Erm...Robot Monkey wrote:Looks like a mech from Avatar:SnakeMittens wrote:Somehow that mech looks familiar...
Tairin Federation
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- SnakeMittens
- Dimmy
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Re: Tairin Federation
Re: Tairin Federation
Heh...SnakeMittens wrote:Somehow that mech looks familiar...
I'M SORRY OK!!!SnakeMittens wrote:Erm...
I've never been able to build a Mech frame that I was happy with before now, and when I saw yours I thought, "I really like that!"
So I decided to copy your pelvis design, as well as using Toa feet, and combine it with my usual arm build.
It has entirely different lower legs and I didn't mean to use the exact same windshield, it was just the only one LDD had that fit for a cockpit!
Actually, I thought I was building something similar to the Marauders from the third film, but apparently the footage I remembered must have been blurry:Robot Monkey wrote: Looks like a mech from Avatar:
Since these things look like something out of BattleTech.
Ironically, not only does SnakeMittens' PTUF Mech look more like an AMP Suit, it also shares more of a resemblance to the M8 Ape Marauder from the RPG and TV show:
Re: Tairin Federation
Alright, here's another update on the Mech:
Notice the Jump Boosters on the back and legs.
Close-ups on the Leg Boosters.
I'd a second opinion on them ASAP, as they stick out quite-a-ways from the back.
I haven't saved yet do to repositioning the legs to make the whole thing look balanced, which was a pain in the ass to do and I'd rather be able to just undo it.
EDIT:
Here is a side profile shot to show just how far the Leg Boosters stick out.
Open Cockpit.
And a PDW in case the Pilot has to fend for herself.
Notice the Jump Boosters on the back and legs.
Close-ups on the Leg Boosters.
I'd a second opinion on them ASAP, as they stick out quite-a-ways from the back.
I haven't saved yet do to repositioning the legs to make the whole thing look balanced, which was a pain in the ass to do and I'd rather be able to just undo it.
EDIT:
Here is a side profile shot to show just how far the Leg Boosters stick out.
Open Cockpit.
And a PDW in case the Pilot has to fend for herself.
- Silverdream
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Re: Tairin Federation
But what about the Leg Boosters?Silverdream wrote:Very nice.
I'm begining to think using those clunky submarine scooters was a bad idea..
Re: Tairin Federation
Ok, here is a profile pic without the Leg Boosters:
What do you guys think, keep them or ax them and try something different?
What do you guys think, keep them or ax them and try something different?
- Robot Monkey
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Re: Tairin Federation
How about some color on that mech? Maybe green?
Re: Tairin Federation
I can add color in the final draft, right now I'm on the fence about the Leg Boosters!Robot Monkey wrote:How about some color on that mech? Maybe green?
With and without:
- Silverdream
- Nice use of noise
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Re: Tairin Federation
With. If they ever start to bother you you can remove them and use them as rockets.
This sig is too fucking large: show anyway
- IVhorseman
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Re: Tairin Federation
I actually think both the leg boosters and the ass-winch are totally boneriffic. I really like the DESIGN of the boosters, but yeah, they stick out too much. Is there any way you can embed them further into the feet/legs? if so, try that. The ass-winch, however, is pretty badly placed. If you absolutely HAVE to have a winch, i'd put it on one of the shoulders for some asymmetry, but it also sticks out too much.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Tairin Federation
Eh, I've already axed the Sub-Scooter Boosters and replaced them with a curved slope and grill combination:IVhorseman wrote:I actually think both the leg boosters and the ass-winch are totally boneriffic. I really like the DESIGN of the boosters, but yeah, they stick out too much. Is there any way you can embed them further into the feet/legs? if so, try that. The ass-winch, however, is pretty badly placed. If you absolutely HAVE to have a winch, i'd put it on one of the shoulders for some asymmetry, but it also sticks out too much.
As for the ass-winch, it stays.
I'm sorry, but of the two bits of kibble I needed to add to the pelvis, the winch has far more character then the "loincloth" on the front.
Besides, it's sort of a running gag:
Anyways, here is the latest draft:
And here is a close up of the main gun, the Artemis Combination Assault Weapon:
A pair of twin-linked double heavy machine guns built around an Auto-cannon.
With a camera sight linked to the pilots HUD, this baby's ready to to take on anything from infantry to aircraft and armor.
- Legofighter
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Re: Tairin Federation
That's the way to go!Whiteagle wrote:Damn it, I have an essay I should be working on instead of doodling with Lego and creating these badass motherfrackers...
Badass, Ossum, Awesome and Motherfuckers (and Brikwars)
are way more important than a fuckin essay!
BRIKWARS!
From the frigid cold of Canada, -40 year long.
- SnakeMittens
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Re: Tairin Federation
Looks good! You've made it your own. I used to have a weapon for my mech, held entirely by friction, but I dismantled it... I need to make my mech a giant gun.
- IVhorseman
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Re: Tairin Federation
Man, all I said is that I didn't think the ass-winch fit very well. You take criticism waaaay too hard.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Tairin Federation
What can I say, I'm a perfectionist.IVhorseman wrote:Man, all I said is that I didn't think the ass-winch fit very well. You take criticism waaaay too hard.
Speaking of, how should I stat these guys?
I gave nearly every Minifig in the Mobile Infantry a rifle and a knife, but under Brikwars rules rifles are a two handed weapon.
Should I put clips on there backs for the knives, or just say they are store on their vest in case of emergency?
I can probably fudge something up with "Sergeant Rock" and the cybernetic Heavy Machine Gunner since they are special units.
Still, would I be better off just giving the knives to the cannon fodder?