Remember Pocket Dungeon?
You know, there was a bit of a craze for it a while ago on the forum?
Looks like the guy in charge isn't gonna be doing much more, I've tried to get him to release what he has on another space trader stealth game he was working on, but he doesn't reply
I love the idea of stealth gaming, and I think there are a lot of cool time-wasting games we can make with the idea.
Also what is a space trader game?
And I reaaallly wanna get some more stealth game ideas from this guy
Stealth Gaming
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Well... we have what we need to totally boost the game to massive proportions. We just need to do it.
Are you talking the unreleased expansions to PD that he was talking about, or the actual creation of a Space Trader game? Space Trading style games involve going through space in a x4 style galactic civilization, taking advantage of differences in goods and supplies to create a fortune. Perhaps there are pirates in it, perhaps you have to deal with fuel, but we possess the basic game-creation abilities to make this happen.
Are you talking the unreleased expansions to PD that he was talking about, or the actual creation of a Space Trader game? Space Trading style games involve going through space in a x4 style galactic civilization, taking advantage of differences in goods and supplies to create a fortune. Perhaps there are pirates in it, perhaps you have to deal with fuel, but we possess the basic game-creation abilities to make this happen.
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Stealth gaming tips: (this is what i do at school)
1) Get an altoids tin. Indert dice. Stealth dice container.
2) Use the sticky notepad method if the above is unavailible to you, but if you can use real dice, do it.
3) If you have an excuse to carry a calculator, learn how to do probablities on it. Even stealthier dice.
4) Don't shout when you get a critical hit.
5) If you can, memorize the rules and play the game in your head.
1) Get an altoids tin. Indert dice. Stealth dice container.
2) Use the sticky notepad method if the above is unavailible to you, but if you can use real dice, do it.
3) If you have an excuse to carry a calculator, learn how to do probablities on it. Even stealthier dice.
4) Don't shout when you get a critical hit.
5) If you can, memorize the rules and play the game in your head.
I don't level the playing field, I level the playing field.
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Ross_Varn wrote:Well... we have what we need to totally boost the game to massive proportions. We just need to do it.
Are you talking the unreleased expansions to PD that he was talking about, or the actual creation of a Space Trader game? Space Trading style games involve going through space in a x4 style galactic civilization, taking advantage of differences in goods and supplies to create a fortune. Perhaps there are pirates in it, perhaps you have to deal with fuel, but we possess the basic game-creation abilities to make this happen.
And later in the same threadjgilmour wrote:Things got quite busy for me awhile back, as I started talking to someone about possibly publishing the game, and at the same time, I begin work on my second game (Pocket Space Trader, a nice tight little goods buying and selling game, reminiscient of Freelancer, etc).
jgilmour wrote:I'll probably post a call for testers in the game designers forum in the next couple weeks. I still have a few mechanics that need some work, and I need to figure out a good way to track the price fluctuations on all of the planets once they are generated. I have all the Dungen charts done though, and the instruction manual mostly written, so its pretty close.
But there is no post by him that mentions playtesting anywhere else. Sounds like he had some sort of rule set ready to give out...
Also if we get hold of this it needs space battle. I'm not sure if the genre accounts for battle but it would be awesome to build up resources and upgrades to take on other randomly generated ships.
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