I'm in if this happens!feuer_faust wrote:I'm still down for opening a group post here.
Dee Enn Dee?
Moderators: Timedude, Olothontor
- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
I'd be down for one here, why not?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Bonn-o-Tron
- Mega Blok
- Posts: 1444
- Joined: Sat Dec 29, 2007 11:58 pm
- Location: Brodmann area 17
- Contact:
- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO
I used to play 3.5e every other week, but I left because the DM was an asshole. We did have some fun sessions though, and 2 18-man games where we all just owned everything. Or would've, if the DM hadn't just seen 300 and sent an army to capture us...
Anyway, I've never played 4e and the only way for me to get sourcebooks is for me to download them (illegally, of course ) since I'm flat out broke besides my guitar money.
Damn you Maine. Damn you to hell for your overpriced t-shirts and arcades. And damn f.y.e. too, while I'm at it.
Anyway, I've never played 4e and the only way for me to get sourcebooks is for me to download them (illegally, of course ) since I'm flat out broke besides my guitar money.
Damn you Maine. Damn you to hell for your overpriced t-shirts and arcades. And damn f.y.e. too, while I'm at it.
Almighty Benny wrote:That's so true, Adam probably would shoot his own foot off and crash into a wall.
Hey, by 'that' do you mean socks or blood?Stormzen wrote:I used to play 3.5e every other week, but I left because the DM was an asshole. We did have some fun sessions though, and 2 18-man games where we all just owned everything. Or would've, if the DM hadn't just seen 300 and sent an army to capture us...
Anyway, I've never played 4e and the only way for me to get sourcebooks is for me to download them (illegally, of course ) since I'm flat out broke besides my guitar money.
Damn you Maine. Damn you to hell for your overpriced t-shirts and arcades. And damn f.y.e. too, while I'm at it.
I think those stats only apply to non-Mexicans.
- Bonn-o-Tron
- Mega Blok
- Posts: 1444
- Joined: Sat Dec 29, 2007 11:58 pm
- Location: Brodmann area 17
- Contact:
- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
just gonna put my char sheet here for everyone else in the party to know what it is and build around it. i'll PM it as well.
CHARACTER NAME: Kika | EXPERIENCE POINTS: 3750
PLAYER NAME: IVhorseman | XP NEEDED TO LEVEL: i dunno, lol
RACE: Human | SIZE: Medium
CLASS: Rogue | HEIGHT: 5'8
LEVEL: 4 | WEIGHT: 120
PARAGON PATH: | GENDER: gurlll lol
EPIC DESTINY: | HAIR: yes
DEITY: Corellon | EYES: one
ALIGNMENT: Good | HANDEDNESS: t... two?
NOTES: | AGE: 20
---------------------------------------------------------------------------------
ABILITY SCORES
Sub-Total
Base Racial Misc Ability / Mod
Bonus Score Modifier + 1/2 Level
STR: + + + 12 / +1 +3
CON: + + + 10 / +0 +2
DEX: + + + 18 / +4 +6
INT: + + + 10 / +0 +2
WIS: + + + 13 / +1 +3
CHA: + + + 15 / +2 +5
+1 Ability Increases gained through levels are added to Base number.
---------------------------------------------------------------------------------
INITIATIVE | MOVEMENT
|
Total Dex 1/2 Lvl Misc. | Total Base Armor Item Misc.
+12 = + + | 6 = - + +
---------------------------------------------------------------------------------
HIT POINTS | HEALING SURGES
|
Current HP/Max HP: 37 | Surge Value (1/4 HP): 9
Bloodied (1/2 HP): 18 | Surges Used/Per Day: 9
|
|
SECOND WIND ENCOUNTER | DEATH SAVING THROW FAILURES
|
Used: ___ | ___ ___ ___
|
Temporary HP: | SAVING THROW MODS:
| Resistances:
| Current Conditions and Effects:
ACTION POINTS: |
---------------------------------------------------------------------------------
DEFENSES
Armor/
Total 1/2 Lvl Ability Class Feat ENH MISC MISC
AC Defense + 19 = 10 + + + + + + +
Fort Defense + 14 = 10 + + + + + + +
Ref Defense + 19 = 10 + + + + + + +
Will Defense + 15 = 10 + + + + + + +
---------------------------------------------------------------------------------
SENSES Skill Skill
Total Bonus Total Bonus
Passive Insight +18 = 10 + Passive Perception +18 = 10 +
---------------------------------------------------------------------------------
ATTACK WORKSPACE
Ability: Dagger Basic (plus dex)
Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc
+10 = + + + + + +
Ability: Hand Crossbow (plus dex)
Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc
+9 = + + + + + +
---------------------------------------------------------------------------------
DAMAGE WORKSPACE
Ability: Dagger (sly Flourish)
Damage Abl Feat ENH Misc Misc
1d4+11 = + + + +
Ability: Hand Crossbow (Sly Flourish)
Damage Abl Feat ENH Misc Misc
1d6+11 = + + + +
---------------------------------------------------------------------------------
BASIC ATTACKS
Attack Defense Weapon or Power Damage
DEX vs. AC | Sly Flourish | see above
DEX vs. WILL | Positioning Strike | melee weapon +6
DEX vs. AC | Easy Target | 2(w) +6, slowed, combat advantage
DEX vs. Reflex | Piercing Strike |
---------------------------------------------------------------------------------
RACE FEATURES:
Bonus everything, +2 to any stat (DEX), and +1 to FORT, REF, and WILL.
---------------------------------------------------------------------------------
CLASS / PATH / DESTINY FEATURES Indicate for level, class, race, etc.
proficiency with shurikens, hand crossbows, daggers, shortswords, slings
+2 to reflex, trained in lots of skills, "first strike", +1 to daggers and shurikens increase die size by one (that's 1d6 damage, baby), and artful dodgers get to use their charisma as a bonus vs. opportunity attacks.
---------------------------------------------------------------------------------
FEATS
Backstabber, Far shot, Quickdraw, Improved Initiative
---------------------------------------------------------------------------------
LANGUAGES KNOWN
Common, Goblin
---------------------------------------------------------------------------------
SKILLS Armor
Total = 1/2CL + Ability Mod + Trained - Penalty + Misc
Acrobatics 11 = + Dex + yup - +
Arcana 2 = + Int + - n/a +
Athletics 5 = + Str + - +
Bluff 9 = + Cha + mm hm - n/a +
Diplomacy 4 = + Cha + - n/a +
Dungeoneering 3 = + Wis + - n/a +
Endurance 2 = + Con + - +
Heal 3 = + Wis + - n/a +
History 2 = + Int + - n/a +
Insight 8 = + Wis + this! - n/a +
Intimidate 4 = + Cha + - n/a +
Nature 3 = + Wis + - n/a +
Perception 8 = + Wis + yes. - n/a +
Religion 2 = + Int + - n/a +
Stealth 13 = + Dex + train - +
Streetwise 9 = + Cha + e - n/a +
Thievery 12(14) = + Dex + d - +
---------------------------------------------------------------------------------
POWER INDEX (Mark powers used with an asterisk.)
AT-WILL POWERS
Used | Power Name | Description
| Piercing strike |
| Riposte Strike |
| Sly Flourish |
| |
ENCOUNTER POWERS
Used | Power Name | Description
| Positioning Strike |
| Bait and Switch |
| |
| |
DAILY POWERS
Used | Power Name | Description
| Blinding Barrage |
| |
| |
| |
UTILITY POWERS
Used | Power Name | Description
| Tumble |
| |
| |
| |
---------------------------------------------------------------------------------
MAGIC ITEM INDEX
Daily Item Powers Per Day (Mark with an asterisk when used.)
Heroic (1-10): ___ Milestone: ___ ___ ___ ___
Paragon (11-20): ___ Milestone: ___ ___ ___ ___
Epic (21-30): ___ Milestone: ___ ___ ___ ___
Weapon: +1 Duelist's Dagger
Weapon: +1 Flaming Hand Crossbow
Weapon:
Weapon:
Armor: +1 Sylvan Armor
Head:
Neck:
Arms:
Hands: Burglar's Gloves
Ring:
Ring:
Waist:
Feet:
Other:
Other:
Other:
Other:
Other:
Other:
---------------------------------------------------------------------------------
OTHER EQUIPMENT
Shovel, Crowbar, Theive's Tools, Adventurer's kit, climber's kit, lantern, riding horse, 100 Crossbow Bolts, 25 Shurikens, Everburning Torch, Fine Clothing, 100 feet silk rope, 30 feet of chain, Tent, Hand Mirror, and 3 Clearwater Tablets
---------------------------------------------------------------------------------
RITUALS
---------------------------------------------------------------------------------
COINS AND OTHER WEALTH
20 gold
---------------------------------------------------------------------------------
PERSONALITY TRAITS
a girl rogue
---------------------------------------------------------------------------------
MANNERISMS AND APPEARANCE
boobs.
---------------------------------------------------------------------------------
CHARACTER BACKGROUND
a human girl who used to be a dancer at a local theater. It came under new management by a strange man who worked the dancers too hard. when she confronted him, he revealed himself a dark wizard and took out her left eye. she quickly stabbed him in the chest and got the FUCK out of town.
---------------------------------------------------------------------------------
COMPANIONS AND ALLIES
the brikwarriors hurrrrr
CHARACTER NAME: Kika | EXPERIENCE POINTS: 3750
PLAYER NAME: IVhorseman | XP NEEDED TO LEVEL: i dunno, lol
RACE: Human | SIZE: Medium
CLASS: Rogue | HEIGHT: 5'8
LEVEL: 4 | WEIGHT: 120
PARAGON PATH: | GENDER: gurlll lol
EPIC DESTINY: | HAIR: yes
DEITY: Corellon | EYES: one
ALIGNMENT: Good | HANDEDNESS: t... two?
NOTES: | AGE: 20
---------------------------------------------------------------------------------
ABILITY SCORES
Sub-Total
Base Racial Misc Ability / Mod
Bonus Score Modifier + 1/2 Level
STR: + + + 12 / +1 +3
CON: + + + 10 / +0 +2
DEX: + + + 18 / +4 +6
INT: + + + 10 / +0 +2
WIS: + + + 13 / +1 +3
CHA: + + + 15 / +2 +5
+1 Ability Increases gained through levels are added to Base number.
---------------------------------------------------------------------------------
INITIATIVE | MOVEMENT
|
Total Dex 1/2 Lvl Misc. | Total Base Armor Item Misc.
+12 = + + | 6 = - + +
---------------------------------------------------------------------------------
HIT POINTS | HEALING SURGES
|
Current HP/Max HP: 37 | Surge Value (1/4 HP): 9
Bloodied (1/2 HP): 18 | Surges Used/Per Day: 9
|
|
SECOND WIND ENCOUNTER | DEATH SAVING THROW FAILURES
|
Used: ___ | ___ ___ ___
|
Temporary HP: | SAVING THROW MODS:
| Resistances:
| Current Conditions and Effects:
ACTION POINTS: |
---------------------------------------------------------------------------------
DEFENSES
Armor/
Total 1/2 Lvl Ability Class Feat ENH MISC MISC
AC Defense + 19 = 10 + + + + + + +
Fort Defense + 14 = 10 + + + + + + +
Ref Defense + 19 = 10 + + + + + + +
Will Defense + 15 = 10 + + + + + + +
---------------------------------------------------------------------------------
SENSES Skill Skill
Total Bonus Total Bonus
Passive Insight +18 = 10 + Passive Perception +18 = 10 +
---------------------------------------------------------------------------------
ATTACK WORKSPACE
Ability: Dagger Basic (plus dex)
Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc
+10 = + + + + + +
Ability: Hand Crossbow (plus dex)
Atk Bns 1/2 Lvl Abl Class Prof Feat ENH Misc
+9 = + + + + + +
---------------------------------------------------------------------------------
DAMAGE WORKSPACE
Ability: Dagger (sly Flourish)
Damage Abl Feat ENH Misc Misc
1d4+11 = + + + +
Ability: Hand Crossbow (Sly Flourish)
Damage Abl Feat ENH Misc Misc
1d6+11 = + + + +
---------------------------------------------------------------------------------
BASIC ATTACKS
Attack Defense Weapon or Power Damage
DEX vs. AC | Sly Flourish | see above
DEX vs. WILL | Positioning Strike | melee weapon +6
DEX vs. AC | Easy Target | 2(w) +6, slowed, combat advantage
DEX vs. Reflex | Piercing Strike |
---------------------------------------------------------------------------------
RACE FEATURES:
Bonus everything, +2 to any stat (DEX), and +1 to FORT, REF, and WILL.
---------------------------------------------------------------------------------
CLASS / PATH / DESTINY FEATURES Indicate for level, class, race, etc.
proficiency with shurikens, hand crossbows, daggers, shortswords, slings
+2 to reflex, trained in lots of skills, "first strike", +1 to daggers and shurikens increase die size by one (that's 1d6 damage, baby), and artful dodgers get to use their charisma as a bonus vs. opportunity attacks.
---------------------------------------------------------------------------------
FEATS
Backstabber, Far shot, Quickdraw, Improved Initiative
---------------------------------------------------------------------------------
LANGUAGES KNOWN
Common, Goblin
---------------------------------------------------------------------------------
SKILLS Armor
Total = 1/2CL + Ability Mod + Trained - Penalty + Misc
Acrobatics 11 = + Dex + yup - +
Arcana 2 = + Int + - n/a +
Athletics 5 = + Str + - +
Bluff 9 = + Cha + mm hm - n/a +
Diplomacy 4 = + Cha + - n/a +
Dungeoneering 3 = + Wis + - n/a +
Endurance 2 = + Con + - +
Heal 3 = + Wis + - n/a +
History 2 = + Int + - n/a +
Insight 8 = + Wis + this! - n/a +
Intimidate 4 = + Cha + - n/a +
Nature 3 = + Wis + - n/a +
Perception 8 = + Wis + yes. - n/a +
Religion 2 = + Int + - n/a +
Stealth 13 = + Dex + train - +
Streetwise 9 = + Cha + e - n/a +
Thievery 12(14) = + Dex + d - +
---------------------------------------------------------------------------------
POWER INDEX (Mark powers used with an asterisk.)
AT-WILL POWERS
Used | Power Name | Description
| Piercing strike |
| Riposte Strike |
| Sly Flourish |
| |
ENCOUNTER POWERS
Used | Power Name | Description
| Positioning Strike |
| Bait and Switch |
| |
| |
DAILY POWERS
Used | Power Name | Description
| Blinding Barrage |
| |
| |
| |
UTILITY POWERS
Used | Power Name | Description
| Tumble |
| |
| |
| |
---------------------------------------------------------------------------------
MAGIC ITEM INDEX
Daily Item Powers Per Day (Mark with an asterisk when used.)
Heroic (1-10): ___ Milestone: ___ ___ ___ ___
Paragon (11-20): ___ Milestone: ___ ___ ___ ___
Epic (21-30): ___ Milestone: ___ ___ ___ ___
Weapon: +1 Duelist's Dagger
Weapon: +1 Flaming Hand Crossbow
Weapon:
Weapon:
Armor: +1 Sylvan Armor
Head:
Neck:
Arms:
Hands: Burglar's Gloves
Ring:
Ring:
Waist:
Feet:
Other:
Other:
Other:
Other:
Other:
Other:
---------------------------------------------------------------------------------
OTHER EQUIPMENT
Shovel, Crowbar, Theive's Tools, Adventurer's kit, climber's kit, lantern, riding horse, 100 Crossbow Bolts, 25 Shurikens, Everburning Torch, Fine Clothing, 100 feet silk rope, 30 feet of chain, Tent, Hand Mirror, and 3 Clearwater Tablets
---------------------------------------------------------------------------------
RITUALS
---------------------------------------------------------------------------------
COINS AND OTHER WEALTH
20 gold
---------------------------------------------------------------------------------
PERSONALITY TRAITS
a girl rogue
---------------------------------------------------------------------------------
MANNERISMS AND APPEARANCE
boobs.
---------------------------------------------------------------------------------
CHARACTER BACKGROUND
a human girl who used to be a dancer at a local theater. It came under new management by a strange man who worked the dancers too hard. when she confronted him, he revealed himself a dark wizard and took out her left eye. she quickly stabbed him in the chest and got the FUCK out of town.
---------------------------------------------------------------------------------
COMPANIONS AND ALLIES
the brikwarriors hurrrrr
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
IV with boobs. Now there's a picture that will scar me for the rest of my life. I'm gonna need some serious thesnuggly after all this....IVhorseman wrote: MANNERISMS AND APPEARANCE
boobs.
<a href="http://photobucket.com" target="_blank"><img src="http://i150.photobucket.com/albums/s113 ... achphp.jpg" border="0" alt="Ossum Sauce"></a>
- feuer_faust
- Cannon Fodder
- Posts: 359
- Joined: Tue Mar 25, 2008 1:38 pm
- Location: Grand Junction, CO