under the relevant weapon to see only the bonus. This is shaping up, Stubby, I'm looking forward to it.
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knolli
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Post by knolli » Thu Sep 29, 2011 11:35 am

Maybe you can adapt this method to buildings, too. It may not always work well because many cards have connection points on more than one side. But at least for weapons and the cards like the control bubble that are dead ends this should work fine. You can use the covered area for the image. Just don't leave it blank.
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stubby
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Post by stubby » Thu Sep 29, 2011 11:57 am

knolli wrote:If you have other cards that give additional bonus (or a hero who uses better dice or several wapons at once), an additional d6 can become a d10+6 quite fast (probably). I don't know the combat mechanics yet, but as far as I can see, the spear doesn't add any bonus damage at all.
There will be cards that give bonuses to weapons, but they also increase the size of the weapons so they won't be useable by minifigs anymore. In the hands of a hero who can use several weapons at once, a card with two 1d6 attacks is the same as giving him two cards with one 1d6 attack, so if there's a balance problem there it's with the hero and not with the weapon card. The spear has no bonus damage, but allows minifigs to strike targets higher or lower than they'd normally be able.
knolli wrote:Maybe you can adapt this method to buildings, too.
With buildings the actual shape of the building on the table matters for attacks, so I don't want to put cards any further behind other cards than what's already designed in.

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knolli
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Post by knolli » Thu Sep 29, 2011 12:36 pm

Do you plan to introduce cards with momentary effect? Something that adds boni until end of turn or damages an opponent once? Because every damage or to-hit bonus appilied to the minifig would be doubled by the knife. The same goes for every bonus you get by higher ground or similar circumstances.
And considering that you only have a limited number of about three to five minifigs under your control, having an additional attack may change the entire game.
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stubby
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Post by stubby » Thu Sep 29, 2011 5:34 pm

knolli wrote:Do you plan to introduce cards with momentary effect? Something that adds boni until end of turn or damages an opponent once? Because every damage or to-hit bonus appilied to the minifig would be doubled by the knife. The same goes for every bonus you get by higher ground or similar circumstances.
And considering that you only have a limited number of about three to five minifigs under your control, having an additional attack may change the entire game.
Nope. No event cards, no effect cards. The fanciest bonuses come from heroes who are naturally self-limiting.

If you're stuck with three to five minifigs, then I've designed the game badly, because Zahru needs somebody to field a minimum of five victims in one place in order to score. Hence the multiple-minifig cards to boost numbers quickly; there are more of those on the way.

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OneEye589
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Post by OneEye589 » Thu Sep 29, 2011 7:29 pm

If Zahru has to kill 5 minifigs to win, you want people to play with 18 to 36 cards, and there's only 5 or 10 minifigs respectively in those decks, isn't that going to be a bit hard?

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stubby
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Post by stubby » Thu Sep 29, 2011 8:01 pm

Hey! Look at the cards I've already posted.
Image Image
There's five minifigs right there in only two cards. I think it'll be fine.

Worst comes to worst, the Zahru player can focus efforts on collecting the minifigs himself and killing his own doods. The bottleneck is going to be collecting enough weapons and getting the lucky rolls, not collecting the minifigs.

Image
I forget if I talked about this earlier, but this is why multi-minifig cards always have to be squadded to another card, so they can be hidden behind it as they die off.

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OneEye589
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Post by OneEye589 » Thu Sep 29, 2011 9:22 pm

Oh, alright. I was confused by the multiple minifigs on one card, but I remember the whole squadding up thing now.

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knolli
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Post by knolli » Fri Sep 30, 2011 6:38 am

Interessting. So the card only goes to the corpse pile when the last mini of the group is killed? That adds some new depths. Can you heal/resurrect fallen minifigs of a group or otherwise replace them or do you have to kill the group, get the card from the corpse pile and play it again?
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stubby
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Post by stubby » Fri Sep 30, 2011 6:46 am

Any ability that allows you to resurrect a corpse from the pile should also let you revive a fallen minifig from a group, I would think. It won't come up very often in this first set since the medieval deck doesn't include mediks or any other healer units.

I'm thinking about putting Rody's Bar in here instead though, whose special ability is that it lets you find troops you had thought were dead but were actually just faking.

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RagnarokRose
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Post by RagnarokRose » Fri Sep 30, 2011 11:29 am

...that's perfect. Does that mean that you'll include the Hill as well?
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OneEye589
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Post by OneEye589 » Fri Sep 30, 2011 12:12 pm

The Hill could be a box set with like 4 decks included within it and a special "The Hill" card.

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knolli
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Post by knolli » Tue Oct 11, 2011 5:03 am

How are things comming along? Are you making progress?
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Post by ForlornCreature » Thu Nov 10, 2011 10:19 am

bumpity-BUMP-BUMP
Badada
bumbity-BUMP-BUUMP
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IVhorseman
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Post by IVhorseman » Thu Nov 10, 2011 12:56 pm

Wow, good thing you did. This is awesome and I am 100% ready to print off two decks and playtest this with my roommate.

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