WEAPON STATS

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 11:31 am

WEAPON SHEET
(ALL RANGED WEAPONS CAN BE USED TO WHACK PEOPLE AND DO 1d6+3)

BAZOOKA
DAMAGE:2d10
or 4d6-4
RANGE: 20”
SPECIAL:
5” splash damage

FLAME-
THROWER
DAMAGE: 3d6
RANGE: 15”
SPECIAL:
If a minifig isn’t
killed, roll again next turn.

SHOTGUN
DAMAGE:1d6+3
RANGE: 6”
SPECIAL: Shotguns shoot in a finger-cone and hurts any minifig in it.

RIFLE
DAMAGE: 1d8
RANGE: 20”
SPECIAL:
none

PISTOL
DAMAGE: 1d6
RANGE: 15”
SPECIAL:
none

MINI-GUN
DAMAGE: 2d6
RANGE: 15”
SPECIAL:
Can shoot 5 times

OT CHAIN-GUN
DAMAGE: 5d6
RANGE:20”
SPECIAL: The OTC can shoot 5 times, each making a 6” radius explosion.

CHAINSAW
DAMAGE: 4d6
RANGE: N/A
SPECIAL:
none

OT CHAINSAW
DAMAGE: 6d6
RANGE: N/A
SPECIAL:
The OTC can cause a 10” radius explosion where ever it hits not effecting the user.

MACE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none

GREASE GUN
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
The grease gun can shoot 3 times.


SNIPER RIFLE
DAMAGE: 3d6
RANGE: 30”
SPECIAL:
The sniper rifle passes through targets if you role at least 3 over the amount you needed to kill them.

CHAINSAW LAUNCHER
DAMAGE: 5d6
RANGE: 15"
SPECIAL:
The chainsaw
passes through targets if you role at least 3 over the amount you needed to kill them.

CLAYMORE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none

GRENADE
DAMAGE: 3d6
RANGE: 12”
SPECIAL:
5” splash damage

GRENADE LAUNCHER
DAMAGE: 4d6
RANGE:20”
SPECIAL:
The grenade launcher has a 5” radius splash damage

ANY OTHER CC WEAPON
DAMAGE:1d6+4
RANGE: N/A
SPECIAL: None

KATANA
DAMAGE:2d6
RANGE: N/A
SPECIAL: The Katana gets +3 damage when wielded by a ninja.

BLASTER
DAMAGE: 2d6-1
RANGE: 16”
SPECIAL:
None

SPACE ASSAULT RIFLE
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
Shoots 5 times
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: WEAPON STATS

Postby Rev. Sylvanus » Tue Nov 22, 2011 4:13 pm

These stats seem like they would make most successful strikes a 1-hit KO. I'm not overly privy to that; thanks for the reference but I think i like the balance of what is offered in the rulebook.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders
User avatar
Rev. Sylvanus
Jaw-Jaw
 
Posts: 959
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: WEAPON STATS

Postby IVhorseman » Tue Nov 22, 2011 4:42 pm

Rev. Sylvanus wrote:I think i like the balance of what is offered in the rulebook.


As do I. In fact, the rulebook accomodates for (almost) all of these weapons, and some of the rules are even MORE brutal than what you've got! For example, your chainsaw launcher and sniper rifle would actually be able to penetrate through to a new target after even ONE point of extra damage!

Your explosions also sound like they would be incredibly frustrating. You know what else is 5"? ( :twss: ) a minifig's movement in a full turn. Even if a minifig left at full speed and got completely out of range or behind cover, your explosions would all still deal full damage, which is just a wee bit unfair if you ask me.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6086
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 6:51 pm

IVhorseman wrote:Your explosions also sound like they would be incredibly frustrating. You know what else is 5"? ( :twss: ) a minifig's movement in a full turn. Even if a minifig left at full speed and got completely out of range or behind cover, your explosions would all still deal full damage, which is just a wee bit unfair if you ask me.
Yeah, but a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: WEAPON STATS

Postby mgb519 » Tue Nov 22, 2011 6:56 pm

Because explosive damage is supposed to DROP OFF, DUMBASS! That's why there are MK II explosives. READ THE RUILEBOOK.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
User avatar
mgb519
Clown-Face Bologna
 
Posts: 2482
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 7:28 pm

mgb519 wrote:Because explosive damage is supposed to DROP OFF, DUMBASS! That's why there are MK II explosives. READ THE RUILEBOOK.
DUDE, you need to relax. Besides, bonus material is for home-brew, so stop trollin.
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: WEAPON STATS

Postby mgb519 » Tue Nov 22, 2011 7:34 pm

:sbr: :bitch:
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
User avatar
mgb519
Clown-Face Bologna
 
Posts: 2482
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: WEAPON STATS

Postby IVhorseman » Tue Nov 22, 2011 9:11 pm

samuelzz10 wrote:a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?


A 5" radius fills up a room that is 10"x10", which is pretty big for minifig scale. Even at a 2" radius for a 1d10 explosion, you still get a 4" diameter. This is enough for a minifig, at maximum effort, to juuuuuust barely make it out of the explosion if he spends all of his movement points. This is what makes fights epic. dealing full damage in a massive circle will obviously kill more minifigs, if you're trying to win or something.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6086
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 9:24 pm

IVhorseman wrote:
samuelzz10 wrote:a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?


A 5" radius fills up a room that is 10"x10", which is pretty big for minifig scale. Even at a 2" radius for a 1d10 explosion, you still get a 4" diameter. This is enough for a minifig, at maximum effort, to juuuuuust barely make it out of the explosion if he spends all of his movement points. This is what makes fights epic. dealing full damage in a massive circle will obviously kill more minifigs, if you're trying to win or something.

I'm not one to be a noob about winning, and most of my friends use similar weaponry compared to mine. A matter a fact, a friend of mine who just moved away had no weapons in his army less than 3d6.
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: WEAPON STATS

Postby mgb519 » Tue Nov 22, 2011 9:43 pm

Gee, his battles must have lasted all of two turns.
Last edited by mgb519 on Tue Nov 22, 2011 9:44 pm, edited 1 time in total.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
User avatar
mgb519
Clown-Face Bologna
 
Posts: 2482
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: WEAPON STATS

Postby IVhorseman » Tue Nov 22, 2011 9:43 pm

sounds pretty hardxcore bro. I guess you really dislike things not dying when they take damage?
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6086
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 10:44 pm

IVhorseman wrote:sounds pretty hardxcore bro. I guess you really dislike things not dying when they take damage?
Actually, when I battled him I got pretty pissed off. most of my weapons ranged from 1d6+3 to 2d6.
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: WEAPON STATS

Postby IVhorseman » Tue Nov 22, 2011 10:49 pm

So what you're saying is that high damage weapons piss you off? could it be that games where units don't occasionally survive getting shot or smacked are... less fun?
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6086
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: WEAPON STATS

Postby mgb519 » Tue Nov 22, 2011 11:14 pm

I think he's saying that he doesn't like it when the other team is better equipped.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
User avatar
mgb519
Clown-Face Bologna
 
Posts: 2482
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: WEAPON STATS

Postby samuelzz10 » Tue Nov 22, 2011 11:26 pm

mgb519 wrote:I think he's saying that he doesn't like it when the other team is better equipped.
It actually was fair game for him to have better weapons, because I outnumbered him by a ton. However, splash damage is a bitch, similar to you. :lol:
Image
Spoiler: show
my old sig
Image

WARNING: Posts in forum may have been edited by forum
User avatar
samuelzz10
n00b
n00b
 
Posts: 1459
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Next

Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 4 guests