BFenix wrote:You guys noticed that most, if not all W40K games made by Relic end up with Chaos and having to destroy or stop some demon from summoning?
That's how most 40k stories should end period, unless they involve the Necrons awakening and needing to be stopped. From the point of view of the Imperium, Chaos is the great enemy, and the most insidious one. It only makes sense for stories told from the Imperium's point of view consistently to involve some hidden Chaos threat operating behind the scenes and proving to be the main bad guy in the end game.






