Post-Apoc Vehicles

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Post-Apoc Vehicles

Postby Scottsman » Fri Dec 09, 2011 8:30 pm

So I after seeing the PARV I have decided to do a forum battle with a similar thing. I wanted to know if aanyone had suggestions for post apoc vehicles and other such thing for the battle. Feel free to try and grab a spot as well, but no guarantees for now, it won't be till after Saturnalia.
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Re: Post-Apoc Vehicles

Postby enders_shadow » Fri Dec 09, 2011 8:44 pm

sand seemed to work well as a color, but I'm always preferential to greys.
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Re: Post-Apoc Vehicles

Postby Scottsman » Fri Dec 09, 2011 8:50 pm

Yeah, I'm getting about 4 more of the biggest baseplate they have as part of my Saturnalia haul. The moving base ( a focal point for this battle) so far is using one of the ones I already have, and may use another. Since this thing is pretty big, I have christened it the Double Rainbow, since there is no way I can get much color coordination on it.
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Re: Post-Apoc Vehicles

Postby heavyfishcannon » Fri Dec 09, 2011 8:51 pm

I would say check out this page,
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/1423717/1/

Also, consider going a killdozer type vehicle. (someone did that a while ago, if I recall correctly.)
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Re: Post-Apoc Vehicles

Postby Silverdream » Fri Dec 09, 2011 9:15 pm

heavyfishcannon wrote:I would say check out this page,
http://s1.zetaboards.com/Post_Apoc_Wargames/topic/1423717/1/

Also, consider going a killdozer type vehicle. (someone did that a while ago, if I recall correctly.)


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Re: Post-Apoc Vehicles

Postby Pwnerade » Sat Dec 10, 2011 5:19 am

Be sure to have lots of little motorcycles zipping around, and technicals (Pickup trucks with mounted machineguns or other weapons) are good fun. Stocking up on mohawks is also highly recommended.
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Re: Post-Apoc Vehicles

Postby Ben-Jammin » Sat Dec 10, 2011 5:52 am

For a perfect post-apoc game, you should have:

6. Awesome, powerfully efficient post-apoc and pre-apoc technology (like in Fallout)
7. Sweet-looking vehicles and badass wasteland warriors (Mad Max?)
8. Horrifying mutants and/or zombies with incredible strength and perhaps supernatural powers (Metro 2033)

Just spitballing here. As for the battle, I can't wait to see.
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Re: Post-Apoc Vehicles

Postby Scottsman » Sat Dec 10, 2011 5:07 pm

Zombies wn't likely show up, as the entire battle takes place in motion, all thing moving relative to the Double Rainbow. I'll look into basic vehicles, and then I can probably stick guns on them. Need to figure out more ways to get up onto the Double Rainbow, though.
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Re: Post-Apoc Vehicles

Postby Keldoclock » Sat Dec 10, 2011 5:18 pm

Robot faction with rail guns!
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Re: Post-Apoc Vehicles

Postby Ben-Jammin » Sat Dec 10, 2011 7:37 pm

*coughschoolbuswithcatapultcough*
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Re: Post-Apoc Vehicles

Postby Silverdream » Sat Dec 10, 2011 10:42 pm

Scavs lend themselves to post apoc.
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Re: Post-Apoc Vehicles

Postby Scottsman » Sat Dec 10, 2011 11:33 pm

Ben-Jammin wrote:*coughschoolbuswithcatapultcough*

Thought of something like that. I took to front part of the agents mobile base and now have it towing a flat platform with a catapult and 10 explosive barrels. I also have a small truck with a harpoon gun attached to a chain people can climb.
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Re: Post-Apoc Vehicles

Postby Gungnir » Sun Dec 11, 2011 1:34 am

What I normally do is build a normal modern vehicle, then rip off a bunch of random junk, make the windows look broken, and stick on armor and weapons.
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Re: Post-Apoc Vehicles

Postby Pwnerade » Sun Dec 11, 2011 3:28 am

An army marches on its stomach, and its favorite food is fudge.
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Re: Post-Apoc Vehicles

Postby Ben-Jammin » Sun Dec 11, 2011 7:45 am

I've found that the dino attack vehicles from 2005 are great for post-apoc, especially the fire hammer and the dune buggy-thing (I can't remember the name). Some of the vehicles from the new dino line also look pretty good, namely the jeep and the big truck-thing that comes with a triceratops.
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