WEAPON STATS
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- samuelzz10
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WEAPON STATS
WEAPON SHEET
(ALL RANGED WEAPONS CAN BE USED TO WHACK PEOPLE AND DO 1d6+3)
BAZOOKA
DAMAGE:2d10
or 4d6-4
RANGE: 20”
SPECIAL:
5” splash damage
FLAME-
THROWER
DAMAGE: 3d6
RANGE: 15”
SPECIAL:
If a minifig isn’t
killed, roll again next turn.
SHOTGUN
DAMAGE:1d6+3
RANGE: 6”
SPECIAL: Shotguns shoot in a finger-cone and hurts any minifig in it.
RIFLE
DAMAGE: 1d8
RANGE: 20”
SPECIAL:
none
PISTOL
DAMAGE: 1d6
RANGE: 15”
SPECIAL:
none
MINI-GUN
DAMAGE: 2d6
RANGE: 15”
SPECIAL:
Can shoot 5 times
OT CHAIN-GUN
DAMAGE: 5d6
RANGE:20”
SPECIAL: The OTC can shoot 5 times, each making a 6” radius explosion.
CHAINSAW
DAMAGE: 4d6
RANGE: N/A
SPECIAL:
none
OT CHAINSAW
DAMAGE: 6d6
RANGE: N/A
SPECIAL:
The OTC can cause a 10” radius explosion where ever it hits not effecting the user.
MACE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none
GREASE GUN
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
The grease gun can shoot 3 times.
SNIPER RIFLE
DAMAGE: 3d6
RANGE: 30”
SPECIAL:
The sniper rifle passes through targets if you role at least 3 over the amount you needed to kill them.
CHAINSAW LAUNCHER
DAMAGE: 5d6
RANGE: 15"
SPECIAL:
The chainsaw
passes through targets if you role at least 3 over the amount you needed to kill them.
CLAYMORE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none
GRENADE
DAMAGE: 3d6
RANGE: 12”
SPECIAL:
5” splash damage
GRENADE LAUNCHER
DAMAGE: 4d6
RANGE:20”
SPECIAL:
The grenade launcher has a 5” radius splash damage
ANY OTHER CC WEAPON
DAMAGE:1d6+4
RANGE: N/A
SPECIAL: None
KATANA
DAMAGE:2d6
RANGE: N/A
SPECIAL: The Katana gets +3 damage when wielded by a ninja.
BLASTER
DAMAGE: 2d6-1
RANGE: 16”
SPECIAL:
None
SPACE ASSAULT RIFLE
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
Shoots 5 times
(ALL RANGED WEAPONS CAN BE USED TO WHACK PEOPLE AND DO 1d6+3)
BAZOOKA
DAMAGE:2d10
or 4d6-4
RANGE: 20”
SPECIAL:
5” splash damage
FLAME-
THROWER
DAMAGE: 3d6
RANGE: 15”
SPECIAL:
If a minifig isn’t
killed, roll again next turn.
SHOTGUN
DAMAGE:1d6+3
RANGE: 6”
SPECIAL: Shotguns shoot in a finger-cone and hurts any minifig in it.
RIFLE
DAMAGE: 1d8
RANGE: 20”
SPECIAL:
none
PISTOL
DAMAGE: 1d6
RANGE: 15”
SPECIAL:
none
MINI-GUN
DAMAGE: 2d6
RANGE: 15”
SPECIAL:
Can shoot 5 times
OT CHAIN-GUN
DAMAGE: 5d6
RANGE:20”
SPECIAL: The OTC can shoot 5 times, each making a 6” radius explosion.
CHAINSAW
DAMAGE: 4d6
RANGE: N/A
SPECIAL:
none
OT CHAINSAW
DAMAGE: 6d6
RANGE: N/A
SPECIAL:
The OTC can cause a 10” radius explosion where ever it hits not effecting the user.
MACE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none
GREASE GUN
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
The grease gun can shoot 3 times.
SNIPER RIFLE
DAMAGE: 3d6
RANGE: 30”
SPECIAL:
The sniper rifle passes through targets if you role at least 3 over the amount you needed to kill them.
CHAINSAW LAUNCHER
DAMAGE: 5d6
RANGE: 15"
SPECIAL:
The chainsaw
passes through targets if you role at least 3 over the amount you needed to kill them.
CLAYMORE
DAMAGE: 3d6
RANGE: N/A
SPECIAL:
none
GRENADE
DAMAGE: 3d6
RANGE: 12”
SPECIAL:
5” splash damage
GRENADE LAUNCHER
DAMAGE: 4d6
RANGE:20”
SPECIAL:
The grenade launcher has a 5” radius splash damage
ANY OTHER CC WEAPON
DAMAGE:1d6+4
RANGE: N/A
SPECIAL: None
KATANA
DAMAGE:2d6
RANGE: N/A
SPECIAL: The Katana gets +3 damage when wielded by a ninja.
BLASTER
DAMAGE: 2d6-1
RANGE: 16”
SPECIAL:
None
SPACE ASSAULT RIFLE
DAMAGE:1d6+3
RANGE: 15”
SPECIAL:
Shoots 5 times
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- Rev. Sylvanus
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Re: WEAPON STATS
These stats seem like they would make most successful strikes a 1-hit KO. I'm not overly privy to that; thanks for the reference but I think i like the balance of what is offered in the rulebook.
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- IVhorseman
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Re: WEAPON STATS
As do I. In fact, the rulebook accomodates for (almost) all of these weapons, and some of the rules are even MORE brutal than what you've got! For example, your chainsaw launcher and sniper rifle would actually be able to penetrate through to a new target after even ONE point of extra damage!Rev. Sylvanus wrote:I think i like the balance of what is offered in the rulebook.
Your explosions also sound like they would be incredibly frustrating. You know what else is 5"? ( ) a minifig's movement in a full turn. Even if a minifig left at full speed and got completely out of range or behind cover, your explosions would all still deal full damage, which is just a wee bit unfair if you ask me.
Warhead wrote:my head burns with War.
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- samuelzz10
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Re: WEAPON STATS
Yeah, but a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?IVhorseman wrote: Your explosions also sound like they would be incredibly frustrating. You know what else is 5"? ( ) a minifig's movement in a full turn. Even if a minifig left at full speed and got completely out of range or behind cover, your explosions would all still deal full damage, which is just a wee bit unfair if you ask me.
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Re: WEAPON STATS
Because explosive damage is supposed to DROP OFF, DUMBASS! That's why there are MK II explosives. READ THE RUILEBOOK.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- samuelzz10
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Re: WEAPON STATS
DUDE, you need to relax. Besides, bonus material is for home-brew, so stop trollin.mgb519 wrote:Because explosive damage is supposed to DROP OFF, DUMBASS! That's why there are MK II explosives. READ THE RUILEBOOK.
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Re: WEAPON STATS
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- IVhorseman
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Re: WEAPON STATS
A 5" radius fills up a room that is 10"x10", which is pretty big for minifig scale. Even at a 2" radius for a 1d10 explosion, you still get a 4" diameter. This is enough for a minifig, at maximum effort, to juuuuuust barely make it out of the explosion if he spends all of his movement points. This is what makes fights epic. dealing full damage in a massive circle will obviously kill more minifigs, if you're trying to win or something.samuelzz10 wrote:a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- samuelzz10
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Re: WEAPON STATS
I'm not one to be a noob about winning, and most of my friends use similar weaponry compared to mine. A matter a fact, a friend of mine who just moved away had no weapons in his army less than 3d6.IVhorseman wrote:A 5" radius fills up a room that is 10"x10", which is pretty big for minifig scale. Even at a 2" radius for a 1d10 explosion, you still get a 4" diameter. This is enough for a minifig, at maximum effort, to juuuuuust barely make it out of the explosion if he spends all of his movement points. This is what makes fights epic. dealing full damage in a massive circle will obviously kill more minifigs, if you're trying to win or something.samuelzz10 wrote:a grenade or rocket propelled grenade and most other explosives fill up a room. So, I guess 5" is fairly accurate. Also, why u dissin on explosives?
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Re: WEAPON STATS
Gee, his battles must have lasted all of two turns.
Last edited by mgb519 on Tue Nov 22, 2011 9:44 pm, edited 1 time in total.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- IVhorseman
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Re: WEAPON STATS
sounds pretty hardxcore bro. I guess you really dislike things not dying when they take damage?
Warhead wrote:my head burns with War.
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Re: WEAPON STATS
Actually, when I battled him I got pretty pissed off. most of my weapons ranged from 1d6+3 to 2d6.IVhorseman wrote:sounds pretty hardxcore bro. I guess you really dislike things not dying when they take damage?
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- IVhorseman
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Re: WEAPON STATS
So what you're saying is that high damage weapons piss you off? could it be that games where units don't occasionally survive getting shot or smacked are... less fun?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: WEAPON STATS
I think he's saying that he doesn't like it when the other team is better equipped.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- samuelzz10
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Re: WEAPON STATS
It actually was fair game for him to have better weapons, because I outnumbered him by a ton. However, splash damage is a bitch, similar to you.mgb519 wrote:I think he's saying that he doesn't like it when the other team is better equipped.
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