Another vehicle weapons question

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Another vehicle weapons question

Postby Ben-Jammin » Fri Dec 16, 2011 9:37 am

Just out of curiosity, do you guys consider the main guns on tanks to be typical guns or launchers? I generally would use the stats for basic guns, since they have a UR that is easier to achieve on a skill roll, but the explosive power of a launcher is a bit more advantageous, not to mention the fact that 3d10 can do much more damage than 3d6.
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Re: Another vehicle weapons question

Postby OneEye589 » Fri Dec 16, 2011 1:56 pm

I usually use it as a launcher for the explosive. I do have some stuff that just has ginormous guns, but they aren't as helpful/awesome.
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Re: Another vehicle weapons question

Postby IVhorseman » Fri Dec 16, 2011 2:42 pm

Big-ass size 5 guns work best as strictly anti-vehicular weapons. Having a UR 3 less than the same size launcher but without the splash damage means you're pretty much guaranteed to roll at least one six, meaning you'll do about a metric fuck-ton of damage to that single target. Good examples are AT guns, fridge-launchers, rocket-propelled chainsaws, and other things that don't-quite-go-boom. Anything that has an explosion should be treated as a launcher

Personally I think a size 3 machinegun (3d6 damage, UR 5, 11" range, and able to dish out several rounds of damage in a turn) is one of the most dangerous weapons on the field.
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Re: Another vehicle weapons question

Postby Ben-Jammin » Fri Dec 16, 2011 4:13 pm

I would consider a size 3 machine gun to be more akin to a flak cannon, without the explosive rounds.
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Re: Another vehicle weapons question

Postby Rev. Sylvanus » Sat Dec 17, 2011 9:55 am

IVhorseman wrote:Personally I think a size 3 machinegun (3d6 damage, UR 5, 11" range, and able to dish out several rounds of damage in a turn) is one of the most dangerous weapons on the field.


This. Burst-fire is incredible. I've personally taken out size 2 SL 2 creations with a machine pistol, and size 3 SL 2 creations with size 2 miniguns (might have been two at once) using burst-fire volleys. It's nuts!
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Re: Another vehicle weapons question

Postby Ben-Jammin » Sat Dec 17, 2011 8:30 pm

It has been my experience that they often yield at least one 6 on a roll. The more dice the better.
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Re: Another vehicle weapons question

Postby Scarapis » Sun Dec 18, 2011 11:14 am

I'm curious if there are rules concerning shell types used in tanks like HEAT rounds and Grapshot rounds HEAT is anti-tank while Grapeshot is used against infantry and such, ea. has its own explosive power, HEAT (High Explosive Anti Tank round) does maximum damage with a small impact area while Grapshot does low damage in a large impact area.
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Re: Another vehicle weapons question

Postby Robot Monkey » Sun Dec 18, 2011 12:45 pm

:sbr:

For different types of rounds, I'd just have different "shells" (as if the gun has an unlimited supply of regular shots) but then you could have specialty rounds the gun could fire with different splash and damage, but have a limited number of those, and how many specialty shells you have left could be tracked by pips or actual brickbuilt rounds next to the gun.
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Re: Another vehicle weapons question

Postby Scarapis » Sun Dec 18, 2011 2:19 pm

Robot Monkey wrote::sbr:

For different types of rounds, I'd just have different "shells" (as if the gun has an unlimited supply of regular shots) but then you could have specialty rounds the gun could fire with different splash and damage, but have a limited number of those, and how many specialty shells you have left could be tracked by pips or actual brickbuilt rounds next to the gun.



Thats something along the line i'm curious about, but are there rules for distance and damage of said differant shells?
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Re: Another vehicle weapons question

Postby Silverdream » Sun Dec 18, 2011 3:07 pm

None that I know of, but brikwars stats are easy to make.
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Re: Another vehicle weapons question

Postby Robot Monkey » Sun Dec 18, 2011 4:56 pm

I've had a trooper equipped with a Panzerfaust laying around, (I've been too lazy to take pics) and I'll probably use him in a Brikwar with Redshirt tomorrow, so you can probably get some ideas from that.
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Re: Another vehicle weapons question

Postby Keldoclock » Mon Dec 19, 2011 11:13 am

Scarapis wrote: Grapeshot

They're called "Canister shells" now, dude. They haven't been referred to as Grapeshot for 200 years.
HEAT is also being slowly phased out of use now, what with kinetic penetrating rounds and some fancy new shaped charge thing.
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Re: Another vehicle weapons question

Postby OneEye589 » Mon Dec 19, 2011 11:36 am

Grapeshot sounds way cooler though.
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Re: Another vehicle weapons question

Postby Tzan » Mon Dec 19, 2011 11:37 am

Keldoclock wrote:HEAT


Hilariously Explosive Anorak Troll
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Re: Another vehicle weapons question

Postby Ben-Jammin » Mon Dec 19, 2011 2:52 pm

Hilariously Explosive Anorak Troll


Behold the world's deadliest ammunition variant.
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