The Happy Ending Treason (HH)

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The Happy Ending Treason (HH)

Postby BrickSyd » Fri Oct 28, 2011 3:58 pm

My entry for Halloween Hellhunt :)
First battle on my new game table. The battlefield was 34''x52''. There was enough room for more ships (only 2 were used) but as I was soloing this battle, I though that 60+ units would be enough to keep me busy. The whole battle was done over a couple of days.

First, a bit of context: The Fleurdelys system is a small planetary system located in the far end of the brikverse. Several factions inhabit the system and the Order of the Equinox is the dominant one. No contact has been made with factions outside of the system although some rumors says otherwise.
The battlefield includes two landing pads, an access route and the area is bordered by a forest and some mountains on the eastern side. The base consist of two buildings: The main building have a fully detailed interior that include living quarter, armory, medical bay, an office and more units for the Order of the Equinox. The second building is used as a warehouse and contain various goods.

Location: Planet Noxar (Fleurdelys System)
Sector II: National Reserve Border
Noxarian Storage Epsilon.
Status: On alert.
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An angry mob is approaching by the access route. They were told that the ultimate alcoholic beverage was stored inside the warehouse of this base and they were determined to taste it.
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This is not the only problem of the Order of the Equinox. Some Savages have been seen near the mountains and it looks like they are preparing an attack.
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TURN 1
The base is on alert and the battle begin! Order of the Equinox troops begin to reposition themselves while more civilians join.
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TURN 2
More Savages arrive (OBJECTIVE: Kill all enemy unit and conquer the Sector. - They have little chance of success but we can not blame them for having ambition). The Axe throwers take advantage of the rock coverage to begin their advance.
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Reinforcements come out of the base while troops of the Order of the Equinox position themselves at the end of the access route to form a barricade in front of the Angry Mob. More minifigs join and the group begins to move toward the warehouse while staying out of range of the machine guns. Two civilians separate from the group and move along the wall.
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TURN 3
The savages begin their attack! The Axe Throwers throw their first axes at the Officer. Her Portable Shield Generator blocks the first but the second crit for a first kill! The gunner misses while the savages advance. Armed with a blacksteel mace and a large shield, the leader of the savages enters the game!
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A civilian throws a Molotov cocktail to create a screen between them and the troops of the Order of the Equinox. The angry crowd is moving towards the warehouse while avoiding the machine guns. The two civilians separated from the group hide behind the generator.
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Three more civilians join the group. One of them is carrying an explosive with a detonator.
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STATS:
Savages: KIA: 0/10, Kills: 1
Order of the Equinox: KIA: 1/24, Kills: 0
Angry Mob: KIA: 0/16, Kills: 0
Units remaining: 49, Killed: 1


TURN 4
A primate jumps from the rocks, grabs the gunner and pulls him away from the machine gun. The rest of the Savages advance toward the platform.
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The frigate takes off and remains at low altitude to support ground troops. A civilian is killed behind the generator while the crowd continues to advance and throw another Molotov cocktail that burns two infantry.
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STATS
Savages: KIA: 0/10, Kills: 1
Order of the Equinox: KIA: 3/24, Kills: 1
Angry Mob: KIA: 1/16, Kills: 2
Units remaining: 46, Killed: 4


TURN 5
The primate drags the infantry near a beast that slices his leg. Both axe throwers misses and one of them is wounded by an infantry (-1 on all skill roll / can 't use his right hand)
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An angry civilian sprint and kills one infantry near the warehouse entrance. Two civilians fall under the troops fire and the remote controlled explosive is placed in front of the warehouse door.
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STATS
Savages: KIA: 0/10, Kills: 1
Order of the Equinox: KIA: 4/24, Kills: 3
Angry Mob: KIA: 3/16, Kills: 3
Units remaining: 43, Killed: 7


TURN 6
The infantry who had lost a leg is decapitated by a beast.
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The Axe Throwers recover weapons and a totem of protection (well that's how they call a portable shield generator due to their limited comprehension of the device). One beast is killed.
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A civilian throws a knife and kills an infantry. Another member of the crowd is killed by a gunner. The explosive is detonated and blows the warehouse door. Two civilians get on the roof of the main building by climbing the generator.
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Not sure heating a combustible tank with a torch is a good idea...
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A group of ninjas reveal themselves (OBJECTIVE: Find and secure the crate of sensitive documents stored inside the warehouse).
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STATS
Savages: KIA: 1/10, Kills: 2
Order of the Equinox: KIA: 6/24, Kills: 5
Angry Mob: KIA: 4/16, Kills: 4
Ninjas: KIA: 0/6, Kills: 0
Units remaining: 39+6! Killed: 11


TURN 7
An infantry is killed by the chief of the savages and another one by an axe received right in the face. Another infantry enters close combat with a beast and falls down, losing his turn. One axe thrower is killed by the Frigate.
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Two civilians are killed by machine guns but the gunner on the roof is about to receive a deadly axe hit from a civilian. The fuel tank explodes and the explosion creates a breach in the wall.
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Civilians begin to enter the warehouse. The alcohol is in sight! The Ninjas are approaching. In fact, three of them are on this picture but you can't see them which prove they have good ninja skills.
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Attracted by the bloody ambiance of the area, a group of raiders enter the battle!
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STATS
Savages: KIA: 2/10. Kills: 4
Order of the Equinox: KIA: 9/24, Kills: 8
Angry Mob: KIA: 7/16, Kills: 6
Ninjas: KIA: 0/6, Kills: 0
Raiders: KIA: 0/11, Kills: 0
Units remaining: 38+11! Killed: 18


TURN 8
A beast chop the head of the infantry that fell on the ground during the previous turn. Three ninjas engages the savages and kill a beast while the three others get to the warehouse entrance and kill one civilian. The Frigate and a retreating infantry kills two savage (one primate and the last axe thrower).
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The officer leaves the machine gun, recovers its equipment and kills the civilian coming with a molotov cocktail. The civilian collapsed and caught fire. The officer was also hit by the Raiders but saved by the Medik. The civilian on the roof tried to kill the medik by throwing his axe but misses. A pilot trying to get back inside the warehouse is also killed by the Raiders.
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One worker is killed by the civilians entering the warehouse. A first civilian get to the crate of beer: “The label says: Maniac beer”
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STATS
Savages: KIA: 5/10. Kills: 5
Order of the Equinox: KIA: 12/24, Kills: 11
Angry Mob: KIA: 9/16, Kills: 7
Ninjas: KIA: 0/6, Kills: 2
Raiders: KIA: 0/11, Kills: 1
Units remaining: 41, Killed: 26


TURN 9
The Order of the Equinox kills the civilian on the roof and two raiders. Despite the Medik's efforts, an infantry is killed by combined fire from the Raiders. The remaining troops inside the base are waiting for the Raiders to approach. The Savages goes back to fight the Ninjas behind them and the frigate begins to turn to face the Raiders.
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Three civilians open their first beer (objective completed: once drunk, the civilians are no longer fighting). Ninjas enter the warehouse and kill two civilians. "The crate of document is here somewhere. Find it."
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The ninjas and the savages are fighting but no one is hit despite the number of units and weapons by square inches in this area.
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STATS
Savages: KIA: 5/10. Kills: 5
Order of the Equinox: KIA: 13/24, Kills: 14
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 3/4
Ninjas: KIA: 0/6, Kills: 4
Raiders: KIA: 2/11, Kills: 2
Units remaining: 35, Killed: 32


TURN 10
A fourth civilian gets drunk (Objective completed: All remaining civilian are drunk!). The ninjas find the documents, kill the last worker and then use a radio to signal that they are now in possession of the crate.
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The Raiders get disastrous dice rolls and three of them are killed by the Order of the Equinox troops. The grenadier barely scratch the frigate despite a well placed hit.
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The battle between the savages and the ninjas finally produce results: One savage, one primate and a ninja are killed.
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STATS
Savages: KIA: 7/10. Kills: 6
Order of the Equinox: KIA: 14/24, Kills: 17
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 4/4 – Objective completed
Ninjas: KIA: 1/6, Kills: 7
Raiders: KIA: 5/11, Kills: 2
Units remaining: 28, Killed: 39


TURN 11
The Tamer disarms a ninja with his whip. The Ninja leader performs a flip and lands on the roof, out of range of the savages. The other ninja takes some distance and gets ready to fight with his saber.
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The Ninjas begin to plan their escape. They take the crate out of the warehouse and try to regroup for evacuation. The drunk civilians are heading outside to party.
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A cruiser is approaching! No communication established. The Raiders are still trying to pierce the base defence but the Order of the Equinox is holding well with only one dead. The Grenadier misses the frigate and moves to disrupt its line of sight.
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STATS
Savages: KIA: 7/10. Kills: 6
Order of the Equinox: KIA: 15/24, Kills: 17
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 4/4 – Objective completed
Ninjas: KIA: 1/6, Kills: 7
Raiders: KIA: 5/11, Kills: 3
Units remaining: 27, Killed: 40


TURN 12
The cruiser advance and opens fire on the tamer with its air-to-ground weapons but misses while the Ninjas concentrate their efforts to eliminate the Savages leader. However, the savage leader's shield serves him well and he survives. He even manage to kill one of the ninja that was attacking him. It can't be seen on the picture but a beast went for the isolated ninja on the right and, thanks to an angry inch, kills him with his battle axe. The tamer, with all of his primates dead, drop his whip and grabs the battle axe of a fallen beast.
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An Order of the Equinox trooper throws a pipe bomb in the entrance. Combined with gunfire, it kills the four Raiders massed in the front door (:protip: do not stand so close to each other when the enemy have explosives..). Only two Raiders remain: The leader and the grenadier.
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The leader of the Raiders, finding himself alone in front of the enemy troops, sees only one option: He drops his gun, seized his swords and rushes inside. He kills an infantry and knock another one down.
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The frigate takes some altitude and accelerates to take distance from the grenadier while he reloads.
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STATS
Savages: KIA: 7/10. Kills: 8
Order of the Equinox: KIA: 16/24, Kills: 21
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 4/4 – Objective completed
Ninjas: KIA: 3/6, Kills: 7
Raiders: KIA: 9/11, Kills: 4
Units remaining: 20, Killed: 47


TURN 13
The leader of the Raiders sprint and reaches the armory where a worker is preparing a rocket launcher. The worker panic and is unable to do anything for this turn.
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The grenadier misses the frigate again before being shot by the cruiser. The cruiser gets above the landing pad and fire a torpedo on the frigate, hitting a wing. Stability compromised (frigate movement is now reduced).
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The ninjas take over the savages by (finally) killing the leader and the tamer while the drunk civilians are partying around the fire. They look to have fun.. except the one that is sick.
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STATS
Savages: KIA: 9/10. Kills: 8
Order of the Equinox: KIA: 16/24, Kills: 21
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 4/4 – Objective completed
Ninjas: KIA: 3/6, Kills: 9
Raiders: KIA: 10/11, Kills: 4
Unidentified Cruiser: KIA: 0, Kills: 1
Units remaining: 17, Killed: 50


TURN 14
Two torpedoes are launched on the frigate. The first slightly misses but weakens the hull integrity of the frigate. The second will be fatal and will make the frigate crashes on the roof. The pilot will not survive the crash but before being destroyed, the frigate was able to hit the Cruiser and make it lose 1 hp.
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The last beast moves toward the ninjas only to be shot by the cruiser's ground weapons. The savages have been eliminated! The drunk civilians don't care about what happens around them and continue to party: One of them play guitar, one dance around the fire, another passes out and the last one is still sick. The ninjas move the crate closer to the landing pad.
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The leader of the raiders grabs a pipe bomb in the armory and throws it on the enemy troops while trying to reach the living quarters. He kills two infantries but is shot down on his way. The Raiders have been eliminated!
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STATS
Savages: KIA: 10/10. Kills: 8 ELIMINATED
Order of the Equinox: KIA: 18/24, Kills: 22
Angry Mob: KIA: 12/16, Kills: 7, Drunk: 4/4 – Objective completed
Ninjas: KIA: 3/6, Kills: 9
Raiders: KIA: 11/11, Kills: 6 ELIMINATED
Unidentified Cruiser: KIA: 0, Kills: 2
Units remaining: 13, Killed: 54


TURN 15
The crate of documents is loaded into the cruiser before it took off.
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“The Cruiser is jamming our communications! Get anti-air weapons ASAP and get ready to take it down!''
But it was too late already..
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The cruiser took altitude and positioned itself above the base. It then launched a volley of torpedoes on the warehouse and a bomb was dropped on the base while the ninjas went to execute the remaining civilians.
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The cruiser then dropped a second bomb that destroyed what was left of the base. There have been no survivors.
''Objective completed. Set course to rendez-vous point and report to general headquarter that the base was destroyed before our arrival. Our investigation demonstrate that it was the result of a combined attack of the Raiders and the Savages. We recommend to reinforce propaganda and direct actions against these groups.''
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Later, on Noxar prime:
- I must say that the Dial-O-Death ''Happy Ending'' bombs are very efficient.
- Of course they are. But tell me.. How did you like killing your own peoples?
- Collateral damage. Preserving our freedom require some sacrifices and anyway.. how can I justify an increase in funding if I get to control everything with my current budget?
- Indeed.. (while checking the documents)
- Is everything at your convenience?
- This look perfect. I am sure our Lord will be pleased.
- Then when can we expect another delivery of weapons?
- Don't worry about that. There will be more..
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Postby Swordsalmon » Fri Oct 28, 2011 5:28 pm

Alright, here's my first review! I feel "The Happy Ending" was a pretty well-orchestrated battle and good read. I'm a bit dissapointed that it was a solo game, but otherwise it was good! For judging, a "3" is considered average.

Gameplay: The problem with solo matches is that you're playing against yourself. So it really isn't a 'match' per-say, and the game itself starts becoming second to the story you're telling. Still, I will give a 2; a little below-average, but it looks like you kept largely to making it a game.
Photography: All these pictures look very clear, and quality is high. You did a superb job! ^_^ 5
Violence: Personally, I'm not much of a 'blood-and-gore' guy; I play Brikwars with younger siblings. However, the fighting was pretty fun to view; with a moderate amount of plastic gore. The frigate vs. the cruiser is easily the highlight of the whole report. I'll give a 4 for this.
Writing: There's a story, which is a lot more than I can do! I liked the tie-in with the Immortal War, though it was predictable when the Angry Mob was looking for the finest beer in the galaxy. Things got a little confusing with the Ninjas, though. And the Raider's inclusion was kind of pointless. 3
Overall Appeal: Overall, I think you did a fine job! The battlefield and vehicles are beautiful, and I'd love to actually have a game on it! The fight was properly violent and silly. It was an enjoyable read. Good job, BrickSyd!

Overall Score: 4/5 (Average of all scores, rounded)
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Postby Silverdream » Fri Oct 28, 2011 5:55 pm

Gameplay: I'm going to have to agree with swordsalmon, but I also disagree, because of the use of the 2010 rules. I will compromise and give you a 3.

Photography: The use of different shots and the clearness of the images was perfect. 5.

Violence: This is the only battle report I remember to use barf. As for the rest, it was good, but it didn't blow me away. 3.5

Writing: Because your english has gotten much better since you started, and because it incorporates the Immortal War, Post Apocalyptic Raiders, Rioting Civilians, Chaos, and those cool looking savages, I'll give you a five. 5.

Overall Appeal: I was entertained, and the beauty of your figs, buildings and ships complimented this quite well. Thank you for sticking around Bricksyd.

Overall score: 4.5/5


Gameplay: Je vais être d'accord avec swordsalmon, mais j'ai aussi en désaccord, en raison de l'utilisation des règles de 2010. Je vais vous donner un compromis et un 3.

Photographie: L'utilisation des différents plans et la netteté des images est parfaite. 5.

Violence: Ce rapport est le seul combat Je me souviens d'utiliser barf. Comme pour le reste, il était bon, mais il ne m'a pas souffler. 3.5

Rédaction: Parce que votre niveau d'anglais s'est beaucoup amélioré depuis que vous avez commencé, et parce qu'il intègre la guerre Immortel, Post Apocalyptique Raiders, civils émeutes, le Chaos, et ces sauvages cool, je vais vous donner un cinq. 5.

Appel général: J'ai été amusé, et la beauté de vos figures, les bâtiments et navires s'est félicité de ce bien. Merci de rester dans les parages Bricksyd.

Overall Score: 4/5
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Postby stubby » Fri Oct 28, 2011 7:46 pm

I'm not a judge, but I think it's safe to say that everybody else competing in this contest are really going to have their work cut out for them.
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Postby BFenix » Sat Oct 29, 2011 7:39 am

stubby wrote:I'm not a judge, but I think it's safe to say that everybody else competing in this contest are really going to have their work cut out for them.
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Postby Theblackdog » Sat Oct 29, 2011 12:27 pm

I always like your battles, even if they're solo. This one was really good. And I don't see why people are complaining about the "extraneous" factions -- the more the merrier, I say.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby Brikboyz » Sat Oct 29, 2011 12:32 pm

stubby wrote:I'm not a judge, but I think it's safe to say that everybody else competing in this contest are really going to have their work cut out for them.

Just reading this makes me feel like I'm done for.
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Postby jodokast » Sat Oct 29, 2011 1:41 pm

Great battlefield, and a great battle, well done!
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Postby piltogg » Sat Oct 29, 2011 2:02 pm

Gameplay: Well.. despite the fact that it was solo, I thought that you did a pretty good job of keeping it unbiased and interesting.. so like a four.

Violence: There wasn't any completely absurd and comical violence, mostly just your average war-zone level of violence. so you get a four here too.

photography: All the pictures were clear, but there weren't any shots that looked like you went way out of your way to produce dramatic effect, so a four here as well.

Writing: You did include a bit of story. I liked the objectives and tie-ins with smaller factions in particular. But I think this is probably the one place you could have improved upon the most. So a three.


Overall Appeal: The battle itself wasn't all that interesting, but the building skill was as always superb, so I'm going to use this part to factor that in and give you a five here.


Overall Score: 4/5
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Postby Ross_Varn » Sun Oct 30, 2011 12:36 pm

And the final score is... 12. Wow.

Epic battle, in any case. Onto the next!
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Re: The Happy Ending Treason (HH)

Postby Natalya » Fri Nov 25, 2011 8:49 pm

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You can put this image in OP because it was featured on the BrikWars news feed.
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