Tairin Federation

Not Lego but still Lego.

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RunsWithLegos
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Re: Tairin Federation

Post by RunsWithLegos » Fri Feb 03, 2012 3:45 pm

that looks much better, keep the second set.

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Re: Tairin Federation

Post by Pwnerade » Sat Feb 04, 2012 2:21 am

That works well, I think.
An army marches on its stomach, and its favorite food is fudge.

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 6:34 pm

Well I'm thinking about making a Pseudo-Arachnid Empire entry into the Point Central, but I need some help...
Which version of the Worker should I use?
The old one:
Image
Image
Image

Or the new one:
Image
Image
Image

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 6:38 pm

new.

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 6:47 pm

RunsWithLegos wrote:new.
Alright, but should I use just the new waist, or the fenders as well?

The old one had a couple of plates coming down from each side of the top piece to close the gap, but I can't fit those in with the fenders.

...In fact, I might just make another version without the joint holding up the top, and try to lay it down flat on the fenders...

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 7:23 pm

do what ever bro i just like the new the best.

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 7:27 pm

Guh, DAMN IT!!!
Image
Image
Image

A new version of the Worker, now lacking the jointed back plate of the Blast Scorpion and sporting a more organic looking undercarriage.
Image

Also have a new idea for some MUCH better looking Hunter Wings if any of you would want to see it.

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 7:36 pm

just post it :I

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 7:38 pm

RunsWithLegos wrote:just post it :I
Alright, I'll need to build it first...

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 7:52 pm

Here it is:
Image
Image
And one with a background so you can see the wings better...
Image

The only issue I can see with this one is that it uses Part #95120 instead of #44822...
LDD shows them as two parts with a minor difference (specifically an extra clicky brush on #95120), while Bricklink just groups them together...

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 8:04 pm

yes, most awesomeindeed, i still think you need more small buggers. or maybe some colossals

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 8:10 pm

RunsWithLegos wrote:yes, most awesomeindeed, i still think you need more small buggers. or maybe some colossals
...Runs, I believe the irony of these two armies is lost on you...

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 8:14 pm

no, i get it, but having no grunts besides the workers leads to a weakness in the ranks.

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Re: Tairin Federation

Post by Whiteagle » Mon Feb 06, 2012 8:19 pm

RunsWithLegos wrote:no, i get it, but having no grunts besides the workers leads to a weakness in the ranks.
...That's why I came up with the Blast Scorpion, so the Arachnids would have something besides unarmed Workers and Huge-ass Warriors to fight with.

...But yeah, I still don't think you get it...

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Re: Tairin Federation

Post by RunsWithLegos » Mon Feb 06, 2012 8:25 pm

wait, do the scorps only stay in the air? or are they ground troops as well? if so then i am mistaken, but i stay with it cause variety is the spice of death.

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