Facebook chat is too clogged to talk about my game there, so thread time!
After being bored to death in DnD(Doesn't even matter what edition, it's the DM), I have decided to come up with my fresh and original system, inspired by such works such as Fallout, Mad Max, Mein Kampf, and Brikwars. The basic premise is an Earth like world destroyed in a war between the Human nations and the third party Orkish Empire(which are smart orks, not dumby orks). The advantage of this is to put players in a world they really don't know the history of. In Fallout, NPCs could say "history" we the players know is false. In the RPG, the players are about as clueless as the characters. Old Man Jenkins could talk about pseudo-Hitler as if he were a God, and we wouldn't know the difference
The campaign is set in a region seperated by a large river. On this river lies what was before the war a small city(think 200,000 max) that is now a hub of civilization. For whatever reason, it was spared from most of the destruction(later found to be the result of a long sabotage campaign). Two main factions wish to claim the city for their empire, one being the NCR knock-offs, the other being the Kingdom. The Kingdom feels society was destroyed because of faults in democracy, so they return to an older time. Their 'suits of armour" are really power suits without the power. The reigning King is dying, and the PCs have to find a solution to the power struggle by either supporting the heirs, supporting the rival family, or taking the throne for themselves.
One of the things I'm trying to stress is disunity. I feel it would be more fun if the PCs choose different factions to support. Wouldn't it be great leading a charge into the urban jungle when your former team mate pops out leading his own patrol?
Anyway, this is just the tip of the iceberg, feel free to suggest anything.






