HUGE civilization scenario

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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HUGE civilization scenario

Postby samuelzz10 » Fri Nov 04, 2011 7:09 pm

hey guys I've been working on a scenario where you can discover teck
and claim land but it isn't finished yet. anyways, I've barely touched the surface on what this scenario could be and so to help I was wondering if you guys wanted to post tecks to add to the scenario. (I might as well call it a supplement, it is already 5 pages)

Anyways, here is a teck template:

Teck:
Turns to discover:
Turns to create: (if it is a specialized unit)
Requires: (the teck you need before this one)
Teck description:
Tier 1:
(what the default teck does)
Tier 2: (write how many turns it takes to discover here)
(an improvement on tier 1)

Example:
Teck: Lazer weaponry
Turns to discover: 10
Requires: chemistry
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols
Tier 2: (3 turns)
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks
Tier 4: (3 turns)
you can make lazer swords
Last edited by samuelzz10 on Sat Nov 05, 2011 7:03 pm, edited 1 time in total.
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Postby Gungnir » Sat Nov 05, 2011 12:22 pm

What the Hell? No laser swords?
But yes, I like. Very much.
Give a minifig an inch, and he'll murder for a mile.
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Postby samuelzz10 » Sat Nov 05, 2011 1:44 pm

Gungnir wrote:What the Hell? No laser swords?
But yes, I like. Very much.
Did I say no lazer swords?
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Postby Gungnir » Sat Nov 05, 2011 5:46 pm

samuelzz10 wrote:Did I say no lazer swords?

You omitted them.
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Postby samuelzz10 » Sat Nov 05, 2011 7:03 pm

Gungnir wrote:
samuelzz10 wrote:Did I say no lazer swords?

You omitted them.
Fixed.
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Re: HUGE civilization scenario

Postby Legofighter » Thu Dec 22, 2011 5:14 pm

:whoelse: :godwin: I like your idea
Here is another tech:(for med-evil and so(for the OTWeaponry you can use it always, tough )

Tek: Metal Krafting
Turns to discover: 6
Requires: mining tier 1
Metal Krafting let's you to make weapons out of metal.
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! :666: ))
Tier 1:
you can make swords
Tier 2: (2 turns)
you can make spears and halberds
Tier 3: (4 turns)
you can make chainsaws, bayonets, maces, warhammers, and everything else...
Tier 4: (4 turns)
you can make guns (rifles...(badly, you cannot use them in combat as they don't have ammo(you need gunnery for that(except if they are OTC launchers))))
Tier 5: (5 turns)
your weapons get +1 to all attacks

Edit:OT weapons are my weak point... THEY ARE SO AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Double Edit:
And here is Mining

Tek: Mining
Turns to discover: 7
Requires: basic tools
Mining let's you dig in the ground for metal (you need to be near a mountain to place a mining facility)
(gold,iron,copper,bronze...(Orange Transparent ABS is in this too!!! :666: ))

Tier 1:
you can mine bronze (that is copper and tin) , permits you to research Metal Krafting
Tier 2: (2 turns)
you can mine iron
Tier 3: (4 turns)
you can mine gold and everything else (except OT-ABS)
Tier 4: (1 turn)
you can mine :666: OT-ABS
Last edited by Legofighter on Sun Feb 26, 2012 11:05 am, edited 3 times in total.
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Re: HUGE civilization scenario

Postby Legofighter » Thu Dec 22, 2011 5:38 pm

x
somebody delete this particular post, since I can't
Last edited by Legofighter on Sun Feb 26, 2012 11:06 am, edited 3 times in total.
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Re: HUGE civilization scenario

Postby Legofighter » Thu Dec 22, 2011 5:57 pm

Here is Basik Tools and Gunnery:

Tek: Basik Tools
Turns to discover:1
Requires: The Almighty Minifig
Let's you make basik tools
Tier 1:
Let's you make basik tools and research all teks that need this



Tek: Gunnery
Turns to discover: 10
Requires: Metal Krafting tier 4
Gunnery is used to make ammo for guns and upgrade them
Tier 1:
you can make muskets, pistols, rifles and basic ammo
Tier 2: (4 turns)
you can make canons, shotguns and canonballs and gunpowder barrels
Tier 3: (8 turns)
you can make snipers, assault rifle and MkI explosives
Tier 4: (4 turns)
you can make MkI missiles, MkII and MkIII explosives
Tier 5: (3 turns)
you can make all explosives and up to MkIV missiles
Tier 6: (12 turns)
enables all kind of :666: bombs/explosives and lets you research :666: lazer weaponry (kind of replaces chemistry(bombs are CHEMISTRY!!!))

edit:
changes to Lazer weaponry:

Tek: Lazer weaponry
Turns to discover: 10/Already Researched if you have gunnery tier 6
Requires: chemistry/gunnery
Lazer weaponry is any weapon that uses a lazer,
like those blasters in starwars.
Tier 1:
you can make lazer pistols and lazer CC weapons (sword,...)
Tier 2: (3 turns/Already Researched if you have gunnery tier 6 )
you can make lazer rifles and snipers
Tier 3: (8 turns)
your weapons get +3 to all attacks

Write tek with a K at the end, its more briKwarsy
Last edited by Legofighter on Sun Feb 26, 2012 11:07 am, edited 5 times in total.
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Re: HUGE civilization scenario

Postby Legofighter » Thu Dec 22, 2011 5:59 pm

x
delete this post too
Last edited by Legofighter on Sun Feb 26, 2012 11:06 am, edited 2 times in total.
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Re: HUGE civilization scenario

Postby Keldoclock » Thu Dec 22, 2011 8:10 pm

Why would anyone take lasers if they are almost the same as guns? I think it would be much, much smarter to churn out explosives than chase after +3 damage.
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Re: HUGE civilization scenario

Postby Robot Monkey » Thu Dec 22, 2011 10:25 pm

I like this idea, but not as a standard brikwar, with minifigs and such. However, I could see this pulled off easily with micro units.
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Re: HUGE civilization scenario

Postby pesgores » Fri Dec 23, 2011 3:06 pm

Reminds me of Civilization. I actually bet that the original intention was to mimic it.
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Re: HUGE civilization scenario

Postby Legofighter » Fri Dec 23, 2011 4:07 pm

i made those tek's just for those that want to make a really MUTTA FUCKIN LONG CAMPAIGN!
And here is THE :666: ALMIGHTY :666: MINIFIG
Tek:The :666: almighty :666: MINIFIG
Turns to discover:Already Researched
Turns to create: 2/each turn
Minifigs are your main fighting forces
Tier 1:
Let's you recruit minifigs and 1 hero to lead them
Tier 2: Already Researched
Let's you recruit heavies and gunners
Tier 3: (2 turns)
Let's you recruit pilots and officiers
Tier 4: (2 turns)
Let's you train regular units into cavalrymans, snipers... or/and upgrade them into better units(ex: pilot into pilot officier) and train a UNLIMITED number of heroes!!! :csi:

Thats it!
I will maybe make a tek tree
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