Fabletop - Tales of a Rogue Party

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Fabletop - Tales of a Rogue Party

Postby Ross_Varn » Fri Dec 30, 2011 10:53 pm

There's a new online game system beta out, which is essentially Infrno Lite with built in, pick-up-and-play rules.

http://fabletop.com/

Don't be fooled. It is incredibly versatile, much like Roll To Dodge. I recruited a few Brikwarriors to investigate this game and they landed on my table and immediately fell to bickering and lighting things on fire, as it should be. We had Keldoclock, the Old Spider Farmer, MGB, the Suave Rogue, BFenix, the Northern Warrior, and Matt, the Drunken Lout with a Dagger. After a riotous introduction in the town square of Kaston, the crew decided that a party was in order- before smoke was spotted to the west. Keldo's farm was going up in flames! All of his silk, his spiders- on fire! He hastily gathered the rest- dragging Matt away from the barkeep and his sodden alcohol- and rushed to the rescue. Hooded figures brandishing torches were at the site, fighting the largest of his spider flock. The party immediately joined in, as was their wont. After a hard-fought battle, where several things caught on fire and were horribly murdered, the crew emerged victorious, although at the loss of all but one of Keldo's spiders. Having regaled the villagers with the tale of their battle with the horrible Salzar lizardmen (although nobody knows who put out the fire), Keldo declared that, bereft of farm or flock, he would ride his prize spider, Steve, as a wandering adventurer to put an end to the Salzar threat, once and for all.

Apparently they rather liked it, so we're going to do it again at some point. Dunno when, any suggestions, mates?
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Re: Fabletop - Tales of a Rogue Party

Postby BFenix » Sat Dec 31, 2011 12:48 am

Next week?

Hell of time with this one! Surprised such a small and simple system opened to us such a wide window into Role Playing, before the party was even together we already found ourselves creating background stories and lore! Not mentioning it's still in Beta, so we might have some power in the future of the game.
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Re: Fabletop - Tales of a Rogue Party

Postby Keldoclock » Sat Dec 31, 2011 1:06 am

It reminds me of a very rules-lite Shadowrun. Tons of fun, really feels like classic, classic pulp fantasy, back in the days of Gygax and Chainmail and 1st Edition and so on like Bonn-o-Tron.

I'm up for whenever, late morning or early afternoon tomorrow(today? I mean Saturday the 31st) would be ideal, but sometime during the normal weeks following New Years would also be totally fine.

The Salzaar shall taste the lance of James, weird penis Extraordinare!
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything
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Re: Fabletop - Tales of a Rogue Party

Postby mgb519 » Sat Dec 31, 2011 1:42 am

I'm game for whenever.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Fabletop - Tales of a Rogue Party

Postby Scottsman » Sat Dec 31, 2011 4:48 am

Mind if I join you fine lads?
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Re: Fabletop - Tales of a Rogue Party

Postby lawmaster » Sat Dec 31, 2011 9:51 am

Count me in anytime.
You are faced with door what do you do
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wait what you can't do that
Sure I can see
*door catches fire*
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Re: Fabletop - Tales of a Rogue Party

Postby Tzan » Sat Dec 31, 2011 12:28 pm

Keldoclock wrote: back in the days of Gygax and Chainmail and 1st Edition and so on like Bonn-o-Tron.


How old are you?

Yes I played those two.
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Re: Fabletop - Tales of a Rogue Party

Postby BFenix » Sat Dec 31, 2011 1:24 pm

Tzan wrote:
Keldoclock wrote: back in the days of Gygax and Chainmail and 1st Edition and so on like Bonn-o-Tron.


How old are you?

Yes I played those two.


Does it matter? I'm nearly 18 and also played them both.
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Re: Fabletop - Tales of a Rogue Party

Postby Tzan » Sat Dec 31, 2011 1:40 pm

Well I'm surprised Chainmail was still available in the 90's.
With all the other options that had more complete designs, I'm also surprised anyone would bother with it.
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Re: Fabletop - Tales of a Rogue Party

Postby Keldoclock » Sat Dec 31, 2011 7:04 pm

15. :csi:



On a slightly more serious note, I haven't played either, although I know my D&D history and have tried a few of the recent 0E clones. I honestly prefer Pathfinder, but they are fun too, particularly for more zany adventures.
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Re: Fabletop - Tales of a Rogue Party

Postby Scottsman » Sat Dec 31, 2011 9:17 pm

I remember my days of highly improvised and poorly understood AD&D. The best way to describe our games was "fucktarded". Oh my god type that sometime and laugh at spell check.
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Re: Fabletop - Tales of a Rogue Party

Postby Ross_Varn » Fri Jan 06, 2012 7:44 pm

Should have posted yesterday, but you know how I am with schedules... If anybody's interested, I'll be willing to host a game tonight in an hour or so.
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Re: Fabletop - Tales of a Rogue Party

Postby mgb519 » Fri Jan 06, 2012 8:10 pm

Awesome. Now share the link to your table again because I can't get to it.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.


That's what Hitler said,
in 1938.
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Re: Fabletop - Tales of a Rogue Party

Postby Ross_Varn » Fri Jan 06, 2012 8:21 pm

Goddammit, maybe more than an hour. Why does the most convenient meal possible - pizza - take the longest time to get around to in this house, anyway?

http://fabletop.com/table/rossvarn
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Re: Fabletop - Tales of a Rogue Party

Postby lawmaster » Fri Jan 06, 2012 8:39 pm

I will join.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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