BFenix's Artwork - UPDATE: Battletech p.2

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Re: BFenix's Artwork Thread

Post by BFenix » Sun Jan 29, 2012 7:52 pm

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A scene where a lone adventurer lurks into the dark lair of Rage, the Forgotten Blood Blade. Possibly to loot. Poor soul. Not aware of the untold horrors that protect the haunted weapon.

Obviously within my Steelpunk theme. A slight improvement in my digital skills, don't you think?
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Re: BFenix's Artwork Thread UPDATE: 29/1

Post by aoffan23 » Wed Feb 01, 2012 12:06 am

It's definitely nice... at least the parts I can see. I think there's too much black, and the adventurer guy is too far back, and is almost hidden. Bring him out of the shadows, because at the moment it just looks like a picture of a sword. I also think the stairs need some more depth.
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Re: BFenix's Artwork Thread UPDATE: 29/1

Post by Keldoclock » Wed Feb 01, 2012 12:14 am

There's an adventurer? I didn't even notice till now.

MAOR OUTLINES IN BLACK INK.
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Re: BFenix's Artwork Thread UPDATE: 29/1

Post by Olothontor » Wed Feb 01, 2012 9:35 am

I, for one, sort of like the fact that the adventurer is hidden. It means you have to actually LOOK at the piece in order to take something from it, rather than glance at it and move on.

Good job, BF!

EDIT: Also, I'd like to point out that using the word "hidden" here is an overstatement. He's a completely different shape from the things around him, and is therefore noticeable to anyone with, y'know... eyes, or half the brain to use them.
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Re: BFenix's Artwork Thread UPDATE: 29/1

Post by BFenix » Wed Feb 01, 2012 11:57 am

Olothontor wrote:I, for one, sort of like the fact that the adventurer is hidden. It means you have to actually LOOK at the piece in order to take something from it, rather than glance at it and move on.

Good job, BF!

EDIT: Also, I'd like to point out that using the word "hidden" here is an overstatement. He's a completely different shape from the things around him, and is therefore noticeable to anyone with, y'know... eyes, or half the brain to use them.
aoffan23 wrote:It's definitely nice... at least the parts I can see. I think there's too much black, and the adventurer guy is too far back, and is almost hidden. Bring him out of the shadows, because at the moment it just looks like a picture of a sword. I also think the stairs need some more depth.
Both arguments are valid. Although Olly got most of it right. It is supposed to be a dark environment, so actually noticing the few and subtle details apart from the sword requires attention.

EDIT: Oh, and thanks for the feedback guys, much appreciated. 8)
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Re: BFenix's Artwork Thread UPDATE: 29/1

Post by BFenix » Mon Feb 13, 2012 9:15 am

I'm selling my old guitar so I can buy a new one. Hopefully this poster might help. If not, internet.

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Not exactly art, advertisement design?
Last edited by BFenix on Mon Feb 13, 2012 11:16 am, edited 1 time in total.
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by Silverdream » Mon Feb 13, 2012 10:50 am

Que hermosa.
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by IVhorseman » Mon Feb 13, 2012 11:02 am

Now I have your phone number, bwahaha!

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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by BFenix » Mon Feb 13, 2012 11:15 am

Silverdream wrote:Que hermosa.
It's about time you learn to differ spanish and portuguese Silvy, but yeah, she's a pretty one! :)
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by Silverdream » Mon Feb 13, 2012 9:41 pm

I don't know how to speak Portugese because it would make Pesgores make sense.

Also, good job in WWI.
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by BFenix » Tue Feb 14, 2012 4:54 pm

Silverdream wrote:I don't know how to speak Portugese because it would make Pesgores make sense.

Also, good job in WWI.
In all honor and respect for the dead, we were cannon fodder.
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by Silverdream » Tue Feb 14, 2012 6:53 pm

BFenix wrote:
Silverdream wrote:I don't know how to speak Portugese because it would make Pesgores make sense.

Also, good job in WWI.
In all honor and respect for the dead, we were cannon fodder.
Yeah, you guys were terrible. It's too bad you guys couldn't be more like Canada.
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by Zupponn » Tue Feb 14, 2012 9:25 pm

Silverdream wrote:
BFenix wrote:
Silverdream wrote:I don't know how to speak Portugese because it would make Pesgores make sense.

Also, good job in WWI.
In all honor and respect for the dead, we were cannon fodder.
Yeah, you guys were terrible. It's too bad you guys couldn't be more like Canada.
Hahahahaha! You are just too funny!
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by Silverdream » Wed Feb 15, 2012 10:52 am

Zupponn wrote:
Silverdream wrote:
BFenix wrote:
Silverdream wrote:I don't know how to speak Portugese because it would make Pesgores make sense.

Also, good job in WWI.
In all honor and respect for the dead, we were cannon fodder.
Yeah, you guys were terrible. It's too bad you guys couldn't be more like Canada.
Hahahahaha! You are just too funny!
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Re: BFenix's Artwork Thread UPDATE: 13/2

Post by BFenix » Mon Feb 20, 2012 11:04 pm

http://blitzfenix.deviantart.com/art/Fa ... -286287875

I'm working on the Fantasy one, but last night's Sci-Fi really inspired me. The party consisted of "slightly" generic characters, mainly the 40K related ones. This is my take on their looks, but their class pretty much nails it.

Quicky, 45min - 1hour, PS CS4
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