Moderators: Timedude, Olothontor

stubby wrote:omg noob, balrogs are maiars too, don't you know anything

Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.
mgb519 wrote:All civilizations need both strengths and weaknesses, of course-I'm only seeing strengths. You should fix that. Make it force the player to sacrifice one thing for another-faster armies are weaker, that sort of thing. Still needs something else, though.

Warhead wrote:my head burns with War.

I think they are actually giant, rocket-powered Thompson Submachine Guns!
mgb519 wrote:All civilizations need both strengths and weaknesses, of course-I'm only seeing strengths. You should fix that. Make it force the player to sacrifice one thing for another-faster armies are weaker, that sort of thing. Still needs something else, though.
Ross_Varn wrote:Knolli is awesome.
IVhorseman wrote:I guess a kick-ass illuminati blackhatter shadow government would also work well too.
newcowboy wrote:If I may,
Quarks
People living underground, and in mountains. Low Pop., but good wealth. Average milatary.
knolli wrote:Another approach is to give each player a noname-race and he can choose two bonuses from the list. For the means of balance each bonus is coupled to the base income or population growth or any other major factor in the game. So i.e. a bonus that reduces upkeep costs lets you start with less recources/income to begin with. That will make it more worthwhile to focus on big swarms of cheap units. You could couple the boni to the chosen form of government or you could just leave it to the players to interpret them as such.
A game that already uses this method is Vinci.
knolli wrote:To turn a card sideways to indicate that it is inactive is called tapping and it as well as the Tapping symbol are property of Wizard of the Cost, I think. Not that I care.
knolli wrote:On a gereral note: As far as I can see the game will be very complex and each turn will take ages to play. The most difficult challenge to you will be to simplify and shorten it until you can finish one match in a reasonable span of time. So far it looks like a mix of Risk, Civilisation and Master of Orion. Consider that for everything a computer calculates in seconds (like income, total upkeep,....) the players will probably need minutes.

Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.
jmatthew wrote:I'm pretty sure it's actually illegal to copyright the actual rules to a game, which is why you can download pdf versions from any game publisher's website.


enders_shadow wrote:I've found that risk is a great game to argue over, because it takes so long that all of the arguments eventually turn into hysterical fits of laughter as people decimate each other for control of the world.
Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

jmatthew wrote:I made my mother cry over a game of Risk.

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