For memory's sake, I suggest replacing as many of the figures you can with 1, or 1d6 where you can. Adding +2 here and +3 there with another guy taking +1 but only every other turn can get very complicated very fast in the heat of brikwars. Here's a few tweaks you might think about:
Lord Mercat wrote:Blazing Tenacity- When this unit would be killed, roll 3d6. If each of the 3 die has a result of 4 or higher, the unit will revive at the start of it's next turn with 1 health. May only be used once per match.
Why not just roll 1d6, and revive on a 6? It's not the exact same statistics, (use an 8 on a d8 if you want that), but it's fewer dice rolls.
Lord Mercat wrote:Quick to Bail- When this unit would be hit by an AoE attack, roll 1d6, upon a roll of 5 or higher, this unit takes no damage. Unit is automatically moved in a random direction outside of the AoE attack's range of effect. A natural critical cancels this ability.
Bailing already exists, so why not just let these guys bail to try to get out of an explosion as a free action? If they roll high enough to dive out of range, then they successfully do so.
Lord Mercat wrote:After-Image-(Heroes Only) Enemy units take a -2 penalty on their skill rolls when targeting this unit. After-Image is only considered to be in effect when there is an open space of at least 1 inch on at least one side of the fig.
I feel like this and superior form are a little boring, but that's just my opinion and you're welcome to ignore it.
Lord Mercat wrote:Man I'm Pretty- Every other turn, roll 1d6. Upon a result of 3 or lower, nothing occurs. Upon a result of 4 or above, this unit may not take a normal action. Instead, the unit pauses to admire himself/herself. All units (allies included) within a 6" radius of the narcissistic unit must roll 1d6. If the roll for a unit is below 4, that unit may not take a normal action on their next turn, instead taking their turn to admire the studliness (pun intended) of the Self-Admiring fig.
Why every other turn? A true narcissist NEVER forgets! Besides, it'd be pretty easy for you to forget whether or not he rolled last turn (especially if three or four opponents just went!)
Other than those few tweaks, I really like all your abilities! The Sniper ability is very similar to your one shot one kill ability as it stands now, so you might want to just look into that and see which you prefer. Having a unit that can insta-kill other units is actually pretty alright for Brikwars, since you don't have to roll dice or waste time, and can instead just point and laugh at your opponents. It'd have to be pretty situational to not get everyone else at the table to get up and bludgeon you over the head over it, but if you can justify it, go for it!